Reasons for Stories

Reasons for Stories

Storytelling

reasons for stories:

empathize

convey experience over time

convey experiene across situations/journeys

involvement of various stakeholders

share same “thing” from various points of views

to convey qualitative aspects

to provide context (now or future)

to make “it” memorable- Stories you can’t wait to tell

evocative details

how ideas spread

encapsulate intent

“essentialize”

Making it live

convey personalities & attitudes

Pulling out stories from users (Needfinding?)

 Questions that promote stories of context & usage

 Experience Story Firsthand

Tools:

+ behavorial archaeology: evidence of people’s activites inherent in placement, wear patterns, and organization of places and things

+ cross cultural comparisions: personal or published accounts reveal differences in behaviors and artiacts

+ guided tours: project-revelvant spaces and activites

+ personal inventory: catalog evidence of user’s lifestyle

+ shadowing: tag along with people to observe and understand their day-to-day routines, interactions, and contexts

+be your customer: ask client to enact typical customer’s experience (say vs. do)

+ Camera journal

+ narration in action

+ day in the life (of user/ or object)

+ user collage (significance in images and arrangements)

+ draw the experience

+ cognitive maps

Build story to iteriate on current and future context

Noun story as an iterated concept/ prototyping medium (product is embodied by increasingly insightful context)

Tools:

+ Experience prototype: quickly prototype a concept and use it to learn from a simulation of the experience using the product

+ role-playing: identify the stakeholders involved and assign roles to members of team

+ scenario testing: series of card depicting possible future scenarios and share with users to get reactions

+ Bodystorming: Set up a scenario and act outroles focusing on the intuitive responses prompted by the physical enactment

+ Still-photo survey: capture pictures of specific objects, activites

+ behavioral sampling: give people a pager or phone and ask them to record and evaluate the situation they are in when it rings (product/services integrate into people’s routines)

Materials:

+ storyboards/cartooning (iterating a story visually & quickly)

+ improv techniques (with circumstance specific context)

exercises:

+ covey same story plot in various mediums i.e. video, skit, bodystormed, storyboard (see what additional insights each medium can reveal)

+ warm up exercise: have everyone convey a love poem about a certain object or experience. figure out what is inhibiting creative ability (i.e. fear of something) and how to get over that hurdle (see Jim Adams?).

+ create a short blurb of what each user, material, device in a situation would say (i.e. cautious doctor, one-to-one doctor, busy patent, blocking stone, bleeding ureter wall, doctor’s eyeball, sneaky laser lithotriipser; see Rolf Faste’s Notes)

Synthesize (construct stories) + retell story (convey stories)

verb get to insight (same as “build story to iterate”?)

Noun convey insight

Tools:

+ character profiles/composite characters

+ informance: role-playing insights or behaviors acted out in an “informative performance”

+ scenarios: illustrate a character-rich story line describing the contect of use

+ long range forecasts: scenarios that describe social and/or technological trends influence on people’s behavior and use of product

materials:

+ clips of well constructed stories: i.e. seinfield

+ good stories presented well (see

+ Paul harvet AM810 & garrison keiller: compelling radio storytellers

+ John seeley brown: technology storyteller (wrote Storytelling in organizations)

Exercise:

+ create a life size composite character (create a video conveying the details of his/her life as related to design project)

+ have a team explore ideas (based off of field observations) through bodystorming and take the best ones to create a scenario. Each team acts out their scenario and it is videotaped. there is a class debrief about the lessons gained from each scenario.