Fire and Sword

Fire and Sword

Fire and Sword Second Edition By Ray Turney With Contributions From Morgan Conrad, John Holmes, Eduardo Horvath, Dan Quill and Dave Summers Copyright © Raymond Turney 2007 Copyleft: this work is distributed under the Free Art License, a copy of which is included below This license covers the Fantasy Role Playing Rules called Fire and Sword, written by Raymond Turney with the assistance of the other people credited at the top of the work; version 1.0; posted on the RP Central web site. Introduction ............................................................................................................................................ 1 What is Fantasy Role Playing? ....................................................................................................... 1 What These Rules Have to Offer ................................................................................................... 1 Organization of the Rules ................................................................................................................. 2 Copyright Information ....................................................................................................................... 2 Contacting the Author ....................................................................................................................... 2 Chapter I – Skills ................................................................................................................................. 3 Characteristics As Skills .................................................................................................................... 3 Permissible Skills ................................................................................................................................. 3 Skill Rolls ................................................................................................................................................ 3 Opposed Skills ...................................................................................................................................... 3 Complementary Skills and Effects of Spells .............................................................................. 4 Skill Increase ........................................................................................................................................ 4 Limitations on Check Allocation ..................................................................................................... 5 Training ................................................................................................................................................... 6 Defaults/Starting Skills ..................................................................................................................... 6 Core Skill List ........................................................................................................................................ 6 Core Skill Descriptions ...................................................................................................................... 7 Chapter II - Creating a Character ............................................................................................ 23 Decide Whether to Use Archetypes or Benchmarking ........................................................ 23 Determine the Character’s Concept ........................................................................................... 23 Name the Character ......................................................................................................................... 24 History ................................................................................................................................................... 24 Archetypes ........................................................................................................................................... 24 Determine Character’s Cult, Sorcery School, or Shamanic Tradition ........................... 25 Assign Characteristics ..................................................................................................................... 25 Select Skills ......................................................................................................................................... 26 Select Starting Spells ...................................................................................................................... 26 Select Skill Levels ............................................................................................................................. 27 Determine Economic and Political Statistics ........................................................................... 27 Determine Starting Magic Items ................................................................................................. 27 Chapter III – Combat ...................................................................................................................... 28 Core Combat Rules ........................................................................................................................... 28 Combat Rounds & Initiative .......................................................................................................... 28 Movement ............................................................................................................................................ 30 Impact Bonus ..................................................................................................................................... 31 Incapacitation ..................................................................................................................................... 31 Healing .................................................................................................................................................. 32 Situational Combat Modifiers ........................................................................................................ 32 Fighting Monsters .............................................................................................................................. 33 Encumbrance Rules .......................................................................................................................... 34 Chapter IV Spirits and Shamanism ......................................................................................... 35 Spirits .................................................................................................................................................... 35 Hiding on the Spirit Plane .............................................................................................................. 35 Spirit Combat ...................................................................................................................................... 35 Disengaging from Spirit Combat ................................................................................................. 36 Possession ............................................................................................................................................ 37 Shamans and their Skills ............................................................................................................... 38 Learning Shamanic Skills ............................................................................................................... 38 Quests on the Spirit Plane {Vision Quests} ............................................................................ 38 Fetishes ................................................................................................................................................. 39 Spells That Affect the Spirit Plane .............................................................................................. 39 Ancestor Worshipping Shamans .................................................................................................. 39 The Fetch .............................................................................................................................................. 40 Types of Spirits .................................................................................................................................. 41 Chapter V - Theism ........................................................................................................................... 49 Pantheons ............................................................................................................................................ 49 World View ........................................................................................................................................... 49 Cults ....................................................................................................................................................... 50 Temples ................................................................................................................................................ 51 Divine Magic Spell Concepts ......................................................................................................... 52 Cult Spirits ........................................................................................................................................... 53 Core Divine Magic Spells ................................................................................................................ 54 Chapter VI - Sorcery .......................................................................................................................

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