Tuan Tran's Portfolio

Tuan Tran's Portfolio

tuanbot.com [email protected] Tuan Tran 512.636.1937 Environment Artist Kirkland, Wa Skills ● Modeling and texturing of hard surface and organic 3D assets with various game optimized techniques. ● Creating environments in commercial and in proprietary engines ranging from prop layout, light placements to editing terrains. ● Worked in all stages of game development, and working with the various disciplines. ● Traditional skills in drawing and painting Software ● 3DS Max/Maya/Modo ● Perforce ● Adobe Photoshop ● SpeedTree ● Zbrush/ Substance Designer ● World Machine ● UDK ● NDO/Quixel Suite Game Experience Wargaming Seattle - Environment Artist August 2015 - May 2018 Unannounced ● Creating props and models ● Foliage guy: working with development, planning, designing and creation of foliage for all maps. ● Terrain guy: helped with pipeline development, sculpting, textures, grass creation and world machine passes. ● water guy: helping with development, technqiues, and creation of our river and oceans. ● Prop out maps with references, level design layouts and artistic freedom Turn 10 Studios Through Aquent – Contract Environment Artist April 2013 - July 2015 Forza Motorsport 5 Forza Motorsport 6 ● Propping environments in proprietary engine ● Terrain creation and polishing ● Creating and polishing 3D assets/textures ● ​Speed tree asset creation ● Substance Design graphs for specific automated texture creations Irrational Games – Contract Level Builder June 2012 – Nov 2012 Bioshock: Infinite ● Building Levels (gameplay and non-gameplay space) ● Decorating and lighting environments tuanbot.com [email protected] Tuan Tran 512.636.1937 Environment Artist Kirkland, Wa Timegate - Environment Artist Oct 2011 – Dec 2012 Aliens: Colonial Marines ● Lighting and propping environments ● Creating 3D assets Bioware at Austin – Contract Environment Artist Aug 2010 – Sept 2011 Star Wars: The Old Republic ● Lighting and propping environments ● Terrain creation and polishing ● Fixing and updating 3D models Education The Guildhall at SMU August 2008 – December 2009 Masters of Interactive Technology and Digital Game Development, Specialization in Art Creation University of Texas at Arlington August 2003 – May 2007 BFA in Studio Arts, Major focus in Drawing .

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