II. Character Creation

II. Character Creation

II. Character Creation This next section will deal with creating a character for the Dárdünah RPG. There are many decisions that need to be made about your character, so you should spend some time thinking about the kind of character you want. Imagine you were going to create a major character for a fantasy trilogy, or for a TV series, and you needed to sell this character to a publisher or to a producer. What sorts of things would you write about the character? How would you present him or her? A detailed character description, which should include such things as appearance, history, skills, personality, etc., will go a long way towards helping you to create your character using these rules. After all, the true essence of the character will not be in the game descriptors but in how you choose to portray them. 26 I. Introduction Dárdünah, see the Magic and Martial Arts book, Getting Started referred to later when filling in the Martial Styles My penisCharacter is huge Creationand my mind for almost is full ofany crap. game I wassystem section of the Character Sheet. hopingcan that be my a bbbdgdsghdfgggdcomplex process, dsh and dhfsfhsfd Dárdünah hf sfdh is no Once you have had a chance to look at the Chapter II: Char dshf dshfexception, shf fdh shfhowever sfdh sdfh we sh have hd hf created hfd sdh ahfd step-by-step dh hfd sheet, you should read the Initial Preparations, then hf fdhmethod shf dh fh that fh hf is hfsimple fh hf hfto fdhfollow hfd andfdh fdhenjoyably hf fd fdh rich. follow the Step-by-Step process for filling it all in. fdh fdEverything fdh fds fdh youfdh willfdh hfdneed hfd to hfd complete dsh d hdsh your dh character djhs By following each of the Steps below, and carefully h dsh dwill shfd be found within each of these detailed Steps, reading the information supplied in each of the agwith asg dathe g exceptionad asd as sg of a sdany g sgreference sg as sa tosg sdgexpanded asd steps, you will be able to easily create your character sda g adsrules gsd contained ag sg adg asdgin either with a greatthe Magicdeal of attabfjjjsdand Martial while simultaneously learning about many more of jjdjjdjjjdArts uasdsdf book, sdf or dthe df dfdWorld df d Guide.fdf df jkdiidkkdkkd The order in the rules, as well as attaining a greater knowledge of kdodkkdjglkdwhich these df;.sdgf Steps pss;kfkk,fkfare presented fklsksflldsk;gfk;sd has been carefully the flavor of the world of Dárdünah as a whole. psdgpsp;dsg;sdkdg;kdsgdetermined to help sldlsdglosd place primary asg adsg emphasis asdg sdag on the adsg asdgfiction asd ofadsg the dasg world asdg and ads theasdg campaign asdg ds of the GM. For instance, after being given the points you need Initial Preparations: to purchase your character, one of the first things you will do is hear all about the specific setting of Power Level & Points the campaign you’ll be playing in, and thus will be Before starting the Step-by-Step process, able to consider what role you will play (profession, the Gamemaster will need to determine the Power ac animal type, etc.) in the story of which you are Level of the campaign they wish to run, and assign about to be a part. the two different sets of points that you (and all other ter Cr Each Step (as well as the Initial Preparations players) will use to create your character. Those section preceding them) is formatted in such a way numbers of points you can spend will depend upon that, after the initial explanatory paragraph (if any) which Power Level has been chosen for the start pertaining the nature of the Step as a whole, the of the game. There are 4 different Power Levels ea specific, alphabetically-ordered Directives for that that a GM may choose for their campaign. This particular Step are written in bold, in the order game system has several levels on which you may t they must be performed, along with references to interact with the environment, each emphasizing a ion the page numbers of any Tables, Charts, or other certain type of adventure. Each of these levels also details you may need to use. After each bold represents a slightly different style of play. If you Directive, there may be paragraphs describing the want more of a powerful or influential character- Directive in greater detail if clarification is needed, oriented campaign, then a higher Power Level or to cite examples that might make understanding would work best for you. If, on the other hand, the Directive easier. After the Directives and you want to de-emphasize characters of great initial their description will come any Tables, Charts, ability and renown, you might try one of the lower or Lists (followed by their description) that will levels. be referenced by the player while completing that particular Step. A. Begin by referencing the Before we begin, however, you will need Point System Chart (page 28). If to photocopy the Character Sheet found in the not already chosen, the GM must Appendices of this booklet or ask your GM if assign the starting Power Level of there is already one they have prepared for you to their game campaign now. use. This sheet will give you all the categories that Please read the detailed descriptions of each you must fill out in the process of creating your of the Power Levels noted after the Point System character. There are many steps in this process, and Chart to familiarize yourself with what the each one will be explained in detail in this section. differences are and how the game might be affected The Character Sheet is quite comprehensive, by this choice. This choice will affect how much and has areas that must be filled in which are devoted power the characters can have at their disposal at to basic descriptions, the character’s background, the beginning of the game. the major characteristics, their skills and abilities, their possible feats of magic and combat, and other B. For reference as you build your various statistics useful during the game. On the Character, make note on a scrap back of the sheet there are listed several tables piece of paper the Character Points that may also help during game-play, including you may spend, as well as the Max. certain bonuses, weapon damage ratings, and a Characteristic ranking you may basic combat maneuver table citing the locations have. commonly attacked when using the generic martial These Character points will be used later in arts of the world. For more specific and colorful Step#3 (where you choose what type of animal you martial maneuvers based on various styles used on will play), and Step#4 (where you may allot even 27 Chapter II: Character Creation more points to your Characteristics, such as Strength eventually spend. and Agility, within the these limits allowed by chosen These Ability Points will eventually be used starting Power Level. Do not proceed to these later steps yet, even in Step#2 and #3, when you purchase your Profession though you may be tempted to do so, please complete and your Animal Template, and then later in Steps#5 the Initial Preparations, as well as Steps#1 and #2, in through #12, where you choose and purchase the rest that order, before moving forward. of your various abilities and attributes (such as Skills, A few animal types, however, will exceed the Talents, Advantages, etc.) Again, please continue with Maximum Rankings listed on the Point System Chart this Step-by-Step process in order, and don’t give in to the in certain Characteristics, despite their initial Power temptation to skip ahead, as this may cause calculation Level, due to their inherent animal traits. An elephant, errors when figuring out your various statistics. for example, may have a Strength and Size Ranking in the Average or Heroic range even though he was beginning as a Low Power Level character (but his other The Point System Chart The Point System Chart helps to define the Attributes and Skills would fall in the 2 to 4 Ranking limitations placed upon character creation according to range). Likewise, a mongoose character might have an what Power Level of campaign the Gamemaster wishes to Agility Ranking of 5 or 6, despite his being a Low Power run. This chart assumes that higher Power Level games Level character. Attributes and directives of the Animal will require starting characters to have more points to Templates that exceed the Max Characteristic Ranking spend on all of their statistics and abilities, whereas lower are the only exceptions to this general rule. Power Level characters will have fewer. The Gamemaster C. For reference as you build your should consider paying close attention as players begin to Character, make note on a scrap piece assign their various statistics to insure that they generally of paper the Ability Points you may confine themselves to the allowed limits. BOOK ONE Point System Chart * MAX. POWER LEVEL CHARACTER CHARACTERISTIC ABILITY POINTS POINTS RANKING Low 18 4 40 Average 36 6 60 Heroic 54 8 100 Legendary 72 10 160 *As an explanation of the above table, we will attempt to better describe the individual listings one by one. Power Level is the category containing words some way such that there are no adults around on whom that describe the actual type of campaign being run. The they can depend, or perhaps the players become aware of Game Master should carefully consider the kind of game some secret or dreadful information within their house he wants to create, as well as consult the players as to which the adults just won’t take seriously, thus forcing their desires concerning the nature of the characters they the players to take action themselves despite their wish to play.

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