1989-1990 CATALOG EXPLORE FANTAS11C NEW WORLDS OF COMPUTER GAMING Presenting the entire ·line of SSI computer games including ADVANCED DUNGEONS tr DRAGONS®computer products. STRATEGIC SIMUIATIONS. me: Fight to control your own destiny! TSR, Inc. DRAGONS OF FLAME explodes with After you saved the entire city of Phlan and located the Pool of Radiance, action! Control up to ten Companions, a simple trip to Tilverton should have one at a time. Your quest: rescue slaves been as easy as a noon-day stroll. But held by the ravaging Dragonarmies in it wasn't. .. the foul fortress of Pax Tharkas. Ambushed, captured, and knocked Your journey begins as the Com­ unconscious, you awake with no panions explore the wilderness of the idea who attacked you or how you Elven Mosaic where they gain valu­ arrived in Tilverton. You only know able allies - the mysterious elves of that five azure-blue symbols are Qualinesti. imprinted just under the skin of Each Companion has different your right arm. specialized skills. Use them wisely The mystical power of the azure along the way to evade evil symbols ensnares your will like Draconian patrols. Keep one step metal bonds! And when the bonds ahead of the malevolent Dragon­ glow, you must do as they com­ armies while battling dragons, mand. No magic dispels the bonds and no cleric's prayers griffons, wraiths, zombies and remove them. scores of other monsters! Your only hope: search the The terrors of the journey, Forgotten Realms for members however, pale in comparison to NOW COMING AVAILABLE: of the alliance who created FALL '89: the sheer horror of your desti­ the bonds and regain control IBM, nation. The impenetrable ~~1128 , ~ AM/GA, APl'LEll . of your own destiny. Only then can ST, fortress of Pax Tharkas looms C·64/128. you be free of the Curse of the Azure Bonds. before you, crackling with vile energy. Remember, all the sizzling action happens in real time and in colorful animation. Your wits and reflexes better be sharp. In this game, you're either quick... or you're dead. ;, f'iee yo~ ·cl1aracters.from ·we · ·. ., . ·Tactical c;,mbaftiiv~ youfwi« :;;iJ. Tanis confronts a troH before the While traveling through the wilder­ power of the !Vew Alliance and their trol over your arsenal of weapons throne in the llall of the Ancients. ness, Stunn encounters an evil evil curse. and magic. Draconian. 1 2 ~~ ........ ~ ~·.,:·-:--"1;1' ~.. i _· .. .:;, _. ·- . ~. ,. ;.~ ~i.. I . Welcome to the first AD&D11 computer wargame. Prepare for fierce battles and DUNGEON MASTERS ASSISTANT, VOLUME II: CHARACTERS all-out war when the forces of White­ & TREASURE.5 is SSI' s latest time saver for Dungeon stone clash against the evil Highlord Masters (DMs). No longer is it necessary to spend hours Dragonarmies. The prize: absolute populating a town or gener­ rule over all Ansalon in the ating player characters or DRAGONLANCE11 game world of Krynn. henchmen. Speed up your Choose sides against another game immeasurably by human opponent, or command generating detailed player Whitestone against the computer. or non-player characters, Send forth your diplomats to forge and large treasure treaties and gain the allies that will hoards, in moments! swell the numbers of your troops. Every facet of char- APPLEII DISPLAY When words fail, armies of acter generation, from languages and spell lists to humans, draconians, dwarves, class and racial abilities, is accounted for. All charac- elves, dragons, and other crea­ ter classes, including multi-class characters, can be rolled up tures may prove more persuasive. AVAILABLE NOW: in a snap and will appear on ready-made character sheets with all the See armies move across the APPLE II, pertinent information ready to use. You can even print these sheets lands of Ansalon using the C-64/128. COMIN6 for instant use. strategic map, or zoom into the WINTER '891'90: overview map to direct the war IBM. All magic items from the AD&D® Dungeon Masters Guide and on a tighter scale. Select the By Al Escude<o, Unearthed Arcana, plus all treasure types from the Monster Manual James Ward, tactical view to watch details of &David Won!), and Monster Manual lI, can be generated with this powerful COMING FALL '89: the battle unfold. program. By letting the computer do most of the number-crunching C-641128, During the course of the game, work, such time consuming chores as creating large numbers of APPLE/I . players can send groups of champions on quests gems, jewelry, or intelligent weapons become simple tasks. By David Landrey. to discover magic items. Dragonlances, good dragons, dragon Harness the power of the computer with this versatile utility - orbs and gnomish technology may help to defeat the enemy. spend less time in preparation and more time ertjoying Enough talk. Let the war begin! AD&D® game play. SSI's DUNGEON MASTERS ASSISTANT, VOLUME I: ENCOUNTERS is the original computer-aid for Dungeon Masters. With thousands of separate encounters, monsters and !1~~ ~ r I M !~p ~~~ ll~[~g~ ~~H~ri ~t f!~tb:.ll UP characters provided, it can r~duce Al n ':> I :'.£ O:.. IHA C0 I..' MH iU tWI "llH(ldtlG Clltl UHL Y BE ~El N game prep time by several hours per ~ ur ..r/l !,~~I p~~Yllt 18~L~RB~[~b~l 11 11 A~~ It 10 '.· 'dll t I'll):'[ session. DMs can modify the existing .. 1- 1:.·u JU l••l,I;. IRE>b lllUO SP sau PI' H (; I " ~ data or add original monsters and I • If M(lP\' encounters to the database! - . - . ---- -- . And the database is prodigious indeed: ' ' •>(UPS[ll UP OO WH. LEF T l< H,ttl AVAILABLE NOW: <C H1 L · 0• OELETE l(HT L-P ) HUol P1UtM,llAP1t APPLE II, Over I OOO encounters and over 1300 ' ( Hll - 0 > OUIT Arl'rlHIHG [ LSE 1 (1 I HSElll " C-641128, APPLE 11msPLAv IBM. monsters and characters, including all llighlord Dragonannies make an White.stone moves units in Solan· By Paul Murray, monsters from the AD&D® Monster Manual I & Monster Manual II. assault on Qualinost, capital of the thus, preparing for the llighlord Victor Penman Monster records and encounter printouts total several hundred &JamesWard. Elven nation of Qualinesti. onslaught. pages! (A printer is not required in order to use this product: data can also be output to disk or screen!) 3 4 In 1941 Hitler looked to the East. He saw the vast resources STORM ACROSS EUROPE ~ is a fast, exciting game that allows you of the Soviet Union, the broad Russian bread basket in the to simulate World War II on a grand strategic scale - in as little Ukraine, oil in the Caucasus mountains. The great prize that as one evening! Every part of that raging conflict is covered - was Russia would be his for from North Africa to Sweden, the taking. German intelli- from Gibraltar to the Ural gence revealed that Stalin Mountains in Russia. Each was reorganizing the Soviet game turn represents three military. Soon, the uneasy months of action. peace on the Eastern Front You control every facet would be shattered. If of the war. Move armies Russia was to be taken, across the map to conquer -i now was the time to act. 1BM DI SPLAY territory. Mount amphib­ On June 22, 1941 , Hitler acted: Operation Barbarossa ious landings. Launch huge U-boat campaigns in the · was launched and for six long months German troops · , ,._' Atlantic. Carry out strategic bombing strikes against enemy plowed through the Soviet Union - only to be stopped by Russian production centers. Send raiding fleets to cripple your opponent's CDM/Nt1 stalwarts at the very gates of Moscow! AVAILABLE NOW: shipping. And drop paratroop forces on enemy positions. WIJITE1l '89/90: SECOND FRoNT'" is a division-level strategic game on a grand scale. The map C-64/128. While the battle rages, you must constantly juggle limited resources IBM. COMING extends from Berlin in the West to Stalingrad in the East, and covers the entire WlllTER '89/'90: between production and advanced research . By Gary Grtgsby. IBM. Russian Front. Each player starts with over 150 Divisions, with asset informa­ Multiple scenarios and the ability to change starting levels for each country tion available to the individual tank, plane and infantry squad level. By Dan Cermak. allow for endless variations. Up to three players can play this game, with the computer able to control the Allies and/or the Russians. SwoRD or ARAGON ~ is a fantasy game that gives you more than RED L1otITN1No'" is SSl's explosive depiction of the potential flashing swords and arcane sorcery. It is also a strategy game war in central Europe between NATO and the Warsaw Pact. that requires plotting and planning if you are to win. As the Soviet player, your mission is to sweep aside NATO Raise and equip an army of forces and capture the Ruhr. bowmen, cavalry, infantry, As the NATO commander, you mages and priests. Hire mer­ have the more challenging cenaries if you must. Just task of repelling the invasion remember that, even in a - while attempting to main­ magical world, you still have tain the alliance in the face to deal with the harsh reali­ of mounting casualties. ties of limited budgets and Painstaking military resources. IBM DISPLAY research by our game Lead your army against the demonic rulers of the designers makes this simulafion as advanced as the 1 Eastern Realms - while defending Aladda against the plun- ~. weapon systems used in modern land and air combat - dering raids of Goblin hordes. Move across the strategic map and such as the Soviet T-80 tank and the U.S.
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