
S T Introduction to Video Game Design U D Virtual Reality E three-dimensional images or interactions in which the gamer accepts as a real N environment T V Cloud O network of software and services used to run various applications through the C Internet A B Central Processing Unit (CPU) U L carries out instruction given to the gaming system A R Arithmetic Logical Unit (ALU) Y electronic circuit which accepts and processes arithmetic and logic operations H Control Unit (CU) A N manages the various systems of the gaming system D O Input Device U controls the video games through various instruments T Primary Memory can be erased and re-programmed multiple times Secondary Memory used to store data permanently on the device Operating Systems initial program allowing software to communicate with hardware Software various types of programs used to create and interact with applications File Formats way in which information and organization of data is stored in a computer Backward Compatibility ability to run the same hardware or software as an older model of a device Forward Compatibility devices which plans for future versions Concept general idea Accompanies: Introduction to Video Game Design 1 S T Introduction to Video Game Design U D Game Design Document (GDD) E information which describes every aspect of game design from start to finish N T Story or Plot V makes up the arrangement of the game in order to make it understandable to O the player C A Characters B fictional figure representation U L A Environment R creation of background and scenery Y User Interface and Controls H means of interaction A N D Dialog O conversation between two people or characters U T Marketing advertisement, promotion or selling of a product Distribution process of sharing and delivering video games Accompanies: Introduction to Video Game Design 2 .
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