Nicodemus Mattisson

Nicodemus Mattisson

Nicodemus 恒大都汇华庭 1501,合江亭街道, 锦江区, 成都市 610000 四川省,中国 Mattisson +86 18111298591 ART DIRECTOR & ARTIST [email protected] I am an Art Director with broad knowledge in the fields of Concept Art, Matte Painting and Digital Art Production. I have served the game industry for about 15 years working with both high-profile AAA clients and indie studios to establish visual benchmarks and assets quality standards for interactive products and animations across different hardware platforms. Apart from the commercial work I’ve done, I have also taught Visual Design and Art at university level with many of my former students currently working as established artists in the entertainment industry. ㅡ Skills ● Concept Art, Illustration and Matte Painting for games, animation and film ● Art Direction for games and animation ● Swedish (native), English (fluent), Mandarin (HSK4), Japanese (JLPT4) ● Photoshop, Zbrush, 3DCoat, Keyshot, Moi3D, Unity3D, InDesign, Premiere, Maya, Marvellous Designer, Office Suite ㅡ Virtuos Games Ltd / Art Director Experience ​ DEC 2014 - PRESENT, CHENGDU, CHINA Art Direction for Concept/Illustration/Matte Painting across external development departments in Shanghai, Chengdu, Xi’an and Ho Chi Minh. Notable clients include Disney, Lucas Animation, EA, DICE, Bethesda, Amazon, Microsoft, Capcom, Activision, Sony, Platinum Games etc. Three Gates AB / Creative Chief Officer ​ DEC 2010 - DEC 2014, VISBY, SWEDEN Art Direction, 2D Concept and 3D Production Art for PC games and mobile apps. Notable projects include Simplygon Interactive Showcase, ​ ​ Zombie Snipe, Legends of Aethereus etc. ​ Bat Country / Freelance Artist / Contract Consultant ​ SEP 2003 - DEC 2014, SWEDEN Art Production, Matte Painting for advertisement, game production and animation, academic education and professional consultation. Notable clients include Microsoft, Axis Animation, Sony Entertainment, Frictional Games, Snowcloud Film etc. Educational work for Uppsala University and Estonian Academy of Arts in Tallinn. ㅡ Uppsala University / Bachelor of Arts Education ​ AUG 2002 - JUN 2005, SWEDEN Department of Game Design and Graphics Other Education / Various ​ OCT 2005 - APR 2008, SWEDEN / JAPAN Gotland College University: Motion Capture Systems training (2005), European ​ Art & Architectural History (2006), Advanced Pedagogy (2009) Tokyo Institute of Technology Department of Computer Graphics, Nakajima Labs: Machine Learning, Language Processing (2007-2008) ​ ㅡ Confucius Institute: 汉语考试水平三级证书 - HSK Level 3 Certification (2017) Awards & Certificates ​ Tokyo Institute of Technology: Japanese Language Proficiency Diploma (2008) ​ Educational Testing Service: TOEFL iBT (2007) ​ Virtuos Games: Individual Achievement Award (2016) ​ Sweden-Sasakawa Foundation: Scholarship Grant (2007) ​ Svenska Sparbanksstiftelsens: Scholarship Grant (2007) ​ Swedish Game Awards: Innovation Award (for ‘Promqueen’ (2005)) ​ ㅡ Anno 1800 (2019) Ubisoft Bluebyte (VTS Concept Art Director) Selection of credited ​ Battlefield V (2018) EA / DICE (VTS UI Art Director) projects ​ BattleFront II (2017) EA / DICE (VTS Art Director) ​ Forza Motorsport 7 (2017) Turn10/Microsoft (Character/Costume Art Director) ​ ​ ​ Lost Order (2017) Platinum Games (VTS Concept Art) ​ Gravity Rush 2 (2017) SCEJ (VTS Concept Art Director) ​ Elder Scrolls Legends (2016) Bethesda (VTS Card Art Director) ​ Blood Bowl 2: Legendary Edition (2017) (VTS Concept Art Director) ​ Star Wars: Rebels (2017) (VTS Matte Painting Director) ​ Disney Enchanted Tales iOS/Android (2016) (VTS Art Director) ​ Crackdown 3: E3 Trailer (2014) Microsoft / Axis (Concept / Color Script Artist) ​ Grey Goo: E3 Trailer (2014) Greybox / Axis (Concept / Color Script Artist) ​ Fat Princess E3 Trailer (2014) SCEE / Axis (Concept / Light / Color Artist) ​ Simplygon Interactive Showcase (3D Environment Artist) ​ Legends of Aethereus (2013) (Art Director) ​ Amnesia: The Dark Descent (2010) Frictional Games (Concept Art) ​ Prom Queen (2008) Digital Agitation (Graphics) ​ Epsilon Tahari (2003) Codeblender Software (Additional GFX) ​ .

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