ENTER THE DARK MILLENNIUM... In the grim darkness of the far future there is only war. Deep in the Ultima Segmentum, the recently explored For Your First Game Traxis sector has been found to be rich in both natural Players are advised to use these pre- E CAPTAIN CATO SICARIUS WARLORD SOLDIER. ULTRAMARINES. Reaction: After an resources and artifacts lost since the dark age of constructed starter decks provided in this enemy unit at this planet is destroyed, gain 1N. “We are the slayers of Technology. In order to secure these treasures, the kings, the destroyers of core set: worlds, the bringers of ruination and death in Imperium of Man wages a bloody conflict throughout the all its forms.” sector, desperately holding back tides of Daemons and Space Marine starter deck: Includes 2 01/09 Xenos alike. The foul forces of Chaos seek to plunder the warlord card Captain Cato Sicarius 001 6 7 7 001 and corrupt, furthering their own goals of conquest and (right), all Space Marine cards numbered Illus. Diego Gisbert Llorens 2014 © Games Workshop 8–30, and one copy of each neutral card madness. Meanwhile, alien races of all kinds endeavor Space Marine numbered 169–174. to build their own empires, casting out all that would warlord challenge their dominance. Ork starter deck: Includes the warlord E NAZDREG WARLORD card Nazdreg (right), all Ork cards WARRIOR. WARBOSS. Each other unit you The only things that are certain are that blood will be spilt, control at this planet gains Brutal. (Each numbered 54–76, and one copy of each unit with Brutal gets +1 ATK for each damage champions will rise, and there can be only one victor. on it.) “Alright you gitz! neutral card numbered 169–174. Time fer da ‘umies ta see wot it means ta mess wit da Bad Moons!” Starter decks can be assembled for 01/09 2 Game Overview 003 each other faction in the same way, by 7 7 7 003 Warhammer 40,000: Conquest is a head-to-head game including all the cards provided for a Illus. Alberto Bontempi 2014 © Games Workshop that pits two players against one another in a fight for given faction, and adding 1 copy of each Ork warlord a sector of the galaxy. Each player takes control of a neutral card. warlord and the forces under that warlord’s command, and contests a series of battles over key planets. Play is at once tactical and strategic, as players must deal with both the immediate conflict, while also planning and preparing for future stages of the campaign. The Living Card Game Using this Book Warhammer 40,000: Conquest is a two player This Learn to Play book is written as an introduction game that can be played using just the contents to Warhammer 40,000: Conquest for new players. It of this core set. should be used as a guide while learning and playing the first game. The end of this book also contains the rules In addition, Warhammer 40,000: Conquest for customizing original decks. is a Living Card Game® (LCG), and the enjoyment and experience of the game may be The complete rules of play can be found in the Rules customized and enhanced through the purchase Reference Guide (RRG), which also addresses more of regularly released 60 card expansions advanced topics such as the interpretation of card text, called War Packs, as well as larger, deluxe box resolution of timing conflicts, and a detailed phase expansions. These expansions offer players sequence. It is recommended that new players learn the a variety of additional cards, adding new game using the Learn to Play book, and only look up customization options and further means of details in the Rules Reference Guide as they occur in exploring the vast Warhammer 40,000 setting. actual play. Unlike collectible card games, all LCG expansions have a fixed distribution: there is no randomization to their contents. 2 HYMERAGUARDSMAN CULTIST OMPONENTS K TOKEN C TOKEN TOKEN SNOTLINGS TOKEN The various components in the game are presented here Illus. Brynn Metheney Brynn Illus. as a reference for identification purposes. Studio Design GW Illus. Illus. Matt Bradbury CREATURESOLDIER. CULTIST. “We1 shallInterrupt wage this: warWhen you 1 No Attachments.1 with undaunteddeploySnotlings afaith Daemon and areR UNToften unit, too Illus. Jeff Porter 2 A courage.nightmaresacrifice We wrappedstupid shall this nottoin be takeunit afraid to .of anything until it is far 2 flesh,one step hungryreduce back.” for its your cost soul. by 1. 3 SUPPORT too late. 1– Lord1 General Toshenko EVENT PEEDERBATTLE 2 UARD S CRY 1 G 2014 © Games Workshop RAVEN 20142014 © ©Games Games Workshop Workshop 4 2014 © Games Workshop ARMY PLANNUM EPULCHRE S 40 Token Cards OLY H Reaction: After a from play, exhaust this support to return that unit UARD.L Play only during toa battle. yourPOWER hand.AVEN G OCATION Battle: Move a non-warlord unit you control . R . M unit enters your discard pile Combat ActionV: EHICLEEach F unit you control gets +2. to a planet of your choice. ATK until the end of the battle. 1 1 No Wargear Attachments. WAAAGH!!! Illus. Wibben 2014 © Games Workshop 176 3 Flying. (This unit takes half damage from non-FlyingIllus. Ameen units.) Naksewee 022 30 Resource Illus. Sergio3 Camarena Bernabeu 2014 © Games Workshop 10 Planet Cards 070 2014 © Games Workshop Tokens 2014 © Games Workshop 030 Illus. GW Design Studio 222 Player Cards, 2 Player Reference Cards 30 Damage Tokens First Planet Token Factions This core set includes starter decks for seven factions, as well as a selection of neutral cards that may be used by any faction. The core factions are: Initiative Token 2 Command Dials M Space Marines L Dark Eldar I Astra Militarum G Eldar F Orks K Tau Dial Assembly Assemble the command dials by using the J Chaos plastic dial connectors to attach the dial Two additional factions will be introduced to to the faceplate, as shown in the diagram the game in upcoming deluxe expansions: the below. fearsome Necrons who wield the potential to possess the souls of their enemies, and the voracious Tyranids who seek to devour all in their path. H Necrons O Tyranids 3 I: KEY CONcePTS Instant Loss: Warlord Death If a player’s hale warlord is defeated (has as much or This section introduces a number of foundational more damage as it has hit points), it is turned over so its concepts to keep in mind while learning and playing the Bloodied side is faceup. If a player’s Bloodied warlord game. is defeated, that player instantly loses the game. The Golden Rule E CAPTAIN CATO SICARIUS E CAPTAIN CATO SICARIUS WARLORD WARLORD If the text on a card directly contradicts the text of the SOLDIER. ULTRAMARINES. SOLDIER. ULTRAMARINES. rules (either in this document or in the Rules Reference Reaction: After an Bloodied. enemy unit at this (If this warlord is planet is destroyed, defeated, you lose Guide), the text on the card takes precedence. gain 1N. the game.) “We are the slayers of kings, the destroyers of worlds, the bringers of ruination and death in Winning and Losing all its forms.” Warhammer 40,000: Conquest is a military campaign fought in the Traxis sector of the galaxy. By winning key planets, a player is able to dominate the campaign and 2 01/09 2 01/09 001 win the game. 001 6 7 7 001 5 001 Each planet has one, two, or three type symbols on it. Illus. Diego Gisbert Llorens 2014 © Games Workshop Illus. Diego Gisbert Llorens 2014 © Games Workshop The type symbols are material, strongpoint, and tech. Hale Bloodied These symbols may be found on a planet card on the warlord warlord upper left side of the title bar. Type symbols have no inherent abilities, and are only Instant Loss: Decking used to identify planet types and for tracking “three of a type” in a player’s victory display. If a player has no cards in his draw deck, he instantly loses the game. Each round, a battle is fought at the planet designated by the first planet token to determine which player adds that planet to his victory display. A victory display is an out of play area in front of a player that is used to collect the planets he has won. A player immediately wins the game if he has 3 planets in his victory display that share Learning Tip a common type. It is possible to begin playing the game without using the ability text on the cards. New players who are not familiar with LCGs may desire to play the first game (or at least the first round or two) ignoring all textual card Material Strongpoint Tech abilities. Players may then start using card abilities after they have grown comfortable with the basic round structure and game mechanics. IRIDIAL 1 Battle: Remove all damage from a target unit. 0 Illus. Mark Molnar 2014 © Games Workshop 185 4 planet furthest to his left, and leaves the final 2 planets II: SETUP facedown. He then places the first planet token on the planet furthest to his left. To setup a game of Warhammer 40,000: Conquest, players resolve the following steps, in order: 6) Take command dials. Each player takes one command dial and places it in front of him. 1) Select warlords and decks. Each player selects a deck to play. Each player places his warlord on the table 7) Prepare token bank. Place all the token units, in front of him, hale side up, in an area that is called his resource tokens, and damage tokens in a token bank “headquarters” (HQ).
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