WO 2007/115072 Al

WO 2007/115072 Al

(12) INTERNATIONAL APPLICATION PUBLISHED UNDER THE PATENT COOPERATION TREATY (PCT) (19) World Intellectual Property Organization International Bureau (43) International Publication Date (10) International Publication Number 11 October 2007 (11.10.2007) PCT WO 2007/115072 Al (51) International Patent Classification: EGOZY, Eran, B. [US/US]; Harmonix Music Systems, GlOH 1/34 (2006.01) GlOH 1/36 (2006.01) Inc., 675 Massachusetts Avenue, 6th Floor, Cambridge, MA 02139 (US). (21) International Application Number: PCT/US2007/065458 (74) Agent: LANZA, John, D.; Choate, Hall & Stewart, Two International Place, Boston, MA 02110 (US). (22) International Filing Date: 29 March 2007 (29.03.2007) (81) Designated States (unless otherwise indicated, for every (25) Filing Language: English kind of national protection available): AE, AG, AL, AM, AT,AU, AZ, BA, BB, BG, BH, BR, BW, BY,BZ, CA, CH, (26) Publication Language: English CN, CO, CR, CU, CZ, DE, DK, DM, DZ, EC, EE, EG, ES, FI, GB, GD, GE, GH, GM, GT, HN, HR, HU, ID, IL, IN, (30) Priority Data: IS, JP, KE, KG, KM, KN, KP, KR, KZ, LA, LC, LK, LR, 60/743,938 29 March 2006 (29.03.2006) US LS, LT, LU, LY,MA, MD, MG, MK, MN, MW, MX, MY, 11/566,615 4 December 2006 (04. 12.2006) US MZ, NA, NG, NI, NO, NZ, OM, PG, PH, PL, PT, RO, RS, 11/609,654 10 December 2006 (10.12.2006) US RU, SC, SD, SE, SG, SK, SL, SM, SV, SY, TJ, TM, TN, TR, TT, TZ, UA, UG, US, UZ, VC, VN, ZA, ZM, ZW (71) Applicant (for all designated States except US): HAR- MONIX MUSIC SYSTEMS, INC. [US/US]; 675 Massa (84) Designated States (unless otherwise indicated, for every chusetts Avenue, 6th Floor, Cambridge, MA 02139 (US). kind of regional protection available): ARIPO (BW, GH, GM, KE, LS, MW, MZ, NA, SD, SL, SZ, TZ, UG, ZM, (72) Inventors; and ZW), Eurasian (AM, AZ, BY, KG, KZ, MD, RU, TJ, TM), (75) Inventors/Applicants (for US only): LOPICCOLO, European (AT,BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI, Gregory, B. [US/US]; Harmonix Music Systems, Inc., 675 FR, GB, GR, HU, IE, IS, IT, LT,LU, LV,MC, MT, NL, PL, Massachusetts Avenue, 6th Floor, Cambridge, MA 02139 PT, RO, SE, SI, SK, TR), OAPI (BF, BJ, CF, CG, CI, CM, (US). KAY, Robert [GB/US]; Harmonix Music Systems, GA, GN, GQ, GW, ML, MR, NE, SN, TD, TG). Inc., 675 Massachusetts Avenue, 6th Floor, Cambridge, MA 02139 (US). BROSIUS, Eric, J. [US/US]; Harmonix Published: Music Systems, Inc., 675 Massachusetts Avenue, 6th — with international search report Floor, Cambridge, MA 02139 (US). SUSSMAN, Daniel, — before the expiration of the time limit for amending the K. [US/US]; Harmonix Music Systems, Inc., 675 Massa claims and to be republished in the event of receipt of chusetts Avenue, 6th Floor, Cambridge, MA 02139 (US). amendments [Continued on next page] (54) Title: GAME CONTROLLER SIMULATING A GUITAR (57) Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument. For two-letter codes and other abbreviations, refer to the "G uid ance Notes on Codes and Abbreviations" appearing at the beg in ning of each regular issue of the PCT Gazette. GAME CONTROLLER SIMULATING A GUITAR Field Of The Invention This invention relates to video game controllers and, more particularly, to video game controllers that emulate a musical instrument to provide game input. Background Of The Invention "Rhythm-action" is a popular video game genre which requires a player to perform phrases from a pre-recorded musical composition using the video game's input device. One of the best-known examples of this genre is the BEATMANIA series of games published by Konami Co. Ltd. of Japan. In this series of games the notes in musical phrases are graphically displayed to the player as a series of visual markers spaced along one or more timelines; each marker corresponds to one note in the phrase. In the block diagram environment shown in FIG. 1, visual markers 104 move from the top of the display to the bottom of the display. As each marker on the scrolling timelines 110, 120, 130, 140 passes a graphical cursor 108 displayed along this timeline, the player must simultaneously press a button on an input device (not shown) corresponding to the correct timeline to play the sound of the corresponding note at the correct time. If the player performs this action successfully for a sufficient percentage of the notes, he scores well and wins the game. If the player fails to perform this action successfully for a sufficient percentage of the notes, he scores poorly and loses the game. As shown in FIG. 1, two or more players may compete against each other, typically by each one attempting to play back different, parallel musical phrases from the same song simultaneously. The player who plays the highest percentage of notes correctly achieves the highest score and wins. It is known, in the context of some rhythm-action games, to provide game controllers simulating musical instruments that allow players to fully use both their right and left hand to provide game input. It would be desirable to provide a game controller that closely mimics the instrument which the controller simulates in such a way that the physical instrument features mimicked by the controller affect gameplay. Summary of the Invention In one aspect, the present invention relates to a guitar game controller which comprises two pluralities of fret buttons. A player switching between the pluralities of fret buttons during gameplay may trigger special game effects, graphics. In one embodiment, the present invention is a game controller simulating a guitar including: a body portion including a strum bar; a neck portion extending outwardly away from the body portion; a first plurality of fret buttons disposed on the neck portion; and a second plurality of fret buttons disposed on the neck portion. The game controller may also have a vibrato bar. The pluralities of fret buttons may each comprise five fret buttons. In some embodiments, a fret button in the first plurality fret buttons may correspond in color and/or function to a fret button in the second plurality of fret buttons. The second plurality of fret buttons may be used to trigger guitar effects such as a pick slide, a screech and feedback. In a second aspect, the present invention relates to using a guitar having two pluralities of fret buttons in conjunction with a music-based video game. In one embodiment, the present invention is a method for facilitating interaction of a player with a music-based video game using a game controller simulating a guitar, which includes: providing a game controller comprising a body portion having a strum bar and a neck portion extending outwardly from the body portion and including a first plurality of fret buttons and a second plurality of fret buttons; displaying to a player first target musical data associated with a musical composition; receiving first music performance input from the player using one of the first plurality of fret buttons; displaying to the player second target musical data associated with the musical composition; and receiving second music performance input from the player using one of the second plurality of fret buttons. In other embodiments, the method relates to displaying special musical targets relating to a guitar solo, the targets signifying to the player that the solo should be played on a second set of fret buttons. The method may also include altering gameplay characteristics and/or graphics in response to the player successfully executing the solo on the second plurality of fret buttons. In a third aspect, the present invention relates to systems and methods for facilitating interaction of a player with a music-based video game using a game controller simulating a musical instrument and having a note-producing mechanism simulating that of an instrument the controller simulates. In one embodiment, the method comprises: displaying to a player target musical data associated with a musical composition; receiving first music performance input from the player via a simulated note-producing mechanism of a game controller; reproducing a portion of the musical composition in response to the received first music performance; receiving second music performance input from the player via a mechanism different from the simulated note-producing mechanism of the game controller, the second music performance input unassociated with target musical data and the second music performance input comprising one of: an effect pedal, a pitch bend wheel, or a mute; and altering a characteristic of the music- based video game in response to the received second music performance input. Brief Description Of The Drawings The invention is pointed out with particularity in the appended claims. The advantages of the invention described above, as well as further advantages of the invention, may be better understood by reference to the following description taken in conjunction with the accompanying drawings, in which: FIG. 1 is a block diagram depiction of one embodiment of a rhythm-action game environment; FIG. 2 is a configuration diagram of one embodiment of a guitar controller; FIG. 2A is a configuration diagram of another embodiment of a guitar controller; FIG. 2B is a configuration diagram of another embodiment of a guitar controller; FIG. 2C is a configuration diagram of yet another embodiment of a guitar controller having two sets of fret buttons disposed on the neck of the guitar; FIG.

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