Unsolved Problems in Combinatorial Games

Unsolved Problems in Combinatorial Games

Surveys More Games of No Chance MSRI Publications Volume 42, 2002 Unsolved Problems in Combinatorial Games RICHARD K. GUY AND RICHARD J. NOWAKOWSKI We have retained the numbering from the list of unsolved problems given on pp. 183{189 of AMS Proc. Sympos. Appl. Math. 43(1991), called PSAM 43 below, and on pp. 475{491 of this volume's predecessor, Games of No Chance, hereafter referred to as GONC. This list also contains more detail about some of the games mentioned below. References in brackets, e.g., Ferguson [1974], are listed in Fraenkel's Bibliography later in this book; WW refers to Elwyn Berlekamp, John Conway and Richard Guy, Winning Ways for your Mathematical Plays, Academic Press, 1982. A.K.Peters, 2000. and references in parentheses, e.g., Kraitchik (1941), are at the end of this article. 1. Subtraction games are known to be periodic. Investigate the relationship between the subtraction set and the length and structure of the period. The same question can be asked about partizan subtraction games, in which each player is assigned an individual subtraction set. See Fraenkel and Kotzig [1987]. See also Subtraction Games in WW, 83{86, 487{498 and in the Impartial Games article in GONC. A move in the game S(s1; s2; s3; : : :) is to take a number of beans from a heap, provided that number is a member of the subtraction- set, s1; s2; s3; : : : . Analysis of such a game and of many other heap games is f g conveniently recorded by a nim-sequence, n0n1n2n3 : : : ; meaning that the nim-value of a heap of h beans is nh, h = 0, 1, 2, . , i.e., that the value of a heap of h beans in this particular game is the nimber nh. To ∗ avoid having to print stars, we say that the nim-value of a position is n, meaning that its value is the nimber n. ∗ For examples see Table 2 in 4 on p. 67 of the Impartial Games paper in x GONC. In subtraction games the nim-values 0 and 1 are remarkably related by Fer- guson's Pairing Property [Ferguson [1974]; WW, 86, 422]: if s1 is the least 457 458 RICHARD K. GUY AND RICHARD J. NOWAKOWSKI member of the subtraction-set, then G(n) = 1 just if G(n s1) = 0: − Here and later \G(n) = v" means that the nim-value of a heap of n beans is v. It would now seem feasible to give the complete analysis for games whose subtraction sets have just three members, but the detail has so far eluded those who have looked at the problem. 2. Are all finite octal games ultimately periodic? Resolve any number of outstanding particular cases, e.g., 6 (Officers), 06, 14, 36, 64, 74, 76, · · · · · · · 004, 005, 006, 007 (One-dimensional tic{tac{toe, Treblecross), 016, 106, · · · · · · 114, 135, 136, 142, 143, 146, 162, 163, 172, 324, 336, 342, 362, · · · · · · · · · · · · · 371, 374, 404, 414, 416, 444, 564, 604, 606, 744, 764, 774, 776 · · · · · · · · · · · · · and Grundy's Game (split a heap into two unequal heaps), which has been analyzed, mainly by Dan Hoey, as far as heaps of 5 232 beans. × A similar unsolved game is John Conway's Couples-Are-Forever where a move is to split any heap except a heap of two. The first 50 million nim-values haven't displayed any periodicity. See Caines et al. [1999]. Explain the structure of the periods of games known to be periodic. [If the binary expansion of the kth code digit in the game with code d0 d1d2d3 : : : · is ak bk ck dk = 2 + 2 + 2 + ; · · · where 0 ak < bk < ck < , then it is legal to remove k beans from a heap, ≤ · · · provided that the rest of the heap is left in exactly ak or bk or ck or . non- empty heaps. See WW, 81{115. Some specimen games are exhibited in Table 3 of 5 of the Impartial Games paper in GONC.] x In GONC, p. 476, we listed 644, but its period, 442, had been found by · Richard Austin in his thesis [1976]. Gangolli and Plambeck [1989] established the ultimate periodicity of four octal games which were previously unknown: 16 has period 149459 (a prime!), the · last exceptional value being G(105350) = 16. The game 56 has period 144 and · last exceptional value G(326639) = 26. The games 127 and 376 each have · · period 4 (with cycles of values 4, 7, 2, 1 and 17, 33, 16, 32 respectively) and last exceptional values G(46577) = 11 and G(2268247) = 42. Achim Flammenkamp has recently settled 454: it has the remarkable period · and preperiod of 60620715 and 160949018, in spite of only G(124) = 17 for the last sparse value and 41 for the largest nim-value, and even more recently has determined that 104 has period and preperiod 11770282 and 197769598 but no · sparse space. For information on the current status of each of these games, see Flammenkamp's web page at http://www.uni-bielefeld.de/~achim/octal.html. UNSOLVED PROBLEMS IN COMBINATORIAL GAMES 459 In Problem 38 in Discrete Math., 44(1983) 331{334 Fraenkel raises questions concerning the computational complexity of octal games. In Problem 39, he and Kotzig define partizan octal games in which distinct octals are assigned to the two players. In Problem 40, Fraenkel introduces poset games, played on a partially ordered set of heaps, each player in turn selecting a heap and removing a positive number of beans from this heap and all heaps which are above it in the poset ordering. Compare Problem 23 below. 3. Examine some hexadecimal games. [Hexadecimal games are those with code digits dk in the interval from 0 to F (= 15), so that there are options splitting a heap into three heaps. See WW, 116{117.] Such games may be arithmetically periodic. That is, the nim-values belong to a finite set of arithmetic progressions with the same common difference. The number of progressions is the period and their common difference is called the saltus. Sam Howse has calculated the first 1500 nim-values for each of the 1-, 2- and 3-digit games. Richard Austin's theorem 6.8 in his 1976 thesis suffices to confirm the (ultimate) arithmetic periodicity of several of these games. For example XY, where X and Y are each A, B, E or F and E8, E9, EC · · · · and ED are each equivalent to Nim. · 0A, 0B, 0E, 0F, 1A, 1B, 48, 4A, 4C, 4E, 82, 8A, 8E and CZ, · · · · · · · · · · · · · · where Z is any even digit, are equivalent to Duplicate Nim, while 0C, 80, 84, · · · 88, and 8C are like Triplicate Nim. · · Some games displayed ordinary periodicity; A2, A3, A6, A7, B2, B3, · · · · · · B7 have period 4, and 81, 85, A0, A1, A4, A5, B0, B1, B5, D0, F0, · · · · · · · · · · · · F1 are all essentially She-Loves-Me-She-Loves-Me-Not. · 9E, 9F, BC, C9, CB, CD and CF have (apparent ultimate) period 3 · · · · · · · and saltus 2; 89, 8D, A8, A9, AC, AD each have period 4 and saltus 2, · · · · · · while 8B, 8F and 9B have period 7 and saltus 4. · · · More interesting specimens are 28 = 29, which have period 53 and saltus 16, · · the only exceptional value being G(0) = 0; 9C, which has period 36, preperiod 28 · and saltus 16; and F6 with period 43 and saltus 32, but its apparent preperiod · of 604 and failure to satisfy one of the conditions of the theorem prevent us from verifying the ultimate periodicity. The above accounts for nearly half of the two-digit genuinely hexadecimal (i.e., containing at least one 8) games. There remain almost a hundred for which a pattern has yet to be established. Kenyon's Game, 3F, had been the only example found whose saltus of 3 · countered the conjecture of Guy and Smith that it should always be a power of two. But Nowakowski has now shown that 3F3 has period 10 and saltus 5; 209, · · 228 have period 9 with saltus 3; and 608 has period 6 and saltus 3. Further · · 460 RICHARD K. GUY AND RICHARD J. NOWAKOWSKI examples whose saltus is not a power of two may be 338, probably with period · 17 and saltus 6 and several, probably isomorphic, with period 9 and saltus 3. The game 9 has not so far yielded its complete analysis, but, as far as an- · alyzed, i.e. to 12000, exhibits a remarkable fractal-like set of nim-values. See Austin, Howse and Nowakowski (2002). 4. Extend the analysis of Domineering. [Left and Right take turns to place dominoes on a checker-board. Left orients her dominoes North-South and Right orients his East-West. Each domino exactly covers two squares of the board and no two dominoes overlap. A player unable to play loses.] See Berlekamp [1988] and the second edition of WW, 138{142, where some new values are given. For example David Wolfe and Dan Calistrate have found the values (to within `-ish', i.e., infinitesimally shifted) of 4 8, 5 6 and 6 6 × × × boards. Lachmann, Moore and Rapaport (this volume) discover who wins on rectangular, toroidal and cylindrical boards of widths 2, 3, 5 and 7, but do not find their values. Berlekamp asks, as a hard problem, to characterize all hot Domineering po- sitions to within \ish". As a possibly easier problem he asks for a Domineering position with a new temperature, i.e., one not occurring in Table 1 on GONC, p. 477. 5. Analyze positions in the game of Go. Compare Berlekamp [1988], his book with Wolfe [1994], and continuing discov- eries, discussed in GONC and the present volume, which also contains Spight's analysis of an enriched environment Go game and Takizawa's rogue Ko positions.

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