
System Guide Table of Contents Introduction and Welcome ..................... 2 Movement..........................................23 The Player Core and Player Character ...... 4 Measurements ................................. 23 5 . ............................. s Pool y Abilit e Th Speed............................................3 .2 The Attribute4 2 s . ............................................................. y . 5 Capacit g Carryin r Playe d an e Cor r Playe e th g Generatin Pushing the Limits.............................. 24 6 . ...................................... r Characte Resting .......................................... 25 Life and Death .................................... 9 Vehicles and Special Movement ............... 25 Beyon Core dth e ................................1 .1 Combat .............................................25 Professions and Skills ........................ 12 Combat Sequence ..............................26 Starting Skills ................................. 14 Advantage.................................... 26 Ability Checks .................................17 5 Actions...........................2 g Declarin 6 1 . Characters.......................... d Unskille Initiative .................................... 27 Margin Ratings ................................. 18 Hitting Your Target ........................ 28 Experience ......................................9 2 . 1................................ 9 s Area t Targe 0 2 . ........ e Experienc g Earnin d an g Awardin Ranged Combat.................................30 Experience and Multiple Universes ......... 20 Combat Modifiers ..............................30 1 2 . Abilities................................ g Taxin Damage ..........................................30 1 2 . ........... r Characte r Playe r You g Improvin Lethality Ratings ..............................31 2 ..................2 e Cor r Playe e Th g Improvin Magic, Psionics, and Special Powers .........31 2 ..................2 s Character w Ne o t r Transfe 2 ..............................3 t Shee e Cor r Playe 3 2 . ........... h Deat r Characte d an e Experienc 2 Credits: Original Concept by the "Old Worlds" Product Group k Coo " "Zeb d Davi y b d Designe Edited by Karen S. Boomgarden and Michelle Carter Special Thanks to Tim Beach, Colin McComb, and Lester Smith Copyright © 1993 by TSR, Inc. All Rights Reserved. Printed in the U.S.A. AMAZING ENGINE, BUGHUNTERS, MAGITECH and the TSR logo are trademarks owned by TSR, Inc. , TSR y b d owne s trademark e ar f thereo s likenesse e distinctiv e th d an s name r characte , characters R TS l Al Inc. h Englis r fo e trad k boo e th n i s right n distributio e worldwid e hav s companie e affiliat s it d an e Hous m Rando R TS y b m Kingdo d Unite e th n i e trad y hobb d an k boo e th o t d Distribute . Inc , TSR f o s product e languag Ltd. Distributed to the toy and hobby trade by regional distributors. This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express . Inc , TSR f o t consen n writte TSR, Inc. TSR Ltd. 6 75 B PO n Hinto y Cherr , End h Churc 0 12 a Genev e Lak Cambridge CB1 3LB WI 53147 U.S.A United Kingdom 3 Introduction & Welcome Welcome to the AMAZING ENGINE setting does not mean AMAZIN- play G s ENGINEmean s thi ; ™ Systebeginning e th m mfro r ove g startin ers and gamemasters can experiment with the ? this s i t Wha - experi e th , example r Fo . universes f o e rang e wid ence earned when playing space marine Sergeant s i m syste e gam ™ ENGINE G AMAZIN e Th n ca e univers ™ BUGHUNTERS e th n i e Kilrak t i e b , game g role-playin e singl a t jus n tha e mor be applied to Lord Manchester, Ambassador to , Instead . universe n fictio e scienc r o d worl y fantas the Court of Queen Titania, in the For Faerie, the AMAZING ENGINE system provides the Queen, and Country universe. g role-playin f o y variet e wid a g creatin r fo s basic s detective g consultin m fro g anythin — s setting The Player Core and - stalk s alien y deadl o t s realm y fair g investigatin Player Character n ca s a h muc s a d an — s marine e spac h hi-tec ing . in-between d imagine e b The heart of the AMAZING ENGINE game is To do this, player th e th AMAZIN d an core G ENGINplayer e th Ef o syste n m combinatio e th consists ofm twfro o k parts. Thframewor e e firsth s ti pare tcor isr thisplaye booke Th , character. s rule c basi e th s find e on e Her Guide. System e th e sam e Th . built e ar s character r playe h whic for creating player characters and having those player core is used from universe to universe. s rule e Thes . move d an , fight , skills e us s character The player character is the actual collection of and procedures are found in all AMAZING numbers, skills, and other abilities used to role- ENGINE settings. The System Guide also details play in a given universe. A player will have a dif- how playere s anthes dt GMbu , s can changuniverse h e settingeac n i r s while characte t feren e hav s character r playe s benefit g transferrin characters may all be generated from the same gained from previous play. player core. The second part of the AMAZING ENGINE When the player core is created, the player h Eac . in y pla o t s setting t differen e th e ar m syste must make certain decisions about the type of setting is t called a universedifferen e choos an n d ca is e describeH . d wants i ne ith sr characte h Eac Books. Universe d calle y naturall , book n ow emphases for the four different pools (see below) Universe Book is a complete role-playing game that define a character: Physique, Intellect, and only requiren whe e s themad , System choices Guide eThes t. o play. It Influence isd an , Spirit n i k Boo e Univers y ever y bu o t y necessar t no e th l al n i d reflecte e ar , created s i e cor r playe e th - sys E ENGIN G AMAZIN e th n i y pla o t r orde h Eac . core t tha m fro f of n spu s character r playe n science-fictio d har m fro e rang s Universe . tem s hi t wan e h s Doe . choices f o r pai a s offer l poo e alternat n o t se s fantasie e strang o t s world , influential d an g stron y generall e b o t s character a t jus n i s campaign n ru n ca s Gamemaster . Earths or does he prefer ones who are intellectually y fantas r o n science-fictio n ru , universe e singl l physica , example r Fo ? athletic d an r superio universes only, or play in both trying whatever characters can choose to be muscular or quick; . fancy r thei s catche e univers c psychi h wit d endowe e b n ca s character l spiritua n tha e mor s i m syste E ENGIN G AMAZIN e Th . wills g stron r o l potentia just a collectioe n th o fs universesalway t no . s Ii n y the AMAZINabilit e sam e Gth , course f O r characte r playe a s advance e th m syste E ENGIN y psychicall t bu r muscula A . universe y ever n i t bes gains in one universe can be used to help player weak character who does quite well in the w ne a n i g Startin . universe r anothe n i s character - disadvan a t a e b y ma e univers S BUGHUNTER 4 The Player Core & Player Character Ability Pools (the player core) Physique Intellect Spirit Influence ) character r playe e (th s Attribute Fitness Learning Psyche Charm Reflexes Intuition Willpower Position - wiz e wher , universe ™ MAGITECH e th n i e tag Reflexes are the two attributes of Physique. ards who neel d stronmenta s g psyches character' t oe manipulatth s define e s magiThi c Intellect. r playe e sam e th , Therefore . sight n commo a e ar d an g Learnin . skills l usefu g learnin r fo r powe character is not used in every universe. Instead, the Intuition are the two attributes of this pool. player core allowse th eacf o he charactesourc e th r ts oi l be tailorepoo y d tabilit o s Thi . Spirit f o s limit e th n withi — e univers t tha f o s need e th character's mystical potential and strength of the player's original choices. Players who empha- will. Psyche and Willpower are paired under sized physique will still have characters who are Spirit. either faster or- strongeval e th e r than mosgenerat o t td othersuse s i l . Thospoo s e Thi Influence. , characters r smarte e hav l wil t intellec e chos o wh ues that affect the character's abilities at relating either in learne- Posi d d skillan sm or intuitivChar f o s e understandingattribute e Th . others h wit d aroun e archetyp e th s form e cor r playe e Th tion are grouped under this pool. set l al e ar s character s player' e singl a h whic The Attributes The Ability Pools . attributes o tw s ha l poo y abilit h eac , noted s A y abilit t differen r fou f o s consist e cor r playe e Th These eight attributes are more precise break- . Influence d an , Spirit , Intellect , Physique : pools downs of each ability pool, and define a specific Each ability pool has two attributes that define character in a specific universe.
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