GURPS Japan.Qxd

GURPS Japan.Qxd

contents Introduction . 4 Holy Creatures . 19 Controls on DaimyΩ . 41 About the Authors . 4 Mikoshi Procession . 20 Samurai . 41 About GURPS . 4 Buddhism . 21 Banzuin no ChΩbei . 41 Page References . 4 Baku . 21 Mito Komon . 41 Becoming a BussΩ . 21 RΩnin . 42 Buddhist Sects . 22 . 5 The Otokodate and Gamblers . 42 1. Feudal Japan Christianity . 23 The 47 RΩnin of Lord Asano . 42 Geography . 5 Tennin . 23 The Farmers . 43 The Japanese Islands . 5 Time . 24 ·oka the Magistrate . 43 Society . 6 Hours of the Day . 24 Western Influences . 43 Clan and ShΩgun . 6 Calendar . 24 The Merchants . 44 The Japanese Landscape . 6 Weather . 24 Controls on Commoners . 44 Geographic Divisions . 6 Holidays . 24 Controls on Travelers . 44 Tech Level . 6 Imperial Holidays . 25 Fighting Arts and Sports . 44 Map of Japan . 7 Farmers’ Schedule . 25 The Sumptuary Laws . 44 Major Political Factions . 8 Weather Calendar . 25 Pawnbrokers . 44 The Imperial Court . 8 The Forged Travel Pass . 44 Buddhist Temples . 8 2. The Warring The Schools . 45 Clan and Families . 8 . 26 Dutch Traders . 45 Chinese Influence . 8 Provinces Era The Ashikaga Wars of Succession Kabuki and Bunraku . 45 The Clans . 9 Hiraga Gennai . 45 The Merchants . 9 (1467-1568) . 27 Background: The Go-Daigo Revolt The Opening of Japan (1854-1868) . 46 Social Classes . 9 Japan and the West . 46 The Taira and Minamoto Rivalry . 9 and the Early Ashikaga Era . 27 The Culture . 29 Adventuring When West Social Ideals . 10 Meets Japan . .46 Filial Piety . 10 Social Mobility . 29 Personal Loyalty . 29 Siebold and his Students . 46 Feudal Loyalty . 10 The ·saka Riot of 1837 . 46 The Kamakura Era (1192-1333) . 10 The Temples . 29 Life Stages and Events . 11 Who’s in Charge Here? . 29 Marriage . 11 The Emperors . 29 4. Timeline of Japanese Proverbs . 11 The Merchants . 30 Japanese History . 47 Divorce . 12 Saito Toshimasa . 30 Gempuku . 12 Rennyo, Priest of Inkyo . 12 Amida Buddha . 30 Japanese Manners . 12 Craft Guilds and Trade Secrets . 30 The Warring DaimyΩ . 31 Criminal Justice . 13 5. Characters . 52 Arrest and Punishment . 13 First Contact with Westerners . 31 Character Creation . 52 Capital Punishment . 13 The Unification (1568-1600) . 32 Character Templates . 53 Friendship . 13 The Great Unifiers . 32 Skills . 53 Love . 13 Westerners’ Reaction to Japanese .32 Customization . 53 Geisha and Courtesans . 13 The Japanese and Character Templates vs. Lesser Sentences . 14 the Missionaries . 34 Racial Templates . 53 Civil Justice . 14 Hosokawa Gracia . 35 Medieval Japanese Traveling . 14 Parallel European History . 36 Height/Weight Table . 53 Illness . 14 Names . 53 Killing . 15 3. The Late Template Descriptions . 54 Apprentices . 15 . 37 Tokugawa Era Name Changes . 54 Diseases . 16 The ShΩguns of the Honorifics . 54 Spirits of the Dead . 16 Late Tokugawa Era . 38 Japanese Name Elements . 55 The Prison . 16 Background: The Early Sample Geinin: Religion . 17 Tokugawa ShΩguns . 38 Korezo (100 points) . .57 Setting the Campaign’s The Culture . 39 Sample BussΩ: Religious Level . 17 Social Controls . 39 Shioji (100 points) . .58 Mitigating Circumstances . 17 Who’s in Charge Here? Sample Sanzoku: ShintΩ . 18 (Part Two) . 39 TarΩ the Tiger (100 points) . 59 Legendary Japan’s The Imperial Court . 40 Sample Geisha: Religious Level . .18 The ShΩgun . 40 Wakaba (100 points) . .60 Kami Messengers . 18 The DaimyΩ . 40 Sample MahΩtsukai: Ancestral Kami . 19 The Tokugawa Shogunate Tamahiko (100 points) . 61 Living Kami . 19 and the West . 40 Racial Templates . 62 2 Contents Sample Ninja: Weapons . 87 The Place of Mystery . 108 O-Aki (100 points) . 62 Readying Carried Weapons . 87 The Arrival of Sample RΩnin: Siege Weapons . 88 Western Travelers . 109 Hasegawa Eiji (100 points) . 63 Path Obstacles . 89 Mapping the Campaign . 110 Sample Yamabushi: Yasukuni . 64 Japanese Armor . 89 The Friendly Native Sample Kitsune HengeyΩkai: Knives . 89 and The Old Japan Hand . 110 Sarusaru . 65 Spears and Staffs . 89 The Castle . 111 Advantages . 66 Poisons . 90 The City . 111 Disadvantages . 67 Equipment . 90 Campaign Crossovers . 111 Skills . 68 Clothing . 90 The Village . 112 Cultural Familiarity: Peasant Weapons . 90 Advantages and Skills . 69 Missile Weapons . 90 10. Japanese Bestiary . 114 Extraordinary Diligence to Extra-Powerful Bows . 90 Natural Creatures . 115 Maintain High Skill . 69 Food . 91 Hebi (Snake) . 115 Economics, Jobs, and Wealth . 72 Miscellaneous . 91 Higuma (Bear) . 115 Money . 72 Special Arrows . 91 Hotaru (Firefly) . 115 Jobs . 73 Costs of New Items Kame (Tortoise or Turtle) . 115 Finding Work . 73 From the West . .92 KΩrogi (Cricket) . 115 Job Table . 74 Evolution of the Oshidori (Mandarin Duck) . 115 Japanese Castle . 92 Shika (Deer) . 115 6. Bujutsu: Japanese Lodging and Other Amenities . 93 Usagi (Rabbit) . ..

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