Suits of the Mists

Suits of the Mists

SUITS OF THE MISTS Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan. Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts. Five, 1-Hour Mini-Adventures for 1st and 2nd Level Characters Shawn Merwin Adventure Designer Adventure Code: DDAL4-01 Development and Editing: Claire Hoffman, Travis Woodall Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. Suits of the Mists 1 or lower than the level range of a D&D Adventurers League adventure. Introduction For more information on playing, running games as Welcome to Suits of the Mist, a D&D Adventurers a Dungeon Master, and organizing games for the D&D League Adventurers League, please visit the D&D Adventurers League home at: ™ adventure,storyline part of season. the official D&D AdventurersThis adventure League™ is designed organized for playthree system to seven and 1st- the www.dndadventurersleague.org levelCurse andof Strahd™ 2nd-level characters, and it is optimized for five 1st-level characters. 2nd-level characters might have a much easier time playing the adventure. Preparing the Adventure Characters outside this level range cannot participate Before you show up to Dungeon Master this in this adventure. Players with ineligible characters adventure for a group of players, you should do the can create new 1st-level characters or use pre- following to prepare. generated characters. This adventure is divided into five mini-adventures, Make sure to have a copy of the most current version of the D&D Basic Rules or the each of which should take approximately 60 - 120 Player’s Handbook. minutes to complete. It is highly recommended that these adventures are played in sequential order. If the Read through the adventure, taking notes of adventure is being run in a single session, a guiding storyline allows all of the mini-adventures to be run while running the advent anything you’d like to highlight or remind yourself consecutively as a longer play experience. like to portray an NPC a combat. ure, such as a way you’d Get familiar with the monsteror a tactic statistics you’d likein the to use in The D&D Adventurers Appendix. League aid you in running this adventure--such as Gather together any resources you’d like to use to This adventure is official for D&D Adventurers notecards, a DM screen, miniatures, and League play. The D&D Adventurers League is the battlemaps. official organized play system for DUNGEONS & If you know the composition of the group DRAGONS®. Players can create characters and beforehand, you can make adjustments as noted participate in any adventure allowed as a part of the throughout the adventure. D&D Adventurers League. As they adventure, players rewards, and can take those characters through other Before Play at the Table adventurestrack their characters’ that continues experience, their story. treasure, and other Ask the players to provide you with relevant character information: Character name and level number.)f you’re This running number this is adventure your official as Wizardsa part of ofa storethe Character race and class event or at certain conventions, you’ll need a DC) Passive Wisdom (Perception) the most common number, you can obtain one at a store event. Check passive ability check Coast organized play identifier. )f you don’t have a with your organizer for details. Anything notable as specified —by the adventure D&D Adventurers League play is broken up into (such as backgrounds, traits, flaws, etc.) storyline seasons. When players create characters, they attach those characters to a storyline season, re allowed to use level range cannot participate in the adventure Players that have characters outside the adventure’s to create and advance their characters. Players can with those characters. Players with ineligible continuewhich determines to play their what characters rules they’ after the storyline characters can make a new 1st-level character or use season has finished, possibly participating in a second a pregenerated character. Players can play an or third storyline with those same characters. A adventure they previously played or ran as a ly limitation for adventure Dungeon Master, but not with the same character. play. A player cannot use a character of a level higher Ensure that each player has an official adventure character’s level is the on logsheet for his or her character (if not, get one from Not for resale. Permission granted to print or photocopy this document for personal use only. Suits of the Mists 2 the organizer). The player fills out the adventure average party level name, session number, date, and your name and DCI (APL) for the adventure. To figure out the party number. In addition, the player also fills in the strengthYou’ve now for determined the adventure, the consult the following starting values for experience, gold, downtime, table. renown, and number of permanent magic items. He or she fill in the other values and write notes at the Determining Party Strength conclusion of the session. Each player is responsible Party Composition Party Strength for maintaining an accurate logsheet. 3-4 characters, APL less than Very weak If you have time, you can do a quick scan of a 3-4 characters, APL equivalent Weak 3-4 characters, APL greater than Average out of order. If you see magic items of very high 5 characters, APL less than Weak raritiesplayer’s or character strange sheetarrays to of ensure ability that scores, nothing you can looks ask 5 characters, APL equivalent Average players to provide documentation for the 5 characters, APL greater than Strong irregularities. If they cannot, feel free to restrict item 6-7 characters, APL less than Average use or ask them to use a standard ability score array. 6-7 characters, APL equivalent Strong Point players to the D&D Adventurers League Player’s 6-7 characters, APL greater than Very strong Guide for reference. Average party strength indicates no recommended beginning of an adventure or episode, they can adjustments to the adventure. Each sidebar may or declare)f players their wish activity to spend and spend downtime the days days now and. it’s the may not offer suggestions for certain party strengths. Alternatively, they can do so at the end of the If a particular recommendation is not offered for your adventure or episode. Players should select their start of the adventure, unless the adventure specifies group, you don’t have to make adjustments. otherwise.characters’ Feelspells free and to other reread daily the optionsadventure prior to the Running the Adventure description to help give players hints about what they As the Dungeon Master of the session, you have the might face. most important role in facilitating the enjoyment of the game for the players. You help guide the narrative and bring the words on these pages to life. The Adjusting the Adventure outcome of a fun game session often creates stories Throughout this adventure, sidebars provide that live well beyond the play at the table. Always information to assist you in making adjustments for follow this golden rule when you DM for a group: smaller or larger groups and characters of higher or lower levels than the adventure is optimized for. This Make decisions and adjudications that enhance is typically used exclusively for combat encounters. the fun of the adventure when possible. You may adjust the adventure beyond the guidelines given in the adventure, or for other To reinforce this golden rule, keep in mind the following: of inexperienced players, you might want to make the adventurereasons. For a littleexample, easier; if you’re for very playing experienced with a groupplayers, You are empowered to make adjustments to the you might want to make it a little harder. Therefore, adventure and make decisions about how the group five categories of party strength have been created interacts with the world of this adventure. Doing so for you to use as a guide. Use these as a guide, and feel is especially important and applicable outside of free to use a different adjustment during the combat, but feel free to adjust the adventure for adventure if the recommended party strength feels groups that are having too easy or too hard of a off for the group. time. This adventure is optimized for a party of five 2nd-level characters. To figure out whether you for a group.

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