Pattern Formation, Social Forces, and Diffusion Instability in Games

Pattern Formation, Social Forces, and Diffusion Instability in Games

EPJ manuscript No. (will be inserted by the editor) Pattern Formation, Social Forces, and Diffusion Instability in Games with Success-Driven Motion Dirk Helbing ETH Zurich, UNO D11, Universit¨atstr.41, 8092 Zurich, Switzerland Received: date / Revised version: date Abstract. A local agglomeration of cooperators can support the survival or spreading of cooperation, even when cooperation is predicted to die out according to the replicator equation, which is often used in evolutionary game theory to study the spreading and disappearance of strategies. In this paper, it is shown that success-driven motion can trigger such local agglomeration and may, therefore, be used to supplement other mechanisms supporting cooperation, like reputation or punishment. Success-driven motion is formulated here as a function of the game-theoretical payoffs. It can change the outcome and dynamics of spatial games dramatically, in particular as it causes attractive or repulsive interaction forces. These forces act when the spatial distributions of strategies are inhomogeneous. However, even when starting with homogeneous initial conditions, small perturbations can trigger large inhomogeneities by a pattern-formation instability, when certain conditions are fulfilled. Here, these instability conditions are studied for the prisoner's dilemma and the snowdrift game. Furthermore, it is demonstrated that asymmetrical diffusion can drive social, economic, and biological systems into the unstable regime, if these would be stable without diffusion. PACS. 02.50.Le Decision theory and game theory { 87.23.Ge Dynamics of social systems { 82.40.Ck Pattern formation in reactions with diffusion, flow and heat transfer { 87.23.Cc Population dynamics and ecological pattern formation 1 Introduction tions [17,18], which agree with replicator equations for the fitness-dependent reproduction of individuals in biology Game theory is a well-established theory of individual [19,20,21]. strategic interactions with applications in sociology, eco- Another field where the quantification of human be- nomics, and biology [1,2,3,4,5,6], and with many publica- havior in terms of mathematical models has been ex- tions even in physics (see Ref. [7] for an overview). It dis- tremely successful concerns the dynamics of pedestrians tinguishes different behaviors, so-called strategies i, and [22], crowds [23], and traffic [24]. The related studies have expresses the interactions of individuals in terms of pay- led to fundamental insights into observed self-organization offs Pij. The value Pij quantifies the result of an interac- phenomena such as stop-and-go waves [24] or lanes of tion between strategies i and j for the individual pursuing uniform walking direction [22]. In the meantime, there strategy i. The more favorable the outcome of the inter- are many empirical [25] and experimental results [26,27], action, the higher is the payoff Pij. which made it possible to come up with well calibrated There are many different games, depending on the models of human motion [28,29]. structure of the payoffs, the social interaction network, Therefore, it would be interesting to know what hap- the number of interaction partners, the frequency of in- pens if game theoretical models are combined with models arXiv:0903.0928v1 [physics.soc-ph] 5 Mar 2009 teraction, and so on [4,5]. Theoretical predictions for the of driven motion. Would we also observe self-organization selection of strategies mostly assume a rational choice ap- phenonomena in space and time? This is the main question proach, i.e. a payoff maximization by the individuals, al- addressed in this paper. Under keywords such as \assort- though experimental studies [8,9,10] support conditional ment" and \network reciprocity", it has been discussed cooperativity [11] and show that moral sentiments [12] can that the clustering of cooperators can amplify coopera- support cooperation. Some models also take into account tion, in particular in the prisoner's dilemma [30,31,32,33]. learning (see, e.g. [13] and references therein), where it Therefore, the pattern formation instability is of prime is common to assume that more successful behaviors are importance to understand the emergence of cooperation imitated (copied). Based on a suitable specification of the between individuals. In Sec. 4, we will study the in- imitation rules, it can be shown [14,15,16] that the result- stability conditions for the prisoner's dilemma and the ing dynamics can be described by game-dynamical equa- snowdrift game. Moreover, we will see that games with 2 Dirk Helbing: Pattern Formation in Games with Success-Driven Motion success-driven motion and asymmetrical diffusion may In the game-dynamical equations, the temporal increase show pattern formation, where a homogeneous distribu- dpi(t)=dt of the proportion of individuals using strategy tion of strategies would be stable without the presence i is proportional to the number of individuals pursuing of diffusion. It is quite surprising that sources of noise strategy i who may imitate, i.e. basically to pi(t). The like diffusion can support the self-organization in systems, proportionality factor, i.e. the growth rate λ(i; t), is given which can be described by game-dynamical equations with by the difference between the expected payoff Ei(t) and success-driven motion. This includes social, economic, and the average payoff E(t): biological systems. We now proceed as follows: In Sec. 2, we introduce dpi(t) = λ(i; t)p (t) = E (t) − E(t)p (t) the game-dynamical replicator equation for the prisoner's dt i i i dilemma (PD) and the snow-drift game (SD). In partic- 2 2 2 X X X ularly, we discuss the stationary solutions and their sta- = Pijpj(t) − pl(t)Pljpj(t) pi(t) : (4) bility, with the conclusion that cooperation is expected j=1 l=1 j=1 to disappear in the prisoner's dilemma. In Sec. 3, we ex- tend the game-dynamical equation by the consideration The equations (4) are known as replicator equations. They of spatial interactions, success-driven motion, and diffu- were originally developed in evolutionary biology to de- sion. Section 3.1 compares the resulting equations with scribe the spreading of “fitter” individuals through their reaction-diffusion-advection equations and discusses the higher reproductive success [19,20,21]. However, the repli- similarities and differences with Turing instabilities and cator equations were also used in game theory, where differential flow-induced chemical instabilities (DIFICI). they are called \game-dynamical equations" [17,18]. For Afterwards, Sec. 4 analyzes the pattern formation insta- a long time, it was not clear whether or why these equa- bility for the prisoner's dilemma and the snowdrift game tions could be applied to the frequency pi(t) of behavioral with its interesting implications, while details of the insta- strategies, but it has been shown that the equations can be bility analysis are provided in Appendix B. Finally, Sec. derived from Boltzmann-like equations for imitative pair 5 studies the driving forces of the dynamics in cases of interactions of individuals, if \proportional imitation" or large deviations from stationary and homogeneous strat- similar imitation rules are assumed [14,15,16]. egy distributions, before Sec. 6 summarizes the paper and Note that one may add a mutation term to the right- presents an outlook. hand side of the game-dynamical equations (4). This term could, for example, be specified as 2 The Prisoner's Dilemma without Spatial W2p2(t) − W1p1(t) = rq[1 − p1(t)] − r(1 − q)p1(t) Interactions = r[q − p1(t)] (5) for strategy i = 1, and by the negative expression of this In order to grasp the major impact of success-driven mo- for i = 2. Here, r is the overall mutation rate, W = rq the tion and diffusion on the dynamics of games (see Sec. 3), 2 mutation rate towards cooperation, and W = r(1−q) the it is useful to investigate first the game-dynamical equa- 1 mutation rate towards defection [16]. This implementation tions without spatial interactions. For this, we represent reflects spontaneous, random strategy choices due to erro- the proportion of individuals using a strategy i at time t by neous or exploration behavior and modifies the stationary p (t). While the discussion can be extended to any num- i solutions. ber of strategies, we will focus on the case of two strategies It can be shown that only for the sake of analytical tractability. Here, i = 1 shall correspond to the cooperative strategy, i = 2 to defection 2 X dpi(t) (cheating or free-riding). According to the definition of = 0 ; (6) dt probabilities, we have 0 ≤ pi(t) ≤ 1 for i 2 f1; 2g and the i=1 normalization condition so that the normalization condition (1) is fulfilled at all p1(t) + p2(t) = 1 : (1) times t, if it is fulfilled at t = 0. Moreover, the equa- tion dpi(t)=dt = λpi(t) implies pi(t) ≥ 0 at all times t, if Let Pij be the payoff, if strategy i meets strategy j. Then, pi(0) ≥ 0 for all strategies i. the expected payoff for someone applying strategy i is We may now insert the payoffs of the prisoner's 2 dilemma, i.e. X E (t) = P p (t) ; (2) i ij j P = R (\reward"), j=1 11 P12 = S (\sucker's payoff"), as pj(t) represents the proportion of strategy j, with which P21 = T (\temptation"), and the payoffs Pij must be weighted. The average payoff in the population of individuals is P22 = P (\payoff") (7) 2 2 2 with the assumed payoff relationships X X X E(t) = El(t)pl(t) = pl(t)Pljpj(t) : (3) l=1 l=1 j=1 T > R > P > S : (8) Dirk Helbing: Pattern Formation in Games with Success-Driven Motion 3 Additionally, one often requires exist, as it does not fall into the range between 0 and 1 that is required from probabilities: If B > 0, we have 2R > S + T: (9) 3 3 p1 = A=B > 1, while p1 = A=B < 0 for B < 0.

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