BRINGING a 1-TO-1 PROGRAM to LIFE a HANDBOOK for MIDDLE SCHOOL TEACHERS © 2010 Microsoft Corporation

BRINGING a 1-TO-1 PROGRAM to LIFE a HANDBOOK for MIDDLE SCHOOL TEACHERS © 2010 Microsoft Corporation

BRINGING A 1-TO-1 PROGRAM TO LIFE A HANDBOOK FOR MIDDLE SCHOOL TEACHERS © 2010 Microsoft Corporation. All rights reserved. Microsoft and the Microsoft logo, Partners Network logo, Windows, Windows Live, Windows Media, Azure, Bing, DreamSpark, Excel, Internet Explorer, Kodu, Mouse Mischief, OneNote, Photosynth, PowerPoint, Ribbon Hero, Silverlight, SkyDrive, Songsmith and Xbox 360, are trademarks of the Microsoft group of companies. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. 14145-1210/MS 2 Bringing a 1-to-1 program to life – middle Acknowledgements This series of three guide books is the result of Queensland Department of Education and a joint endeavour between Microsoft® Partners Training in Learning (PiL) and State Departments of Laurie Campbell, Jane Carr, Laura Firth, Linda Pitt Education from around Australia. and Joseph Perkins. Microsoft Partners in Learning is an initiative South Australia Department of Education committed to helping teachers and school and Children’s Services leaders connect, collaborate, create and share so Peter Simmonds, Barbara Jenkins, Kay Clifford, Mike that students can realise their greatest potential. Shaw and Tricia Millan. These guides were developed following Microsoft discussions on how governments partnering with Microsoft could best support the Digital Jane Mackarell and Sean Tierney Education Revolution. They aim to provide Brains teachers who are grappling with significant Lydia Cameron, Dof Dickinson and Imogen Mackay change brought about by the Digital Education Revolution by providing curriculum ideas, Queensland Department of Education examples, case studies and tips. and Training schools featured in the case studies for this book 1-to-1 learning can be challenging to traditional Burnett State College models of teaching and learning. To be Caboolture State High School effective it demands significant shifts in Corinda State High School pedagogy, physical space and the design of Ferny Grove State School learning experiences. Frenchville State School Jindalee State School These guides provide starting points to make Kedron State High School the journey more manageable and exciting. By McDowall State School providing practical guidance from experienced Varsity College educators we hope to inspire teachers to take advantage of the range of software and devices Victorian Department of Education and from Microsoft and its partners to engage and Early Childhood Development Schools featured in the case studies for this book empower students in the learning process. Balwyn High School To develop these guides, we worked with three Belmont High School departments of Education, specifically: the Lara Secondary College Department of Education and Early Childhood Geelong High School Development in Victoria, the Department of Glen Waverly Secondary College Education and Children’s Services in South St Helena Secondary College Australia and the Queensland Department of South Australia Department of Education Education and Training. and Children’s Services featured in the We’d like to extend a special thanks to the case studies for this book Victorian Department of Education and Early Australian Science and Mathematics School (AMAS) Childhood Development for providing a Grange Schools significant basis for this work by drawing on Keith Area School their digital pedagogical guides which support Littlehampton Primary 1-to-1 learning as part of their primary school Munno Para Primary School netbook pilot. Prospect Primary Richmond Primary School Thank you to: Thiele Primary School Victorian Department of Education and Early Childhood Development Brooke McNamara, Lynn Davie, Alan Thwaites, Leanne Compton, Kimberley Hall, Peter Bull and Russell Blackie. Microsoft and the Microsoft logo, Partners Network logo, Windows, Windows Live, Windows Media, Azure, Bing, DreamSpark, Excel, Internet Explorer, Kodu, Mouse Mischief, OneNote, Photosynth, PowerPoint, Ribbon Hero, Silverlight, SkyDrive, Songsmith and Xbox 360, are trademarks of the Microsoft group of companies. The names of actual companies and products mentioned herein may be the Bringing a 1-to-1 program to lifetrademarks – middle of their respective owners. 14145-1210/MS 3 Table of contents Acknowledgements 3 Introduction 6 Digital pedagogy 7 Device management – Top Ten Tips 8 Cybersafety 9 Planning Your 1-to-1 program 10 Reflective learning 11 Finding focus 12 Commitment to act 13 Implementation plan 14 Shaping my thinking 15 My values and beliefs 15 K-W-H-L chart: Shaping my thinking about 1-to-1 devices 17 Case studies – Queensland 19 Burnett State College – Scoping out Science 20 Caboolture State High School – Experiencing Asia Pacific 22 Corinda State High School – Bringing science to life 24 Kedron State High School – Is ‘doh’ a real word? 26 Frenchville State School – Differentiated learning 28 Jindalee State School – Unlocking a rainforest 30 McDowall State School – Volume and 3D shapes 32 Varsity College – Analysing current affairs 34 Ferny Grove State School – Literacy rules 36 Kedron State High School – Backchanneling 38 Case studies – Victoria 41 Lara Secondary College – Reviewing 1-to-1 learning 42 Balwyn High School – Improving collaboration 44 Belmont High School – Tackling school bullying 46 Belmont High School – Blogging gets personal 48 Glen Waverly Secondary College – Teaching sustainability 50 Geelong High School – Meet you online! 52 Geelong High School – OneNote® for all 54 Geelong High School – Anywhere, anytime learning 56 St Helena Secondary College – Waxing Lyrical 58 St Helena Secondary College – Real world learning 60 4 Bringing a 1-to-1 program to life – middle Case studies – South Australia 63 Australian Science and Mathematics School (AMAS) – The science of poetry 64 Grange Schools – Student-directed presentations 66 Keith Area School – The perception of taste 68 Littlehampton Primary – Race around the world 70 Munno Para Primary School – From ABC to ICT 72 Prospect Primary – Photo opportunity 74 Richmond Primary School – Cereal numbers 76 Thiele Primary School – Digital historians 78 Student Directed Learning 80 The cool stuff 82 Microsoft® AutoCollage 82 Microsoft® Chemistry Add-in 83 Kodu™ 84 Microsoft® Ribbon Hero™ 85 WorldWide Telescope 86 Online resources 87 Getting creative 87 Professional learning links 87 Government links 87 Education Resources and Programs 88 Bringing a 1-to-1 program to life – middle 5 Introduction Today’s students need a richer and more How to use this handbook engaging curriculum that meets the demands This handbook is based on the of an increasingly globalised and interconnected essential question: world. Access to Wikis, blogs, webcasting, distant experts, mentors, and to communities How can using devices in my classroom transform of collaborative practice and shared virtual learning into 21st century skills? environments can help to break down classroom This handbook has been developed to support walls, opening up exciting possibilities and teachers working with a 1-to-1 program. creating a powerful educational journey. It explains digital pedagogy and provides Teachers can harness Web 2.0 applications learning and teaching ideas and strategies and new technologies to create learning that demonstrate how to use readily available opportunities that develop the knowledge, skills software and online tools. These learning and and behaviours students require to live, learn teaching strategies are designed to be flexible and work in the 21st century. ICT-rich learning and relevant to any year level or learning area. and teaching can increase student participation, Teachers are encouraged to adapt them engagement and achievement, and enable to best suit their students. students to connect with experts and with other This handbook also provides real-life success learners all over the world. stories from teachers who are enacting digital pedagogy and working with a 1-to-1 program. It is not intended that teachers ‘work through’ this handbook systematically. Rather, they should use it to reflect and plan for valuable learning experiences and as a springboard from which to transform their pedagogical practice. Reflective Questions • What does digital pedagogy mean to me? • What do I think ‘learning in the 21st century’ means? For students? For teachers? • How can I set up my classroom for successful learning experiences? • What are my values and beliefs about the role of ICT in teaching and learning? • How do I use technology to help me develop my curriculum planning so that it supports enquiry learning and assessment practices? • What skills will my students and I need in the 21st century? 6 Bringing a 1-to-1 program to life – middle Digital pedagogy What is digital pedagogy? Redesigning teaching practices Digital pedagogy is a new way of working and with a digital pedagogy focus learning with ICT to facilitate quality learning Digital pedagogy asks us to understand how experiences for 21st century digital learners. effective teaching practices that are already It is defined as the convergence of technical commonly used in the classroom can be skills, pedagogical practices and understanding redesigned to incorporate digital tools and of curriculum design appropriate for digital technologies in order to enhance and extend the students. It moves the focus from ICT tools and learning experience for students. For example: skills to a way of working in the digital world. Used effectively, digital pedagogy: Standard

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