1586069637859.Pdf

1586069637859.Pdf

Contents CHAPTER 1: WELCOME TO DOOM ETERNAL RPG ............................................................................................................................... 3 1.1 DOOM SLAYER’S TESTAMENT 1 ........................................................................................................................................... 3 1.2 INTRODUCTION....................................................................................................................................................................... 4 CHAPTER 2: CHARACTER CREATION ................................................................................................................................................... 5 2.1 DOOM SLAYER’S TESTAMENT 2 .............................................................................................................................................. 5 2.2 BASIC STATS ........................................................................................................................................................................... 6 2.3 COMBAT STATS........................................................................................................................................................................ 7 2.4 CHOOSING A FACTION, CLASS AND BACKSTORY.................................................................................................................... 8 2.5 CHOOSING STARTING EQUIPMENT........................................................................................................................................... 17 2.6 FINALIZING YOUR CHARACTER ............................................................................................................................................... 19 CHAPTER 3: PLAYING THE GAME ..................................................................................................................................................... 20 3.1 DOOM SLAYER’S TESTAMENT 3 ............................................................................................................................................ 20 3.2 YOUR TURN IN COMBAT .......................................................................................................................................................... 21 3.3 DEMON TURN IN COMBAT ...................................................................................................................................................... 24 3.4 STATUS EFFECTS.................................................................................................................................................................. 26 3.5 CHARACTER ADVANCEMENT .................................................................................................................................................. 27 CHAPTER 4: FINAL TOUCHES............................................................................................................................................................ 28 4.1 DOOM SLAYER’S TESTAMENT 4 ............................................................................................................................................ 28 4.2 SETTING UP A GAME ............................................................................................................................................................. 29 4.3 FAQ ......................................................................................................................................................................................... 30 4.4 CLOSING WORDS ..................................................................................................................................................................... 31 4.5 DOOM SLAYER’S TESTAMENT 5 ........................................................................................................................................... 32 APPENDIX A: CHARACTER SHEET ..................................................................................................................................................... 33 APPENDIX B: PRE MADE EQUIPMENT ................................................................................................................................................ 36 APPENDIX C: ABILITIES ...................................................................................................................................................................... 41 APPENDIX D: DEMONS........................................................................................................................................................................ 42 CHAPTER 1: WELCOME TO DOOM ETERNAL RPG 1.1 DOOM SLAYER’S TESTAMENT 1 In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him... the Doom Slayer. 1.2 INTRODUCTION Welcome hell walkers of the mortal realms to an almost never before seen experience, a fan made Doom RPG. These parchments contain inside of them what is needed for a game master to run a bone chilling and action-packed tabletop experience pitting players against the strongest beings from the Doom games, inspired by the new lore from Doom Eternal. This RPG is mostly to aim to recreate the “puzzle combat” loop that the team over at id Software created for Doom Eternal while giving a new twist to the franchise. The question most reading this would have is why create a Doom RPG? Doom has never dipped into the tabletop gaming world outside of the board game made by Bethesda, and the concept itself doesn’t lend itself well to a narrative based genre like RPGs. However, the new concepts in Doom Eternal from factions to worlds has given inspiration to this project. Doom is no longer just about one man’s struggle against the forces of hell. As Hugo Martin said, they are creating a Doom universe. I just hope this project itself will help that vision be fully realized. As a fan of Doom and video games in general, I have always tried to apply the mindset that made the series what it is today in all of my creative endeavours, hence why this will be a more heavily combat focused RPG. This is for all those people that want unique combat scenarios like those in the entire series but in a tabletop format to share with their friends, where narrative matters not next to the mechanics for how they strike down their foes. That isn’t to say that this system can’t have a narrative focused campaign in mind, in fact that’s why Doom Eternal has inspired this. It proves you can have engaging combat while having an intricate story. The versatility of this project can only be rivalled by the expanse of the wad community which is still going strong for the original game twenty-five years later. This project aims to provide simple mechanics for newcomer players and Game Masters to get into tabletop RPGs while also providing mechanical depth to veteran players to continually enjoy new scenarios and new worlds to explore. Investment wise there is nothing to it. Using pieces from other RPGs is acceptable and highly encouraged to ignite creativity in players and Game Masters alike. Using a dice system ranging from D4’s to D100’s, unique encounters and games is the penultimate goal of this entire project, all easily available at your local games store. I hope you enjoy exploring your way through this rule book and remember RIP AND TEAR, UNTIL IT IS DONE CHAPTER 2: CHARACTER CREATION 2.1 DOOM SLAYER’S TESTAMENT 2 Tempered by the fires of Hell, his iron will remained steadfast through the passage that preys upon the weak. For alone he was the Hell Walker, the Unchained Predator, who sought retribution in all quarters, dark and light, fire and ice, in the beginning and the end, and he hunted the slaves of Doom with barbarous cruelty; for he passed through the divide as none but DEMON had before. 2.2 BASIC STATS Doom Eternal RPG like many RPG systems use stat based rolls to determine outcomes from things like combat to moment to moment actions like if one is able to hop over a small ledge. To the GM’s discretion, all type of actions can be determined by pure rolls, but it can be limited to just combat. In the end, everything will be focused around combat while other actions are a by-product of your main stats. This section will be dedicated to purely how to roll up stats for your character and what type of play style you wish to do. Here is a list of the major stats: STRENGTH – Determines your base strength, how you are able to lift heavy objects among other things. The combat stats tied to this are Heavy Weapons, Ammo capacity and Glory Kill potential INTELLECT – Determines your intelligence, your perception of the battlefield and quick thinking. The combat stats tied to this are Plasma Weapons, Awareness and Bonus Equipment Points AGILITY – Determines your reflexes and sheer mobility, how quickly you can move and do actions. The combat stats tied to this are Melee Weapons, Movement and Evasion ENDURANCE – Determines your resilience to the harsh world that the legions of doom will offer. The combat stats tied to this are Health, Armour capacity and Glory Kill rewards UNNATURAL

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