South Dakota Usa Wrestling
SOUTH DAKOTA USA WRESTLING
*****FREESTYLE and GRECO RULES*****
2017
- Match Length
- Cadet and Juniors: 2-3 minute periods, :30 second rest period
- Schoolboy/girls and below: 2-2 minute periods, :30 second rest period
- Scoring
- 1 Point Scores
- FS & GR Step-outs (not push-outs)
- FS: Fleeing the hold and Fleeing the mat
- FS: Cadets and Juniors: to the opponent of a wrestler designated as passive who fails to score during a 30-second activity period
- FS: Schoolboy/girls and below: every two confirmed passivity warnings (after one verbal attention/warning for passivity)
- Warning 0pts, Passivity 0pts, Passivity 1pt, Passivity 0pts, Passivity 1 pt, Passivity 0pts
- GR: every two confirmed passivity warnings (after one verbal attention/warning for passivity)
- Warning 0pts, Passivity 0pts, Passivity 1pt, Passivity 0pts, Passivity 1 pt, Passivity 0pts
- FS & GR: reversals
- FS: refusing to take correct par terre position after an attention/warning (similar to a caution in folkstyle)
- 2 point Scores
- FS & GR: All Takedowns
- FS & GR: any turn that begins in par terre (any action that occurs on the mat, does not require a takedown or control) and places the opponent into a position of danger (past 90 degrees)
- GR: all correct holds/actions from a standing position
- GR: refusing to take correct par terre position after an attention/warning (similar to a caution in folkstyle)
- GR: all cautions (fleeing the hold, fleeing the mat, defensive leg fouls, repeated offensive leg fouls)
- FS: Grand Amplitute throw that does not land in danger
- 4 Point Scores:
- FS & GR: all feet to back situations
- FS & GR: all lifts from par terre position that land in danger
- GR: all grand amplitude throws that do not land in danger
- 5 Point Scores:
- GR: Any grand amplitude throw that lands in danger
- Methods of Winning/Ending the Bout
- Fall/Pin:
- Schoolboy and Lower: a press of both shoulder blades to the mat for 2 seconds
- Cadet and Junior: a press of both shoulder blades for 1 second
- No such thing as a touch fall
- Tech Fall/Technical Superiority:
- FS & GR: Junior and below: 10 point superiority
- Decision: one opponent has scored more points or has won based off of criteria:
- Criteria
- 1st: Highest value scoring actions (GR: most 5 point actions), most 4 point actoins, most 2 point actions
- 2nd: Least number of cautions
- 3rd: Last point scored
- Points of Emphasis
- Multiple Gut Wrenches/Leg Laces/Front Head Locks can be completed in succession
- You may not cut or release your opponent from par terre position (GR=caution 2 pts, FS=caution 1 pt)
- After a takedown that does not go to the back, the official with allow a short time period for the top wrestler to turn his/her opponent. There is no “set time” and the official will put the wrestlers back to neutral if no aggressive action from the top wrestler is attempted
- Bottom wrestler must present from par terre position (may not ball up to defend) this can result in a 1 or 2 point caution depending on the style.
- Illegal Holds
- Figure four or scissors of anything other than one leg or arm
- Full Nelson for Schoolboy/girl and below (legal in cadet and junior, but pressure must be applied to the side)
- ¾ nelson with the leg hooked (schoolboy/girl and below
- Acts of brutality
- Neck wrench (schoolboy/girl and below)
- Cross chest cradle/west point ride/iron cross (SB and below)
- Bow and Arrow cradle with head in side