Theescapist 083.Pdf

Theescapist 083.Pdf

responsible for Trip Hawkins and a little As luck/chaos/Cusack movie would have Editor Julianne Greer had for a magazine franchise called The Elder Scrolls. it, the place I was staying was a mile that would treat gaming like a cultural away from where the Themis guys all phenomenon rather than just a pastime Chances are you’ll love it. So really, what were the odds I’d be lived, and I ended up spending an for pasty white guys. I loved it and writing this note to you, dear reader? evening with future mag Producer, Jon started piecing together writing samples. Yours, Really, I owe it all to chaos theory, or Hayter, and Publisher, Alex Macris. They serendipity - whichever you prefer. seemed like a cool group of guys, so I And so, here we are, nearly two years added them to my contact list when I into the magazine’s life, and by the hand Back in 2003, long before the magazine made it back to my home base in Vegas. of Julianne’s writer’s block and illness, I you so enjoy was flying off the e- was tapped to speak directly to you, to shelves, I was visiting lovely Durham, Fast forward six months, and the fates tell you how I got here. And it was easy; NC as a Spring Break afterthought. While had drawn me again back to NC, this all I had to do was not party in Mexico. my peers were fleeing to Cancun or time to set up more permanent stakes. I Jesus, what were the odds of that? Miami, I was on a jet plane heading stayed in touch with the Themis guys, toward the Bible belt to visit my dad, played some Heroclix and Cyberpunk And, after a not-so-random glimpse into In response to “A Slightly Serious who’d been here for work. I figured I with them, and lived the life of an my life, we’ve arrived at this issue’s Primer” from The Escapist Forum: I was in for a week of minor league unemployed college student. But again, theme: “What Were the Odds?” Herein, think a lot of people will read this article baseball and cheap tobacco; I didn’t our friend chance got involved. Right we’ll take a look at the games and and go straight to the first sub-section. really count on meeting my future around the time I was beginning to miss companies that couldn’t or shouldn’t Personally, it was tough to concentrate employer while I was on vacation. a steady flow of income, Team Themis have happened without a little help from on any other part of the piece after the was hiring Customer Service whatever it is that does play dice with initial “WTF” regarding a Columbine But as luck would have it, I’d posted a Representatives. One interview process the universe. Matt Forbeck follows Prey game. I have not had time to play it, and travel update on an old gaming later, I began my tenure here on through its tumultuous development I’m not here to support or criticize the community site I ran (don’t look for it - Meridian Parkway, Second Floor. cycle. Kieron Gillen talks Chaos. Our own game specifically, but I do want to it’s not there anymore), and not an hour Russ Pitts and Shannon Drake tackle comment on it in another regard. later, I received an IM from a random Let’s jump ahead again, about a year. Armadillo Run and the other Ion Storm member of my gaming community. I’m on a plane, sitting next to Alex, and game that didn’t make you John There is so much out there about it “Dude!” he said to me. “You’re in he lowers his voice to tell me about this Romero’s bitch, respectively. And yours already, and very little is dedicated to Durham? We gotta hang out.” It was a great idea he and soon-to-be Executive truly profiles Bethesda, the company the actual game-play. A few clicks Themis employee. around the net will lead to message board discussions from people that love it, hate it, hate the idea, or even Further, gaming often DOES trivialize games are still childish in their story completely miss the point of it. matters. Log into Medal of Honor/Call of telling and their ability to trigger emotion. Duty/Counter-Strike/Operation: Desert My understanding is that the controversy Storm and have a good time. But, stop The fact that there are only a few games over the game comes from a general and think for a second while you are out there that make the player feel perspective that a game such as this playing: What am I doing in this game, strongly for the characters and story “trivializes” the incident. But, if society specifically? The answer: Killing lots and reveals an overall inadequacy. We are can comment on a game, why is it so lots of enemies. When you play, do you talking about an interactive medium. I impossible for a game to comment on bear in mind the lives that you ruin and put myself into a world, and yet, even society? Why do people believe that end with each click of the mouse or push with my first-hand interaction with it, I games inherently lack depth and serve of a button? Probably not. (I know it’s come out with little more than a sense of only as a source of mockery of serious not a new argument, but it bears merit.) accomplishment by the end. situations? What can be done to change this perception? Beyond gaming, though, trivializing such To bring things back to last week’s issue subjects is not uncommon. How many discussing film and games: If there is The problem is that games are ‘fun’ and war movies are there that have faceless one thing that video games take most nothing more. This stereotype is the victims, keeping you on track, cheering from Hollywood it’s the cheesy, shallow biggest battle that gaming has been for the protagonist as he wipes out more feel-good ending. I love games, but every fighting for decades. What makes this and more people? There are too many to now and then I want an experience that such and uphill battle, however, is that, count. The same goes for books, novels, holds more weight than the everyday fluff since the beginning of its history, the short stories, et cetera. of a bad movie. I want controversy; I majority of games have been going want discomfort, and I want sadness. I strictly for the ‘fun’ factor. The most The difference is that those media have want a full range of emotions. successful games have a tendency to gained a level of respect by the over- locate within a fictional premise. Often, arching populous. One reason that SCMRPG proves that games are, as a when a game takes place within a real respect has been earned is that many of whole, currently in an adolescent phase. time and scenario, the story is weak and those stories discuss important events The subject of the game immediately takes a distant second to game-play. In and force the audience to feel. Real causes debate. This is a necessary step. some such games, the facts are not emotional experience is available in Something has to push things along, be turned into a humanizing story, or the many films and books. Games, it this game or another controversial events are so deformed that the unfortunately, have not been able to title. When people say, “it’s a game that historical setting is flimsy. emulate that level of response. Video has such-and-such a subject matter, and that isn’t right” it is clear that the medium against an event might call off the agree that I’m finding the same whatever the next buzz (the quiz game) is not getting respect. The wrongdoing is plan entirely. problems myself. I’ve tried to get turns out to be, because I know I will being attributed to the game first and the through Zelda, but I’m stuck at around play them more. subject matter second. - EastwoodDC the 25 hour mark because I realize that every time I sit down to play it, its gonna And it’s not like I don’t have the time to If video games are to be viewed as an In response to “You Will Never be a take at least half an hour to remember play games either. In the last few important medium they must also Princess” from The Escapist Daily: I what I was up to and where everything months I’ve managed to watch the first 7 comment on important events; they find it interesting that the people who can is in the world and then another couple seasons of Stargate from start to finish, must instill emotion in the player for best distinguish fantasy and reality are of hours to make any progress. So I tend its just that my spare time comes in partaking in these events. Developers those that experience both worlds. People to have a quick game of Wii tennis or small chunks around work and cooking must prove that games are capable of who have no fantasy life believe that Guitar Hero instead. I’d like to see and sport and a 42 minute Stargate revealing something of value to the inside a fantasy, you believe that what is myself picking up Okami and God of War episode fits in those chunks much easier audience.

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