Furby Furreal Friends the I-Dog Series

Furby Furreal Friends the I-Dog Series

8.12.2008: Robots for Education and Entertainment Sara Schütz Table of Contents ●What means „Robot for Education&Entertainment“? ●Educational Robots: The Telebots Project -Introduction -How it works ●Entertainment Robots: Examples -Tiger Electronics/Hasbro -Sony -WowWee ● Edutainment Robots: LEGO Mindstorms -History -How it works ●For further information... 08.12.2008 Robots for Education&Entertainment 2 What means a „Robot for Education and Entertainment“? It is a robot designed for educational or entertainment purposes. ●Educational purpose means: teach how to program a robot. ●Entertainment purpose means: not designed for utilitarian use. In some cases, these two purposes are combined Edutainment Robots 08.12.2008 Robots for Education&Entertainment 3 The Telebots-Project (TAMS-Group) ● Educational robot system which was designed for teaching students how to build and program a robot ●Based on LEGO bricks 08.12.2008 Robots for Education&Entertainment 4 The Telebot-System -How does it work? 08.12.2008 Robots for Education&Entertainment 5 Entertainment Robots 08.12.2008 Robots for Education&Entertainment 6 Tiger Electronics/Hasbro (US) -TE was founded in 1978 by Randy Rissman&Roger Shiffman -bought by toy production company Hasbro in 1998 -most famous robotic products: Furby Furreal Friends The I-Dog Series 08.12.2008 Robots for Education&Entertainment 7 Furby ●First public appearance at the International Toy Fair in 1998 ●Communicates via infrared ●Cams&gears move mouth,ears ●Speaks its own language,is able to learn the national language ●Reacts to several pre-programmed sentences ●Reacts to light 08.12.2008 Robots for Education&Entertainment 8 Furby´s sensors Microphone Tummy sensor Tilting sensor Back sensor Beak sensor 08.12.2008 Robots for Education&Entertainment 9 The i-Dog ●Reacts to music from an external source ●„dances“ to the beat of the music ●Has several buttons to allow interaction with the user ●Shows various „emotions“ by varying light patterns ●There are several different shapes of the concept such as i-Cat,i-Cy(Penguin shaped),Spi-Dog etc. 08.12.2008 Robots for Education&Entertainment 10 Entertainment Robots developed by Sony QRIO AIBO 08.12.2008 Robots for Education&Entertainment 11 AIBO-Artificial Intelligence RoBOt -first sold on the internet in 1999 -recognizes voices -regognizes its charging station -can be extended by AIBOware -can be modified by Sony´s „R-Code“ language 08.12.2008 Robots for Education&Entertainment 12 QRIO-Quest for CuRIOsity -first introduced in 2000,successor in 2002 -58 cm tall,weighing 7 kg -recognizes voices and faces -japanese word pool of about 60.000 words -the first and fastest running humanoid robot (Guinness World Record 2005) -other features: jumping,story telling,stair climbing, singing,dancing etc. 08.12.2008 Robots for Education&Entertainment 13 WowWee -was founded in 1988 08.12.2008 Robots for Education&Entertainment 14 The Tri-Bot -successor of the RoboSapien -high mobility,3-wheeled,can move in 8 directions -has a „pop-top“ head and animated eyebrows -fast talking -movement-sensor -reacts to the environment by giving comments -controlled by a tilt-sensitive remote-control -can also move autonomously -includes a game function&an alarm function 08.12.2008 Robots for Education&Entertainment 15 Edutainment Robots: LEGO Mindstorms 08.12.2008 Robots for Education&Entertainment 16 The History of LEGO Mindstorms -1998: The Robotics Invention System (RIS) -based on the programmable brick RCX -the RCX is programmed by downloading a program from a PC by infrared technology -interaction between two or more RCX bricks is possible 08.12.2008 Robots for Education&Entertainment 17 The History of LEGO Mindstorms -2006: LEGO Mindstorms NXT,the NXT brick -gets input from up tp four sensors 3 Motor Ports USB-Port Interactive Servo Motors Loudspeaker Touch NXT Buttons Sensor Sensor Ports Sound Sensor Ultrasonic Sensor Light Sensor 08.12.2008 Robots for Education&Entertainment 18 How LEGO Mindstorms works 1.Design and build your robot 2.Program your robot 3.Communicate with your robot -per USB or -per Bluetooth 4.Test and improve your robot 08.12.2008 Robots for Education&Entertainment 19 For further information Please visit http://tams-www.informatik.uni-hamburg.de/ http://en.wikipedia.org/wiki/Entertainment_robot http://en.wikipedia.org/wiki/Aibo http://de.wikipedia.org/wiki/Aibo http://en.wikipedia.org/wiki/Qrio http://mindstorms.lego.com/ http://www.wowwee.com/ http://www.hasbro.com/tiger/idog/ and enjoy!There´s so much more to discover! 08.12.2008 Robots for Education&Entertainment 20 Thanks for your attention! Questions? 08.12.2008 Robots for Education&Entertainment 21.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    21 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us