Core Book Errata Page 90~147, there's currently a mix-up with the Effect Class of 'Use On Active Check'. Currently there ARE NO TALENTS in the core PDF that should have 'Use On Active Check', and rather, any you see should be 'Use While Active'. This means they are not compatible with Mysteries of Battle. Anything else you see with Use On Accuracy Check/Use On Conjure Check is fine. Page 114, Crystal Transformation does NOT spend your [Start]. Page 123, Shadow Wind should have the following effect: Unique Effect. The target gains a +1d6 modifier to {Initiative}. This Talent does not spend [Start]. If used [Out of Combat] on a target performing [Acrobatics], they succeed at the check regardless of the outcome of the [Roll] (treat as [Result: 20].) Page 128, Element Burst should be Element Blast (the Element Burst on page 126 is correctly named) Page 189, Millionaire gives +2 to [Maneuvers], not [Actions]. This is a holdover term I forgot to change. Page 243, Range of Attack Actions with No Range, the second "Melee Range" should in fact be Magical Range. New (5/27/2017): All Mononoke complete! All that's left in Requiem are the two sample episodes and the designer's note in the back. I won't be uploading these, they'll just go straight into the PDF, so this is the final update to Requiem's pastebin. New (5/18/2017): Has it been that long? Whoa! Added tons of GM Section stuff! New (2/3/2017): Item: Protectors, Accessories, Consumables, and Gear! (Note: I'm going to move onto Damocles now and translate player options from it. The GM section stuff here still needs to be translated, but will come later.) New (1/29/2017): Item: Weapons New (1/28/2017): High Talents, Covers New (1/27/2017): Introduced TOC, copy 4-letter code and CTRL+F to swiftly move to that header. Common Talents added. Table of Legendary Names added to "Additional Personality" section. Fixed a few Talents, notably that Use While Active thing. TOC - Understanding the World Setting of Kamigakari ① Race [XP1A] - Understanding the World Setting of Kamigakari ② Sanctums [XP1B] - Sanctum Purge [XP1C] - [Bound Primal] Details [XP1D] - Additional Kushimitama Uses [XP1E] - Info on «Combo Skill» [XP1F] - Additional Personality [XP1G] - Dragon Lord (Race) [XP1H] - Divine Soul (Race) [XP1I] - Heroic Spirit (Race) [XP1J] - God Hand (Style) [XP1K] - Contractor (Style) [XP1L] - Divine Talker (Style) [XP1M] - Common Talents [XP1N] - High Talents [XP1O] - Cover [XP1P] - Items: Weapons [XP1Q] * Form: Sword [XP1Q-1] * Form: Spear [XP1Q-2] * Form: Axe [XP1Q-3] * Form: Hammer [XP1Q-4] * Form: Ranged [XP1Q-5] * Form: Magic [XP1Q-6] - Items: Protectors, Accessories, Gear, Consumables [XP1R] * Suits [XP1R-1] * Accessories [XP1R-2] * Consumables [XP1R-3] * Gear [XP1R-4] - GM Section: Special Episode Introductions [XP1S] - GM Section: Sanctum Purge Episodes [XP1T] - GM Section: General Sanctum Events [XP1U] - GM Section: Events List [XP1V] - GM Section: Boss Talents [XP1W] - GM Section: Mononoke * Humanoid [XP1Y-1] * Beast [XP1Y-2] * Insectoid [XP1Y-3] * Plant [XP1Y-4] * Mechanical [XP1Y-5] * Undead [XP1Y-6] * Mythical [XP1Y-7] * Chaos [XP1Y-8] ======================================================================= ========= Requiem for the Godsoul -- Understanding the World Setting of Kamigakari ① Race [XP1A] ======================================================================= ========= Inheritors ---------------------------------------- The parts of humanity that carry divine blood, those born to unusual abilities who have inherited the power of gods, demons, spirits, youkai, and dragons--collectively, these people are called "Inheritors." They are those whose ancestors have deified and worshipped the gods since ancient times. Those ancestors once offered up human sacrifice for the good of the clan, and for their lands. On occasion, one of those humans would grow close with a god, and those clans that are bestowed with those unusual abilities are the ancestors of the Inheritors. The unusual abilities they control are what are generally known as supernatural powers, which are innate talents--in other words, the density of inherited blood, and traits--that cannot be acquired. Moreover, their unusual abilities haven't yet been able to be reproduced with learned techniques, such as science and magic. However, as those abilities are still generated by spirit energy, Inheritors can obtain items that amplify their spirit energy, like Artificial Regalia, and also those abilities can be enhanced, resisted, and nullified through magic and martial arts. Most Inheritor clans possess a leyline, and the masters of those leylines are often successful people in society. Inheritors such as these naturally become influential people within those communities, and depend upon the Innocents that are citizens of their lands. Conversely, there are no small number of clans who have utilized their positions to seize authority and control the people from the shadows. Most leylines under the control of an Inheritor are the legacy of that clan's ancestor god, and as they are the cornerstone of the clan's prosperity, their whereabouts are a tightly-kept secret. Those clans which possess a leyline are always in search of "power"--in other words, strong Godhunters. This is because they must constantly protect their ancestral leyline from other clans and Awakened. In most cases, Inheritors marry other Inheritors. The reason being they don't wish to cause the deterioration of their bloodline, and thus their unusual abilities. In Japan, most Inheritors are affiliated with the Society, more properly known as the Demon Hunter's Society. Although the primary motivation for joining the Society is to protect the world from the Aramitama, and to be united with others who have inherited unusual abilities, there's also the significance of establishing a situation where one can easily meet a potential spouse, so as not to weaken each other's bloodlines. Because of this, there is no sense of discrimination within the Society for no other reason than, for them, inheriting the power of gods is of vital importance in order to protect their clan, the world, and to defeat the Aramitama. Therefore, even now there are many cases of pre-arranged engagements amongst Inheritors. However, among the more modern- minded Inheritors, there are some who rebel against this. (Column: The Unclean): The [Races] of the world in Kamigakari are able to interbreed. When this happens, the child produced is born as either the mother or the father's [Race]. For example, were a [Scion] to have children with a [Darkstalker], the child would be either a [Scion] or [Darkstalker]. However, very rarely, a child will be born inheriting the characteristics and physical traits of both parents. The Society especially refers to these children as the Unclean. Unclean, by virtue of birth alone, possess overwhelming power and talent. Because of that, in many cases, they are feared as profane, and are imprisoned or given into the custody of a branch family. However, recently, such events are starting to pile up, and frequently develop into supernatural incidents. Heroic Spirit ---------------------------------------- In life, they were great leaders who guided their people. Warlords who lead their country to victory time and again. Warriors who defeated monsters and were enshrined in legend. Noble souls of heroes who have achieved every kind of epic feat imaginable--those are what are known as "Heroic Spirits." Heroic Spirits are half-spirit, half-gods, who, after their deaths, had their epic feats carved into the memories of others, which were then handed down through the ages, eventually deifying them. Those feelings of respect and admiration came to dwell within a Shard, and so, the Heroic Spirit was created. As they are born from the merging of a Shard and the will of people, the so-called strength and memories of the world make up a part of their being, which means they can be considered "Guardians of the World." After Purgatory Night sixteen years ago, many Aramitama began to appear in Japan. Of course, this meant there was a higher risk that an Avatar of Ruin would be born--that is, a risk the world would be destroyed. In order to protect those who had faith in them, or, in order to protect the "world itself" which is where they come from, Heroic Spirits likewise began to manifest in modern society in response to summons or to calling voices. Because Heroic Spirits are "the strength and memories of the world" itself, when they manifest, they already possess a variety of common knowledge and information. And, as their primary motivation is to protect the world, on that point they are already in agreement with modern Godhunters. Because of that, many Heroic Spirits despite to end all Aramitama using the Promise of Ascension. However, due to past personal experiences, there are many Heroic Spirits who hold their own individual desires and wishes in their hearts. (Column: Revenants): Arthur Pendragon. Napoleon Bonaparte. Ryuubi Gentoku. Tokugawa Ieyasu. And more... all are Heroic Spirits that have become eternal existences, the legends of their great deeds being handed down through the ages, from person to person. However, among those Heroic Spirits, there are those who have become existences of fear and madness, their legends, twisted, their misdeeds, exaggerated, and passed on into history. Heroic Spirits such as these are known as Revenants. Though they should have been spoken of as goddesses, the legend of the three Gorgon sisters speaks of them as monsters with cursed eyes that turned all they beheld into stone. Marshal Gilles de Rais was a hero who saved a nation, but then had his eccentricities overstated. These are but a few examples of Heroic Spirits that could be called Revenants. Normally, Revenants are not summoned. However, when one materializes in the world due to a curse, malice, or some kind of accident, rather than protecting the world, they re-enact the twisted legends and exaggerated misdeeds that brought them into being, and seek to destroy the world.
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