Quantum Isomorphism Is Equivalent to Equality of Homomorphism Counts from Planar Graphs

Quantum Isomorphism Is Equivalent to Equality of Homomorphism Counts from Planar Graphs

Quantum isomorphism is equivalent to equality of homomorphism counts from planar graphs Laura Manˇcinska1 David E. Roberson2 1QMATH, University of Copenhagen 2Technical University of Denmark QIP 2021 February 4, 2021 2 / 23 Problem: Entanglement-assisted strategies for arbitrary • nonlocal games are hard to analyze Line of attack: Focus on a well-behaved class of games • Nonlocal games provide a general framework for studying • entanglement Line of attack: Focus on a well-behaved class of games • Nonlocal games provide a general framework for studying • entanglement Problem: Entanglement-assisted strategies for arbitrary • nonlocal games are hard to analyze Nonlocal games provide a general framework for studying • entanglement Problem: Entanglement-assisted strategies for arbitrary • nonlocal games are hard to analyze Line of attack: Focus on a well-behaved class of games • This talk PART I Quantum isomorphism and different ways to think about it: Nonlocal games • Matrix formulations • Homomorphism counts • PART II Elements of the proof: Intertwiners of quantum groups • Bi-labeled graphs • Homomorphism matrices • 4 / 23 A map f : V(G) V(H) is an isomorphism from G to H if ! f is a bijection and • g ∼ g if and only if f(g) ∼ f(g ). • 0 0 If such a map exists, we say that G and H are isomorphic and write G =∼ H. Matrix formulation: PAGPy = AH for some permutation matrix P Graph isomorphism ∼= 5 / 23 If such a map exists, we say that G and H are isomorphic and write G =∼ H. Matrix formulation: PAGPy = AH for some permutation matrix P Graph isomorphism ∼= A map f : V(G) V(H) is an isomorphism from G to H if ! f is a bijection and • g ∼ g if and only if f(g) ∼ f(g ). • 0 0 5 / 23 Matrix formulation: PAGPy = AH for some permutation matrix P Graph isomorphism ∼= A map f : V(G) V(H) is an isomorphism from G to H if ! f is a bijection and • g ∼ g if and only if f(g) ∼ f(g ). • 0 0 If such a map exists, we say that G and H are isomorphic and write G =∼ H. 5 / 23 Graph isomorphism ∼= A map f : V(G) V(H) is an isomorphism from G to H if ! f is a bijection and • g ∼ g if and only if f(g) ∼ f(g ). • 0 0 If such a map exists, we say that G and H are isomorphic and write G =∼ H. Matrix formulation: PAGPy = AH for some permutation matrix P 5 / 23 To win players must reply h, h • 0 such that rel(h, h0) = rel(g, g0) No communication during game • Fact. G =∼ H Classical players can win the game with certainty , Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. Intuition: Alice and Bob want to convince a referee that G =∼ H. R A B 1We work in the commuting rather than the tensor-product model. (G, H)-Isomorphism Game 6 / 23 To win players must reply h, h • 0 such that rel(h, h0) = rel(g, g0) No communication during game • Fact. G =∼ H Classical players can win the game with certainty , Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. R A B 1We work in the commuting rather than the tensor-product model. (G, H)-Isomorphism Game Intuition: Alice and Bob want to convince a referee that G =∼ H. 6 / 23 To win players must reply h, h • 0 such that rel(h, h0) = rel(g, g0) No communication during game • Fact. G =∼ H Classical players can win the game with certainty , Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. 1We work in the commuting rather than the tensor-product model. (G, H)-Isomorphism Game Intuition: Alice and Bob want to convince a referee that G =∼ H. R g g0 A B 6 / 23 To win players must reply h, h • 0 such that rel(h, h0) = rel(g, g0) No communication during game • Fact. G =∼ H Classical players can win the game with certainty , Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. 1We work in the commuting rather than the tensor-product model. (G, H)-Isomorphism Game Intuition: Alice and Bob want to convince a referee that G =∼ H. R g g0 A B h h0 6 / 23 No communication during game • Fact. G =∼ H Classical players can win the game with certainty , Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. 1We work in the commuting rather than the tensor-product model. (G, H)-Isomorphism Game Intuition: Alice and Bob want to convince a referee that G =∼ H. R To win players must reply h, h0 g g0 • such that rel(h, h0) = rel(g, g0) A B h h0 6 / 23 Fact. G =∼ H Classical players can win the game with certainty , Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. 1We work in the commuting rather than the tensor-product model. (G, H)-Isomorphism Game Intuition: Alice and Bob want to convince a referee that G =∼ H. R To win players must reply h, h0 g g0 • such that rel(h, h0) = rel(g, g0) No communication during game • A B h h0 6 / 23 Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. 1We work in the commuting rather than the tensor-product model. (G, H)-Isomorphism Game Intuition: Alice and Bob want to convince a referee that G =∼ H. R To win players must reply h, h0 g g0 • such that rel(h, h0) = rel(g, g0) No communication during game • A B h h0 Fact. G =∼ H Classical players can win the game with certainty , 6 / 23 1We work in the commuting rather than the tensor-product model. (G, H)-Isomorphism Game Intuition: Alice and Bob want to convince a referee that G =∼ H. R To win players must reply h, h0 g g0 • such that rel(h, h0) = rel(g, g0) No communication during game • A B h h0 Fact. G =∼ H Classical players can win the game with certainty , Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. 6 / 23 (G, H)-Isomorphism Game Intuition: Alice and Bob want to convince a referee that G =∼ H. R To win players must reply h, h0 g g0 • such that rel(h, h0) = rel(g, g0) No communication during game • A B h h0 Fact. G =∼ H Classical players can win the game with certainty , Def. (Quantum isomorphism) ∼ 1 We say that G =qc H if quantum players can win the game with certainty. 1We work in the commuting rather than the tensor-product model. 6 / 23 Eg = fEgh B(H): h V(H)g where 2 2 Egh 0, Egh = I. h P is a unit vector in a Hilbert space H Upon receiving g, Alice performs a local • measurement Eg to get h V(H) 2 Bob measures with F 0 • g E and F 0 0 commute • gh g h Alice and Bob share a quantum state • The probability that players respond with h, h0 on questions g, g0 is p(h, h0jg, g0) = , EghFg h h 0 0 i Quantum commuting strategies ∼ G =qc H := Quantum players can win the (G, H)-isomorphism game R g g0 A h h0 B ψ 7 / 23 is a unit vector in a Hilbert space H Eg = fEgh B(H): h V(H)g where 2 2 Egh 0, Egh = I. h P E and F 0 0 commute • gh g h The probability that players respond with h, h0 on questions g, g0 is p(h, h0jg, g0) = , EghFg h h 0 0 i Quantum commuting strategies ∼ G =qc H := Quantum players can win the (G, H)-isomorphism game Alice and Bob share a quantum state R • g g0 Upon receiving g, Alice performs a local • measurement Eg to get h V(H) 2 A h h0 B ψ Bob measures with F 0 • g 7 / 23 Eg = fEgh B(H): h V(H)g where 2 2 Egh 0, Egh = I. h P E and F 0 0 commute • gh g h The probability that players respond with h, h0 on questions g, g0 is p(h, h0jg, g0) = , EghFg h h 0 0 i Quantum commuting strategies ∼ G =qc H := Quantum players can win the (G, H)-isomorphism game Alice and Bob share a quantum state • R is a unit vector in a Hilbert space H g g0 Upon receiving g, Alice performs a local • measurement Eg to get h V(H) 2 A h h0 B ψ Bob measures with F 0 • g 7 / 23 E and F 0 0 commute • gh g h The probability that players respond with h, h0 on questions g, g0 is p(h, h0jg, g0) = , EghFg h h 0 0 i Quantum commuting strategies ∼ G =qc H := Quantum players can win the (G, H)-isomorphism game Alice and Bob share a quantum state • R is a unit vector in a Hilbert space H g g0 Upon receiving g, Alice performs a local • measurement Eg to get h V(H) 2 A B Eg = fEgh B(H): h V(H)g where h h0 2 2 Egh 0, h Egh = I.

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