![Treasures of the Realms Magic Items & Weapons of Faerûn](https://data.docslib.org/img/3a60ab92a6e30910dab9bd827208bcff-1.webp)
Treasures of the Realms Magic items & Weapons of Faerûn RTIFICERS AND SPELLCASTERS HAVE to openly carry Baneswords, for good folk see created hundreds of kinds of items to Bane’s black hand on the hilts and assume the hold an amazing variety of powers, worst of the wielder. A including the dozens of spells unique You have a +1 bonus to hit and damage rolls to Faerûn. you make with this magic weapon. In addition, This work converts the magic items found in the when you attack a chaotically-aligned creature book Magic of Faerûn from the 3rd Edition of and score a hit, you deal an additional 1d8 Dungeons & Dragons to a format suitable for slashing damage. your 5th Edition game. Each item has been converted with the utmost care and precision so Berserker Blade you can feel confident that its inclusion won't Weapon (greatsword), rare (requires attunement) unbalance your game. None deny the power of the witches of Some items, the powers of which Rashemen. None deny the ferocity of the either don't exist in or are berserkers of Rashemen. The witches craft these incompatible with the 5th Edition massive, crude blades for their berserker rules, are omitted. protectors, and the combination is lethal, as the Red Wizards have discovered to their sorrow. Weapons You have a +1 bonus to hit and damage rolls you make with this magic weapon. When you’re raging, the bonus increases to +2. Arrow of Biting Weapon (any ammunition), rare Blingdenstone Warpick This magical arrow injects poison into its target. On a hit, the target must make a DC Weapon (war pick), very rare 16 Constitution saving throw or take an Carried out of the Underdark when drow additional 2d6 poison damage. If the projectile descended on and destroyed the svirfneblin misses, it is destroyed. Arrows of biting are city of the same name, these war picks have sometimes crafted as crossbow bolts or javelins. found their way into the hands of non-gnome adventurers in recent years. Banesword You have a +1 bonus to attack and damage rolls you make with this magic weapon. In addition, Weapon (longsword), rare on a hit you deal an additional 1d6 acid damage. These longswords have been appearing on the SampleSword Coast and in the Moonshaes, wielded by file clerics of Bane. Adventurers happy to find a magic sword have later regretted their decision 1 Cormanthyrian Elfblade damage, you assume a new shape, as if someone cast a polymorph spell on you. Your DM Weapon (longsword), very rare randomly determines the shape you assume, Borne by scions of the ancient noble houses of within the constraints of the polymorph spell. Cormanthor, these blades were made to seek the The transformation lasts until you make another blood of the elven kingdom’s foes. hit with the dagger, when the process repeats You have a +1 bonus to attack and damage rolls itself. If the new form has natural weapons, such you make with this magic weapon. In addition, as tooth or claw, these become silvery, and those you score a critical hit on a roll of 19 or 20. natural attacks count as the dagger. Cormyrian Goblinthrasher Dagger of Defiance Weapon (longsword), very rare Weapon (dagger), very rare (requires attunement) Few conflicts in Faerûn are as savage and Created in the dim past of Myth Drannor, unending as the battle between the humans of having one of these daggers at your belt makes Cormyr and the goblinoids of the Thunder you laugh in the face of deadly menace. Peaks. In years long past, special weapons were You have a +1 bonus to attack and damage rolls made for and borne by Purple Dragons into the you make with this magic weapon. In addition, goblin wars. Adorned with the rampant purple you can’t be frightened, and you have advantage dragon of Cormyr, the swords issued to the on saving throws you make to avoid the effects knights were typically inscribed with the of enchantment spells. honorifics and coat of arms of the recipient. You have a +1 bonus to attack and damage rolls The Fist you make with this magic weapon. In addition, when you score a hit on a goblinoid, you deal an Wondrous item, very rare (requires attunement) addition 1d8 slashing damage. Hundreds of years ago, a shield dwarf clan in the Silver Marches discovered a lode of adamantine. From it, master smiths forged these gauntlets Dagger of Chaos with pointed knuckles of solid metal. Weapon (dagger), legendary (requires attunement) You have a +2 bonus to hit and damage rolls Masterfully wrought, this dagger is decorated you make with your unarmed attacks while with random patterns. You have a +3 bonus to wearing a gauntlet, and you are immune to the attack and damage rolls you make with this heat metal spell. magic weapon. Piledriver Blow. When you score a critical hit Curse. This dagger is cursed, a fact which is with the gauntlet you can perform a piledriver revealed only when an identify spell is cast on blow, which deals an additional 2d8 bludgeoning the dagger or you attune to it. Attuning damage. In addition, the creature you hit with to the dagger curses you until you are your piledriver blow must make a DC 20 targeted by the remove curse spell or Strength saving throw or be stunned until the similar magic. end of its next turn, and it must make a DC 20 SampleDexterity saving throw or befile knocked prone. While cursed, if you use the dagger to successfully hit a creature and inflict 2 Golden Axe of the Great Rift imparted by the Mounted Combatant feat, if you don’t already have it. Finally, if your patron deity Weapon (battleaxe), rare is Torm, when you hit an evil-aligned creature Created by the gold dwarves of the Great Rift, with it, you deal an extra 2d6 radiant damage. these battleaxes have runes inlaid in gold along both sides of the blade. They are much in Lit with Danger demand where dwarven settlements border the Underdark. Weapon (spear), rare You have a +1 bonus to hit and damage rolls You have a +1 bonus to hit and damage rolls you make with this magic weapon. In addition, if that you make with this magic weapon. In your target is an aberration or drow, on a hit you addition, if you’re attacked in melee by an deal an extra 1d8 slashing damage. invisible creature, you can use your reaction to use the spear to cast faerie fire on the invisible creature. Once you use this ability, you can’t use Justice Blade it again until you finish a long rest. Weapon (greatsword), rare The church of Torm oversaw the Luiren Shortbow manufacture of these swords during the Time of Troubles. Though the secret of their Weapon (shortbow), very rare crafting is now lost, paladins of Torm greatly Crafted by and for the prize justice blades, and some knights halflings of Luiren, many of quest for years to retrieve one. Made these bows made their way of magically-hardened bronze, they north in the hands of bold are inscribed with Torm’s symbol and halfling adventurers. Since that mystic runes. land was inundated by the You have a +1 bonus to hit and damage rolls Spellplague the secret of their you make with this magic weapon. In addition, making was lost, making them even while you wield it, a justice blade sheds bright more prized. light in a 20-foot radius and dim light for You have a +1 bonus to hit and damage another 20 feet. rolls that you make with this magic weapon. In addition, attacking at long range doesn't impose disadvantage on your ranged weapon Lance of Faerûn attack rolls, and your ranged weapon attacks Weapon (lance), very rare (requires attunement) ignore half cover and three-quarters cover. Created specifically for mounted combat by paladins and knights who revere Torm, some of Mace of the Darkchildren these lances have been recovered and put to use by other good-aligned knightly orders, such as Weapon (mace), very rare (requires attunement by the Purple Dragon Knights of Cormyr. a cleric) You have a +2 bonus to hit and damage rolls This magical mace is made of adamantine. Samplethat you make with this magic weapon. In When you hit an object withfile it, the hit is a addition, while you wield it you have the abilities critical hit. In addition, you have advantage on 3 checks you make to turn or control undead, and In addition, when you hit a good-aligned undead with a challenge rating of 2 or lower will creature with it, that creature must succeed on a neither threaten nor attack you unless you harm DC 16 Wisdom saving throw or be frightened of them. you for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Namarra ending the effect on itself on a success. Weapon (longsword), legendary (requires attunement) One Thousand Broken Dreams This sword is old. Though no tales describe its Weapon (longsword), legendary (requires creation or relate themselves to “before Namarra attunement) was forged,” stories which mention it go back This mithral elven warblade was created by centuries. Perhaps the Scribes of Candlekeep Datharian Mistwatcher, a worshiper of Sehanine can shed more light on its history. Etched on one Moonbow, when dark elves destroyed his home side of the blade in Tel’Quessir is the name thousands of years ago. He fell in battle to a host “Namarra,” and on the other is etched “Never of driders shortly after the weapon was created, sleeps.” Strangely, none of its powers relate to and the sword eventually reached the hands of watchfulness in any way.
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