Multimedia Authoring and Tools

Multimedia Authoring and Tools

Multimedia Authoring And Tools 11.03.10 MM-even-2010-dww Overview of Multimedia Software Tools Music Sequencing and Notation Digital Audio Graphics and Image Editing Video Editing Animation Multimedia Authoring 11.03.10 MM-even-2010-dww Why tools? One needs real vehicles for showing understanding principles of and creating multimedia. And straight principles of and creating multimedia programming is not always the best way of showing your knowledge and creativity. 11.03.10 MM-even-2010-dww Music Sequencing and Notation Creating audio Cubase Mac Soundedit Pro Audio Virtual MIDI, KGuitar, Jokosher, Linux MM Studio (LMMS) , BEAST, MuseScore, Kwave Sound Editor, etc 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Digital Audio Digital Audio tools deal with accessing and editing the actual sampled sounds that make up audio Cool Edit Sound Forge Pro Tools Audacity, EasyTag, Ardour, Wired, Mixxx, Drum Machine, etc 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Graphics and Image Editing Creating and editing (included manipulating) Image or graphics Adobe family (Illustrator, Photoshop) Mac family (Freehand, Firework) Office Draw, Xara LX, Inkscape, GIMP, etc 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Video Editing Editing and manipulating video Adobe family (Premier, After Effect) Mac Apple, Final Cut Pro Avidemix, Kino, Pitivi, LIVES, Cinelerra, KDEvline, Stopmotion, Open Movie Editor, etc 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Animation Creating animation MM API's (Java 3D, OpenGL, DirectX Rendering Tool 3D Studio Max, Maya, Softimage GIF Animation Package Blender, Wink, Synfig, Flash 4 Linux, K3D, K- toon, Pencil, Misfit, Luciole, etc 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww MM Authoring MM Authoring is creation of multimedia productions, sometimes called "movies" or "presentations". Mostly refers to interaction applications Multimedia Authoring Metaphors Multimedia Production Multimedia Presentation Automatic Authoring 11.03.10 MM-even-2010-dww Multimedia Authoring Metaphors Scripting Language Metaphor: use a special language to enable interactivity (buttons, mouse, etc.), and to allow conditionals, jumps, loops, functions/macros etc Slide Show Metaphor: A linear presentation by default, although tools exist to perform jumps in slide shows Hierarchical Metaphor: User‐ controllable elements are organized into a tree structure — often used in menu‐ driven applications. 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Iconic/Flow‐ control Metaphor: Graphical icons are available in a toolbox, and authoring proceeds by creating a flow chart with icons attached Frames Metaphor: Like Iconic/Flow‐ control Metaphor; however links between icons are more conceptual, rather than representing the actual flow of the program Card/Scripting Metaphor: Uses a simple index‐ card structure — easy route to producing applications that use hypertext or hypermedia 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Cast/Score/Scripting Metaphor Time is shown horizontally; like a spreadsheet: rows, or tracks, represent instantiations of characters in a multimedia production. Multimedia elements are drawn from a cast of characters, and scripts are basically event‐ procedures or procedures that are triggered by timer events. Director, by Macromedia, is the chief example of this metaphor. Director uses the Lingo scripting language, an object‐‐ oriented event driven language. 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Multimedia Production Involve a host of people with specialized skills Art director, graphic Designer, animator, programmer, etc Briefly Storyboarding Flowcharting Prototyping Testing 11.03.10 MM-even-2010-dww Storyboarding Depict the idea content of multimedia concept in a series of sketches Keyframes in video Navigation Structure Hierarchical and organizational 11.03.10 MM-even-2010-dww Flowcharting Development the detail Frame by frame Screen action and user interaction (mouse reaction or character reaction) 11.03.10 MM-even-2010-dww Prototyping and Testing Implementation by using one or more tools as well the programming Of course testing also extremely inmportant 11.03.10 MM-even-2010-dww Multimedia Presentation Graphics Styles: Human visual dynamics impact how presentations must be constructed. Color principles and guidelines: Some color schemes and art styles are best combined with a certain theme or style. A general hint is to not use too many colors, as this can be distracting Fonts: For effective visual communication in a presentation, it is best to use large fonts (i.e., 18 to 36 points), and no more than 6 to 8 lines per screen 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww A color contrast program: If the text color is some triple (R,G,B), a legible color for the background is that color subtracted from the maximum (here assuming max=1): (R, G, B) (1 − R, 1 − G, 1 − B) Some color combinations are more pleasing than others; e.g., a pink background and forest green foreground, or a green background and mauve foreground 11.03.10 MM-even-2010-dww Color wheel 11.03.10 MM-even-2010-dww Sprite Animation The basic idea: Suppose we have an animation figure, then create a 1‐ bit mask M, black on white, and accompanying sprite S 11.03.10 MM-even-2010-dww Overlay the sprite on a colored background B by first ANDing B and M and then ORing the result with S 11.03.10 MM-even-2010-dww Video Transition Video transitions: to signal "scene changes" Many different types of transitions: Cut: an abrupt change of image contents formed by abutting two video frames consecutively. This is the simplest and most frequently used video transition. 11.03.10 MM-even-2010-dww Wipe: a replacement of the pixels in a region of the viewport with those from another of the viewport with those from another video. Wipes can be left‐‐‐‐ to right, right to left, vertical, horizontal, like an iris opening, swept out like the hands of a clock, etc 11.03.10 MM-even-2010-dww Dissolve: replaces every pixel with a mixture over time of the two videos, gradually replacing the first by the second. Type1(coss): every pixel is affected gradually 11.03.10 MM-even-2010-dww Type 2 (dither): Determined by α(t), increasingly more and more pixels in video A will abruptly (instead of gradually as in Type I) change to video B 11.03.10 MM-even-2010-dww Fade‐‐ in and fade out are special types of Type I dissolve: video A or B is black (or white). Wipes are special forms of Type II dissolve in which changing pixels follow a particular geometric pattern Build‐‐‐ your own transition: Suppose to build a special type of wipe which slides one video out while another video slides in to replace it: a slide (or push) 11.03.10 MM-even-2010-dww Unlike a wipe, each video frame not be held in place, but instead move progressively farther into (out of) the viewport Suppose to slide VideoL in from the left, and push out Video 11.03.10 MM-even-2010-dww Some Technical Design Issues Computer Platform: Much software is ostensibly "portable" but cross platform software relies on run‐ time modules which may not work well across systems Video format and resolution: The most popular video formats NTSC, PAL, and SECAM are not compatible, so a conversion is required before a video can be played on a player supporting a different format. 11.03.10 MM-even-2010-dww Memory and Disk Space Requirement: At least 128 MB of RAM and 20 GB of hard‐ disk space should be available for acceptable performance and storage or multimedia programs. Delivery Methods: CD‐ ROMs: may be not enough storage to hold a multimedia presentation. As well access time for CD‐ ROM drives is longer than for hard disk drives. Electronic delivery is an option, but depends on network bandwidth at the user side (and at server). A streaming option may be available, depending on the presentation. 11.03.10 MM-even-2010-dww Automatic Authoring Hypermedia documents: Generally, three steps Capture of media: From text or using an audio digitizer or video frame‐ grabber; is highly developed and well automated Authoring: How best to structure the data in order to support multiple views of the available data, rather than a single, static view Publication: i.e. Presentation, is the objective of the multimedia tools we have been considering 11.03.10 MM-even-2010-dww Externalization versus linearization: Hyperlinks allow us the freedom to partially mimic the author's thought process (i.e., externalization) Simple ex, Microsoft Word, creates a hypertext version of a document by following the layout already set up in chapters, headings, and so on. But problems arise when we actually need to automatically extract semantic content and find links and anchors 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Once a dataset becomes large we should employ database methods. The issues become focused on scalability (to a large dataset), maintainability of material and reusability The structure of hyperlinks for text information is simple: "nodes" represent semantic information and these are anchors for links to other pages 11.03.10 MM-even-2010-dww 11.03.10 MM-even-2010-dww Hyperimages 11.03.10 MM-even-2010-dww Can manually delineate syntactic image elements by masking image areas, dentifed and automatically linked to other parts of a document 11.03.10 MM-even-2010-dww VRML Virtual Reality Modelling Language Conceived in the first international conference of the World Wide Web as a platform‐ independent language that would be viewed on the Internet Objective of VRML: capability to put colored objects into a 3D environment.

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