
XSTUDIO BROADCAST GRAPHICS AUTHORING SYSTEM User Manual Vertigo Suite v6.0 M852-0500-601 2019-03-21 Notices Copyright and Trademark Notice Copyright © 2019, Grass Valley Canada. All rights reserved. Belden, Belden Sending All The Right Signals, and the Belden logo are trademarks or registered trademarks of Belden Inc. or its affiliated companies in the United States and other jurisdictions. Grass Valley, Miranda, Vertigo Suite, Xstudio are trademarks or registered trademarks of Grass Valley Canada. Belden Inc., Grass Valley Canada, and other parties may also have trademark rights in other terms used herein. Terms and Conditions Please read the following terms and conditions carefully. By using Vertigo Suite documentation, you agree to the following terms and conditions. Grass Valley hereby grants permission and license to owners of Vertigo Suites to use their product manuals for their own internal business use. Manuals for Grass Valley products may not be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose unless specifically authorized in writing by Grass Valley. A Grass Valley manual may have been revised to reflect changes made to the product during its manufacturing life. Thus, different versions of a manual may exist for any given product. Care should be taken to ensure that one obtains the proper manual version for a specific product serial number. Information in this document is subject to change without notice and does not represent a commitment on the part of Grass Valley. Warranty information is available in the Support section of the Grass Valley Web site (www.grassvalley.com). Title Xstudio User Manual Software Version Vertigo Suite v6.0 Part Number M852-0500-601 Revision 2019-03-21, 12:52 2 Table of Contents 1 Introducing Xstudio . 1 Xstudio’s role in the Vertigo Suite workflow . 2 Types of Xstudio projects: Templates, Panels & Pages . 4 Procedural overview for creating Template+Scene and Panel+Scene projects . .5 Procedural overview for creating Pages . 7 2 Getting started with Xstudio . 9 Installation and licensing information . .10 Starting Xstudio and connecting to the Xmedia Server. .10 Configuring Xstudio’s settings . .11 Servers settings . .12 Logging settings . .13 Workspace settings. .14 Asset Defaults settings . .15 Device settings. .16 Browsers settings. .17 Connecting Xstudio to an output device . .18 Verifying Xstudio’s installation and setup. .21 3 Orientation to Xstudio’s desktop . 23 Starting Xstudio . .24 Design Mode vs. Production Mode . .26 Xstudio’s menu commands . .27 Xstudio’s desktop icons and toolbars. .33 Xstudio’s primitives. .36 Control side primitives. .36 Scene side primitives . .37 Asset Browser and Gallery Browser . .38 Properties Browser . .39 Action Editor and Animation Editor . .41 Project Windows - Control and scene sides . .42 Safe areas and resolution format . .43 Zooming in/out of the canvas. .44 Panning across the canvas . .45 Production mode environment . .46 4 Creating and opening Xstudio projects and assets . 47 Creating new projects and assets . .48 Setting the canvas’ properties . .48 3 Table of Contents Opening existing projects . .53 Searching for projects/assets on the Xmedia Server. .54 Search query syntax supported by the Search XMS . .55 Importing assets from another Vertigo system. .57 Ingesting files created using third-party applications . .59 Ingesting image or audio files. .59 Ingesting multiple image files or creating cel animations or clips upon ingest . .61 Ingesting video files . .66 5 Adding and preparing objects on the Xstudio canvas . 69 Adding assets to the canvas . .70 Adding primitives to the canvas. .71 Removing assets or primitives from the canvas . .73 Previewing a scene’s layout on a device during development . .74 Selecting, grouping, and/or layering objects on the canvas . .75 Selecting a single object on the canvas. .75 Selecting multiple objects on the canvas . .76 Grouping and ungrouping objects on the canvas. .77 Layering objects on the canvas . .78 Resizing objects using object zones . .79 Moving and aligning objects on the canvas . .80 Cutting, copying and pasting objects to/from the canvas . .83 Modifying the font properties of text objects . .84 Editing an image . .85 Undoing and redoing edits on the canvas . .86 6 Working with scene objects . 87 Text2D objects on the scene canvas. .88 Creating simple clocks and timers using Text2D scene elements . .92 Using embedded text tags within Text2D scene objects . .94 Clip objects on the scene canvas . .96 Image objects on the scene canvas. .98 Cel Animation objects on the scene canvas. 100 Video In objects on the scene canvas. 102 Crawl and Roll objects on the scene canvas. 104 Creating a basic crawl . 105 Making basic changes to a crawl.
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