Devis Rossini

Devis Rossini

experience 2016-Today Co-Founder and Programmer 3Go Games http://www.3gogames.com/ 3Go Games ( ) is an italian indie studio located in Castel Goredo, Mantova. We are focused on projects with immediate but deep gameplay mechanics. We are also working on many B2B games, interactive experiences and VR solutions. Projects: • STAKE - PC/iOS/Android (2018) http://www.stakethegame.com/ • Range Master: Sniper Academy - iOS/Android (2017) https://play.google.com/store/apps/details?id=com.reludo. Devis Rossini shootingrangechallenge&hl=en_US Game Developer • CapRiders: Euro Soccer - PC/Xbox One (2016) http://www.capridersthegame.com/ i 30 June 1988 B Castel Goredo, Mantova 2016-Today Consultant - R&D Programmer Milestone Physics programming, cars and bikes realistic simulation, AI solutions, T +39 3484311437 network synchronization of racing games. m http://www.3gogames.com/ Projects: (2019) @ [email protected] • MXGP 5 - PS4/Xbox One/PC • MotoGP 19 - PS4/Xbox One/Nintendo Switch/PC (2019) • Supercross 2 - PS4/Xbox One/Nintendo Switch/PC (2019) About me • Ride 3 - PS4/Xbox One/PC (2018) I was born in Desenzano, Brescia, and • MXGP Pro - PS4/Xbox One/PC (2018) I live in Castel Goredo, Mantova. I • MotoGP 18 - PS4/Xbox One/Nintendo Switch/PC (2018) have always been very interested in (2018) computers and science and by • Supercross - PS4/Xbox One/Nintendo Switch/PC (2018) studying mathematics I had the • Gravel - PS4/Xbox One/PC possibility to combine these two • MXGP 3 - PS4/Xbox One/Nintendo Switch/PC (2017) fascinating worlds. I love working in • MotoGP 17 - PS4/Xbox One/PC (2017) team and making games gives me the (2016) opportunity to do so. Actually I’ve 7+ • Ducati 90th Anniversary - PS4/Xbox One/PC (2016) years of experience in Game Industry, • Ride 2 - PS4/Xbox One/PC and I’ve worked at many AAA title for • Valentino Rossi The Game - PS4/Xbox One/PC (2016) Milestone. I also discovered the indie Titles from 2017 have been developed using Unreal Engine 4. The specific development world with my own requirements of these racing simulators have made necessary to write a fully- company, 3Go Games. custom vehicle simulation, directly integrated in UE4. 2012-2016 Physics and Gameplay Programmer Milestone Physics programming, cars and bikes realistic simulation, AI solutions, Skills network synchronization of racing games. Programming Projects: (2016) Math • MXGP 2 - PS4/Xbox One/PC • Sébastien Loeb Rally Evo - PS4/Xbox One/PC (2016) Physics • MotoGP 15 - PS4/PS3/Xbox One/Xbox 360/PC (2015) • Ride - PS4/PS3/Xbox One/Xbox 360/PC (2015) Team work • MotoGP 14 - PS4/PS3/PS Vita/Xbox 360/PC (2014) • MXGP - PS3/PS Vita/Xbox 360/PC (2014) Unity • WRC 4 - PS3/PS Vita/Xbox 360/PC (2013) • MotoGP 13 - PS3/PS Vita/Xbox 360/PC (2013) Unreal Engine • WRC Powerslide - PS3/Xbox 360/PC (2013) • WRC 3 - PS3/PS Vita/Xbox 360/PC (2012) (*)[The skill scale is from 0 (Fundamen- tal Awareness) to 6 (Expert).] 2012-2013 C++/Unrealscript Programmer Milestone Car simulation, game logic, UI, network services. Projects: • WRC: Shakedown - iOS/Android, UnrealEngine 3 (2013) • WRC: The Game - iOS, UnrealEngine 3 (2012) education 2011-2012 Master in Computer Game Development University of Verona Courses: Fundamentals of HCI, Physics Programming, Fundamentals of Ar- tificial Intelligence, Fundamentals of Computer Graphics, Elements of Game Production, High Level Programming, Sound Programming, Advanced C++ Programming, Artificial Intelligence Programming, Fundamentals of Software Engineering, Game Engine Programming, Game Development Lab, Tools Pro- gramming, Gameplay Programming, Graphics Programming, Network Pro- gramming. 2007-2011 B.Sc in Mathematics and Computer Science University of Parma Thesis title: Algorithms for a compact space representation applied to the protein structure prediction problems. 2002-2007 High school (I.T.I. Blaise Pascal) Castiglione d/S, Mantova Specializing in mathematics and physics..

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