A Kingdom Building Game PLAYABLE WITH THE DECK OF FATE (OR FATE DICE), NOTECARDS, FANTASY MEDIEVAL FIGURINES, AND IMAGINATION. Sample file By Phil Lewis Credits CONCEPT AND DESIGN: Phil Lewis EDITING: Amanda Valentine GRAPHIC DESIGN, ICONS & LAYOUT: Nathan D. Paoletta COVER ART: Doug Kovacs INTERIOR ART: Doug Kovacs, Eric Quigley, Alyssa Maynard, Jonny Gray BETA EDITION CAMPAIGN PLAYTESTERS: “Aben’s Hollow” - Jennifer Lewis, Pat DeMoss, Rebecca DeMoss, Shawn Maden, Jeremy Nighbert, Nick Hopkins, Anna Ziegler, Terri Koontz, “Nethraheim” - Geoff McCool, Aaron Roudabush, Ben Rogers, Merissa Rushlow, Shawn Maden, Jennifer Lewis BETA EDITION MINI-GAME PLAYTESTERS: “Origins 2014: Merchant Princes” – Nathan Paoletta, Jeremy Friesen, Paul Arezina, “Origins 2014: Dragon Clans” - Steven desJardins, Gary Gentry, Bay Chang, “Step Dice Playtest” - Mark Diaz-Truman, Derrick Kapchinsky, Justin Rogers, “NewMexiCon 2014: Imperial Sabotage” - Aaron Feild, Jonathan Perrine, Katherine Fackrell, Jason Corley, Aaron Roudabush, “Origins 2015: Lady Vilisandra’s Manor” - Mick Bradley, Lowell Francis, Rich Rogers, Julia Nienaber, Jan van Zon, “Origins 2015: Hella Cool” - Gary Mengle, Daniel Scribner, Melissa Spangenberg, Enidia Santiago-Acre, Nick Brown BETA EDITION FEEDBACK AND GUIDANCE: Jennifer Lewis, Adam Minnie, Jeremy Nighbert, Rob Donoghue, Ron Edwards, Mark Diaz-Truman, Pat DeMoss, Nick Hopkins, Shawn Maden, Auden Reiter, Andy Cowell, Sean Mattox DRAFT EDITION CAMPAIGN PLAYTESTERS: Terri Koontz, Jennifer Lewis, Pat DeMoss, Rebecca DeMoss, Shawn Maden, Jeremy Nighbert DRAFT EDITION MINI-GAME PLAYTESTERS: Ara Winter, Odessa Winter, Wendy Lopez, Lawrence Lopez, “Origins 2013: Blood for the Sun God!” – William Kniffin, Patrick Schifano, Scott Cameron, “Origins 2013: Property is Theft!” - Aidan Friesen, Luke Shannon, Avram R. Shannon, Samuel Shannon, Matthew A. Reed, “AI Meetup” – Nina Bice, Auden Reiter, Mike Vivian, Chris Halama, Nick Hopkins Wrath of the Autarch http://www.ziapeltagames.com/wrath-of-the-autarch CopyrightSample © 2016 Ziapelta file Games, LLC All rights reserved. Select mechanics and minigames are available for use via a CC-BY license. See http://www.ziapeltagames.com/wrath-of-the-autarch for more details. This work uses material from Infiltration: Cracking the House, published by Magpie Games in The Fate Codex Volume 1, Issue 2 and written by Phil Lewis, and is licensed under the Creative Commons Attribution 4.0 International license (http://creativecom- mons.org/licenses/by/4.0/). This work uses Thief on the Walls, by John W. Sheldon, released under the Creative Commons Attribution 4.0 license (http:// creativecommons.org/licenses/by/4.0/) and created as part of the (un)Common Adventure Gallery patreon. This work uses Medieval Azerbaijani Shield (Khanate of Karabakh), by Urek Meniashvili, licensed under Creative Commons Attribution-Share Alike 3.0 Unported (https://creativecommons.org/licenses/by-sa/3.0/). Art on pages 21, 27, 71 and 184 is in the public domain or derivative work created from work in the public domain. All other art is © 2016 by their respective creators (Alyssa Maynard, Doug Kovacs, Eric Quigley, John Sheldon, and Jonny Gray). This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attri- bution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). Fate™ is a trademark of Evil Hat Productions, LLC. The award for “displaying the most patience while listening to never-ending thoughts about kingdom building games” goes to Jennifer. Couldn’t have done it without you! Contents This Is a Weird Game 8 Missions 40 What Is This? 8 Structure 40 Thanks! 10 Choosing a Mission 41 Battle Plans 12 Challenge Phase 46 Wrath of the Autarch 12 Goal 46 The Land of Six Winters 14 Creating Challenge Scenes 47 Missions 15 Resolve Challenge 49 How to Proceed 16 Creating Advantage Scenes 50 Create Advantage 50 Core Rules 17 Remove Campaign Aspect 50 Using the Deck of Fate 17 Skill Advances 51 Aspects 19 Ending the Challenge Phase 51 Creating Aspects 19 Challenge Phase Example 51 Leveraging Aspects 21 Core Actions 22 Characters 58 Heroes 58 Getting Started 26 Leaders 60 The Campaign Arc 26 SampleLieutenants file 61 Difficulty 28 Minions 61 Stronghold Creation 28 Assets 62 Hero Creation 29 Finishing Touches 31 Skills and Stunts 63 Skills 63 Seasons 33 Stunts 63 Spotlight Player 33 Athletics 64 Faction Growth 33 Channeling 64 Ignored Threats and Schemes 34 Command 65 Stronghold Upkeep 34 Disguise 65 Mission 36 Engineering 66 New Threats and Schemes 38 Fighting 66 Next Mission 38 Lore 67 Marksmanship 67 Conflicts 86 Physique 67 Zones 86 Rapport 68 Autarch Fate Points 87 Society 68 Actions 87 Stealth 68 Survival 69 Diplomacy 89 Tactics 69 Challenges 90 Thievery 70 Opposition 90 Will 70 Setup 90 Wits 70 The Exchange 91 Opposition Stunts 71 Actions 91 Resolution 93 Magic 72 Mana 72 Infiltration 94 Wielding Magic 73 Challenges 95 Secrets of the Dead 74 Opposition 95 Secrets of the Elements 75 Setup 96 Secrets of the Mind 75 The Exchange 97 Secrets of the Wilds 76 Actions 97 More Guards 98 Factions 78 Resolution 98 Faction Attributes Sample78 file Common Features 78 Skirmish 100 Faction Collapse 79 Challenges 100 The Stronghold 80 Opposition 100 The Empire 80 Setup 101 Mission Difficulties 80 The Exchange 102 Actions 102 Developments 82 Resolution 102 Anatomy of a Development 82 Arcane Developments 83 Diplomacy Developments 84 Infiltration Developments 84 Skirmish Developments 85 Warfare Developments 85 Warfare 103 The Empire 130 Challenges 103 Mission Difficulties and Autarch Units 103 Schemes 131 Ramparts 106 Leaders 131 Opposition 106 Diplomacy 134 Setup 107 Infiltration 134 Warfare Setup Example 108 Skirmish 135 Exchange 108 Warfare 135 Movement 108 The Resistance 135 Ranged Attack 109 The Severing 137 Clash of Arms 109 A Call to Arms 138 Heroic Action 112 Run the Gauntlet 138 Resolution 112 The Animaelic Forest 140 Wrath of the Autarch 142 Neutral Regions 114 Burgan Vale 144 Boar's Hollow 115 Cantlands 117 Leaders 145 Dusk's Ayrie 118 Diplomacy 147 Fennel Marshes 120 Infiltration 147 Ferry's Glenn 121 Skirmish 147 Warfare 147 Gray Forest 123Sample file Green Vale 125 Thedda's Palimpsest 148 North Oaks 126 Crescent Hold 150 Sightrock 127 Leaders 151 Sunset Isles 128 Diplomacy 153 Infiltration 153 Skirmish 153 Warfare 153 Aren's Forge 154 Gravewood 156 Threats and Schemes 178 Leaders 157 Region Threats 179 Diplomacy 159 Faction Threats 180 Infiltration 159 Crafting Threats 181 Skirmish 159 Autarch Schemes 181 Warfare 159 Creating Threats and Schemes 185 Gossamer Spirit 160 Sample Threats 185 Ogres Raid Tarrydale Farms 186 Lily Manor 162 Bandits at Echo Lake 187 Leaders 163 Murder of an Innocent 188 Diplomacy 165 Prisoner of the Moonriders 190 Infiltration 165 Skirmish 165 Quick Reference 191 Warfare 165 Season 191 The Sapphire Djinn 166 Core Rules 193 Diplomacy 195 The Sunriders 170 Infiltration 196 Leaders 171 Skirmish 198 Diplomacy 173 Warfare 199 Infiltration 173 Diplomacy Challenges 200 Skirmish Sample173 fileInfiltration Challenges 201 Warfare 173 Skirmish Challenges 202 Pelakhar's Loyalty 175 Warfare Challenges 203 Index 204 Special Thanks 208 Warning Introduction Warning: This Is a Weird Game Hello! This is Phil, the designer of Wrath of the Autarch (WotA). Thanks for picking this up while browsing at your local game store! I’ll credit Doug’s awesome cover art. So, you’re trying to figure out what this What Is This? is, right? Will you have fun playing it? This game arose in a rather untoward Do you have friends that will like it? fashion according to conventional game What the heck is this? Well, I’m about design wisdom. It began as the quintes- to spend many words telling you what sential Fantasy Heartbreaker: “Dungeons this is and how it came about. & Dragons is so awesome, except for this I know it’s weird to put designer’s one thing! And this other thing!” Be that notes at the beginning of a book. But as it may, I began to have ideas about WotA is weird. My editor called WotA an game design that evolved past wanting “unusual approach” and said I should to add material to Dungeons & Dragons. put this text at the beginning of the I really wanted to make a strategic book to give you some context. She’s kingdom building role-playing game. I super smart about editing games, so I did. If you Sampleenjoy file video games like Civilization and Crusader want to skip this, though, go ahead! Start at chap- Kings. They’re called 4X games for explore, expand, ter one (page 12). exploit, and exterminate. You build societies and If you haven’t played many hobby games, like watch them grow. They’re dangerous if you like Dungeons & Dragons or Magic Realm, it might even having free time. be better to skip this for now. You probably don’t But I like tabletop role-playing games more than have as many preconceptions about how games I like video games. I like sitting around a table and like this are supposed to work, so you don’t need talking with my friends. I wanted to make a game someone to tell you how this game is different. that had features of tabletop role-playing games But maybe you’re the type of person that lis- and features of those video games. If that sounds tens to those director commentary tracks on Cri- interesting to you, you might like this game! terion Collection Blu-Rays. Maybe you’re not get- Anyway, I studied role-playing games like Birth- ting dirty looks from the owner of the store.
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