XRP1006 No New Spells No New Feats No New Classes 100% Open A Magical Medieval Society: Western Europe is a 164 page answer to many of the questions previously overlooked by gaming supplements. With informative text, A Magical Medieval Society: Western Europe generation systems, worksheets, and appendices, A Magical Medieval Society: Western Europe allows GMs and players to export the feel of medieval times without being tied to the history. This 2nd Printing includes over 150 illustrations providing a visual guide to your creation as well as extensive information on the following: • Manors: How they work and how to generate them for your campaign. • Cities: How they function and exhaustive guidelines for their creation. • Churches: How multiple sources of religion affect the medieval mindset. • Aristocrats: How many in your kingdom, their income, and their lands. • Buildings: How much and how long it takes to build anything you need. • Economics: The best complex economic simulator for D20 ever created. A Magical Medieval Society: Western Europe puts the wealth and depth of European demographics in your hands. It allows you to create your world the way you’ve always wanted it to be! Expeditious Retreat Press Requires the use of the Dungeons and Dragons, Third Edition Core 2003 GenCon ENnie Best Books, published by Wizards of the Supplement Award Winner Coast, Inc. www.EXP.citymax.com www.XRPshop.citymax.com A Magical Medieval Society: Western Europe by Joseph Browning and Suzi Yee With fond thanks to our content readers Chris Gath Brian Forester and Suart Parker This second printing comissioned in MMVI due the grace and friendship of our gentle readers. May you always ponder upon chickens, cows. grain, mines and bizarre fish-farming accidents. Expeditious Retreat Press Table of Contents Introduction: On Setting Concepts ....... 6 Generation Manorial Income .................24 Gender .........................................................6 Income Sources...................................24 Communication..........................................6 Cash Crops..........................................25 Race ...........................................................6 Manorial Rights..................................27 Alignment ...................................................7 Income Modifiers ...............................28 Pervasiveness of Magic .............................7 Generating Expenses .........................28 Welcome and Thank You..........................7 Staff (Administration) .......................29 Personal Staff ......................................30 Chapter One: On Those Who Toil...... 8 Example: The Good Fellows.............30 The Manorial System.................................8 Calculating Income ............................31 Manorial Complex ...............................8 Calculating Expense ..........................31 Manorial Bureaucracy .............................10 Profit.....................................................31 Administration ...................................10 Role-Playing........................................31 Managers ............................................10 Generating Multiple Manors............31 Laborers...............................................11 Manor Worksheet ..............................32 Peasants on the Manor ............................12 Legal Status.........................................12 Chapter Three: On the Magical Labor Obligation ................................12 Medieval City................................................33 Manor Monopolies.............................12 Lord’s Interest...........................................33 The Village ................................................14 Movable Wealth .................................33 Self-Governing....................................14 Fortification.........................................34 Farming ...............................................14 Peasant’s Interest......................................34 Harvest ................................................14 Freedom...............................................34 Labor Calendar...................................15 Self-Administration .................................34 Other Workers on the Manor ...........17 Guilds...................................................34 Castle as Manors ................................17 City Council ........................................35 Magic on the Manor ................................18 Justice...................................................35 Peasants ...............................................19 Taxes ....................................................35 Practical Magic ...................................19 Citizenship ..........................................35 Lords and Manors..............................20 Types of Cities ..........................................36 Plot Hooks...........................................20 Commune............................................36 Founded City ......................................36 Chapter Two: Generating Manors ......21 Chartered City ....................................36 Feudalism and Land Acquisition ..........21 Free City ..............................................36 Medieval Mindset ..............................21 City-State.............................................37 PC Land Acquisition .........................22 Layout........................................................37 Starting up the Manor .............................22 Streets...................................................37 Definition of Manor ...........................23 Buildings .............................................37 Geography...........................................23 Wards .........................................................38 Generation Individual Manors ........23 Street Markets.....................................38 Manor Size ..........................................24 Water Fountains and Wells ..............38 Arable Land ........................................24 Baths.....................................................38 Population...........................................24 Hospitals..............................................39 2 3 Churches..............................................39 Spellcasters in the City ............................54 Prominent Structures...............................39 Spontaneous Casters..........................54 City Walls............................................39 Magic and Craft..................................54 City Gates............................................39 Magic and Law...................................54 Main Markets......................................39 Commodity Markets..........................40 Chapter Four: Generating Towns Great Churches...................................40 and Cities....................................................... 55 Town Halls..........................................40 Population and Density ....................55 Guildhalls............................................40 Size .......................................................55 Libraries...............................................40 Average Number of Structures........55 Universities .........................................41 Gold Piece Limit.................................55 Urban Concerns........................................41 Wealth..................................................55 Fire........................................................41 Income for Lord/King.......................55 Sanitation.............................................41 Magic Resources.................................55 Plague ..................................................41 Wards...................................................56 Stockpiling ..........................................42 Assigning Structures .........................57 Crime ...................................................42 Mapping Wards and Cities...............58 Country-Grown..................................42 Structural Style ...................................58 Power Centers ..........................................42 Power Centers ....................................58 Craft Guilds.........................................43 Influence Points..................................58 Merchant Guilds.................................44 Unabsorbed Influence Points ...........58 Wizard’s Guilds..................................44 Dividing Influence Points .................58 Thieves’ Guilds...................................45 Wealth..................................................59 Religion................................................47 Professions ..........................................59 Patriciate..............................................47 Guilds...................................................59 City Council ........................................47 City Worksheet...................................67 Town Lords.........................................48 Power Center Worksheet ..................68 Kings ....................................................48 The Social City..........................................48 Chapter Five: Economic Simulator... 69 Adventurers........................................49 Complex Economy.............................69 Trade and Economics ..............................50 Social Implication with Resale .........70 Price......................................................50 Purchasing Examples ........................70 The Market..........................................51
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