Aerodynamic Effects in a Dropped Ping-Pong Ball Experiment Mark L

Aerodynamic Effects in a Dropped Ping-Pong Ball Experiment Mark L

Marquette University e-Publications@Marquette Mechanical Engineering Faculty Research and Mechanical Engineering, Department of Publications 1-1-2003 Aerodynamic Effects in a Dropped Ping-Pong Ball Experiment Mark L. Nagurka Marquette University, [email protected] Published version. International Journal of Engineering Education, Vol. 19, No. 4 (2003): 623-630. Permalink. © 2003 Tempus Publications. Used with permission. Int. J. Engng Ed. Vol. 19, No. 4, pp. 623±630, 2003 0949-149X/91 $3.00+0.00 Printed in Great Britain. # 2003 TEMPUS Publications. Aerodynamic Effects in a Dropped Ping-Pong Ball Experiment* MARK NAGURKA Dept. of Mechanical & Industrial Eng., Marquette University, Milwaukee, WI, USA. E-mail: [email protected] This paper addresses aerodynamic modeling issues related to a simple experiment in which a ping- pong ball is dropped from rest onto a table surface. From the times between the ball-table impacts, the initial drop height and the coefficient of restitution can be determined using a model that neglects aerodynamic drag. The experiment prompts questions about modeling the dynamics of a simple impact problem, including the importance of accounting for aerodynamic effects. Two nonlinear aerodynamic models are discussed in the context of experimental results. INTRODUCTION from Newton's laws of motion. This theory is described in traditional textbooks [5, 6] that ALTHOUGH OFTEN INCIDENTAL, sound present the fundamentals of dynamics. More signatures that occur in dynamic events can serve advanced treatments of planar and three- as useful clues in understanding the dynamic dimensional impact for both particles and behavior of a physical system. This paper describes rigid bodies are developed in specialized textbooks a simple experiment in which physical information [2, 7, 9]. A method for the measurement of the can be extracted from the time intervals (of silence) coefficient of restitution for collisions between a between bounce sounds, after a ping-pong ball is bouncing ball and a horizontal surface is given by dropped onto a hard table surface. (Musician Bernstein [1], and has been adopted as the basis for Arthur Shnabel once said, `The notes I handle no this experiment, as described below, and reported better than many pianists. But the pauses between previously by Nagurka [8]. This paper extends the notesÐah, that is where the art resides.') In development and considers the applicability of particular, the time lapses in the audio signal aerodynamic models in light of the experimental resulting from ball-table collisions can be exploited results. to determine the height of the initial drop and the coefficient of restitution at the impacts. The experi- ment is simple to conduct, and affords students BACKGROUND: TABLE TENNIS the opportunity to compare their results with established theoretical concepts and increasingly The official rules of table tennis specify the complex models. characteristics and properties of a ping-pong ball: The experiment, shown in the photograph of Fig. 1, involves dropping a ping-pong ball from `The ball shall be spherical, with a diameter of 38 mm. rest and recording the acoustic signals generated The ball shall weigh 2.5 g. The standard bounce by the ball-table impacts using a microphone (with required shall be not less than 23.5 cm nor more an integrated pre-amplifier) attached to the sound than 25.5 cm when dropped from a height of 30.5 cm on a specially designed steel block. The standard card of a PC. Available software (shareware bounce required shall not be less than 22 cm nor package, GoldWave [4] ) can be configured to more than 25 cm when dropped from a height of display the temporal history of the bounce 30.5 cm on an approved table.' sounds of successive impacts, from which the times between bounces, or `flight times,' can be The specifications for the rebound height can be determined. These flight times are used to calculate used to determine the coefficient of restitution, the height of the initial drop and the coefficient of which reflects properties of the ball and the surface restitution of the ball-table impacts, under several of impact. assumptions, including negligible aerodynamic In the interest of slowing down the game and drag. making it more `viewer friendly' the official rules The bouncing ping-pong ball in the experiment were changed by the International Table Tennis can be modeled classically using the theory of Federation in September 2000 and now mandate a direct, central impact of particles, which follows larger (40 mm) and heavier (2.7 g) ball. This paper follows the earlier rules (presented above). More information about table tennis can be obtained * Accepted 10 January 2003. from the ITTF web site, http://www.ittf.org. 623 624 M. Nagurka Fig. 1. Photograph of experimental setup (ball to be dropped in front of microphone). THEORETICAL FOUNDATION respectively, for a ball of diameter D, density of air , drag coefficient CD, and gravity acceleration g. The development assumes that a ball is dropped (For a rising ball, the aerodynamic force in Fig. 3 from height h0 onto a tabletop, taken as a massive acts in the opposite direction.) (i.e., immobile), smooth, horizontal surface. The For a ping-pong ball in air at room temperature, ball is modeled as a particle, and hence rotation is it can be shown (see Results section) that the neglected. Vertical motion only is considered, as buoyancy force is approximately one percent of depicted schematically in Fig. 2, which shows the the weight. Hence, buoyancy is presumed to have a ball height from the surface as a function of time negligible effect and not treated in the analysis for the first few collisions. Due to the inelastic below. nature of the ball-table collisions, the maximum height of the ball decreases successively with each Neglecting aerodynamic drag impact. For the simplest model, aerodynamic resistance The free-body diagram of a falling ball, drawn in is neglected. The acceleration of the ball during Fig. 3, accounts for three external forces: flight is then constant, due to gravity only. The equations of motion are g dv=dt for a falling ball . the body force F mg (the weight) body and g dv=dt for a rising ball, and are readily . the buoyancy force F gV buoy integrated. the aerodynamic drag force F 1 AC v2 aero 2 D Under the assumption of no air resistance, the 1 2 1 3 where m, v, A 4 D , and V 6 D are the ball flight time between bounces is comprised of equal mass, velocity, cross-sectional area, and volume, and symmetrical time segments for the rise and fall Fig. 2. Ball height vs. time for first few bounces (assuming no aerodynamic drag). Aerodynamic Effects in a Dropped Ping-Pong Ball Experiment 625 restitution and the drop height can then be expressed from the slope and intercept, respectively, as: a 1 b e 10 ; h0 8 g 10 6 These simple relations provide an easy means to predict the coefficient of restitution and the initial drop height solely from knowledge of the times between bounces. They are predicated on an analysis that neglects aerodynamic drag, an assumption that is addressed later in the paper. Total time and distance Fig. 3. Free-body diagram of falling ball showing body, It can be shown (Nagurka, 2002) that under the buoyancy, and aerodynamic forces. assumption of no air resistance the total time required for the ball to come to rest, Ttotal, is: phases, i.e., the time from the surface to the top of s! 1 e 2h the trajectory is the same as the time from the top T 0 7 back to the surface, each being half of the total total 1 e g flight time, Tn, between the nth and (n 1)th bounce. The post-impact or `takeoff ' velocity, vn, and the total distance traveled along the path, which is the speed of the ball associated with its nth Stotal, is: bounce is then: " # X1 2 n T Stotal 1 2 e h0; 8 v g n n 1; 2; 3; . 1 n 2 n1 both of which are finite, although the number of and is equal to the velocity prior to impact at the bounces in theory is infinite. (n 1)th bounce, as shown in Fig. 2. The coefficient of restitution is a composite Accounting for aerodynamic drag index that accounts for impacting body geome- Models that consider the retarding effect of tries, material properties, and approach velocities. aerodynamic drag during the flight phases can be Assuming a constant coefficient of restitution, e, developed. With aerodynamic resistance included, for all impacts, the flight time, Tn, between the nth and (n 1)th n bounce is comprised of unequal and asymmetrical vn evn1 e v0 n 1; 2; 3; . 2 time segments for rise and fall. Since aerodynamic where v0 is the velocity prior to the first bounce. losses occur in both the rise and fall portions, the An expression for the flight time, Tn, can be time from the surface to the top of the trajectory is obtained by equating Equations (1) and (2) giving: not equal to the time from the top back to the surface, and the take-off speed vn of the ball 2v T en 0 n 1; 2; 3; . 3 associated with its nth bounce is not equal to the n g speed prior to impact at the (n 1)th bounce. The equation of motion for a falling ball can be which, after taking logarithms of both sides, can be written in a form that shows the aerodynamic force written as normalized with respect to the body force, i.e. 2v0 Faero dv log Tn n log e log n 1; 2; 3; .

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    9 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us