The Evolution of TV Systems, Content, and Users Toward Interactivity Full Text Available At

The Evolution of TV Systems, Content, and Users Toward Interactivity Full Text Available At

Full text available at: http://dx.doi.org/10.1561/1100000008 The Evolution of TV Systems, Content, and Users Toward Interactivity Full text available at: http://dx.doi.org/10.1561/1100000008 The Evolution of TV Systems, Content, and Users Toward Interactivity Pablo Cesar CWI The Netherlands [email protected] Konstantinos Chorianopoulos Department of Informatics Ionian University Corfu, Greece [email protected] Boston { Delft Full text available at: http://dx.doi.org/10.1561/1100000008 Foundations and Trends R in Human{Computer Interaction Published, sold and distributed by: now Publishers Inc. PO Box 1024 Hanover, MA 02339 USA Tel. +1-781-985-4510 www.nowpublishers.com [email protected] Outside North America: now Publishers Inc. PO Box 179 2600 AD Delft The Netherlands Tel. +31-6-51115274 The preferred citation for this publication is P. Cesar and K. Chorianopoulos, The Evolution of TV Systems, Content, and Users Toward Interactivity, Foundations and Trends R in Human{Computer Interaction, vol 2, no 4, pp 279{373, 2008 ISBN: 978-1-60198-256-8 c 2009 P. Cesar and K. Chorianopoulos All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, mechanical, photocopying, recording or otherwise, without prior written permission of the publishers. Photocopying. In the USA: This journal is registered at the Copyright Clearance Cen- ter, Inc., 222 Rosewood Drive, Danvers, MA 01923. Authorization to photocopy items for internal or personal use, or the internal or personal use of specific clients, is granted by now Publishers Inc for users registered with the Copyright Clearance Center (CCC). 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Please apply to now Publishers, PO Box 179, 2600 AD Delft, The Netherlands, www.nowpublishers.com; e-mail: [email protected] Full text available at: http://dx.doi.org/10.1561/1100000008 Foundations and Trends R in Human{Computer Interaction Volume 2 Issue 4, 2008 Editorial Board Editor-in-Chief: Ben Bederson Human{Computer Interaction Lab University of Maryland 3171 A. V. Williams Bldg 20742, College Park, MD Editors Gregory Abowd (Georgia Institute of Technology) Jonathan Grudin (Microsoft Research) Clayton Lewis (University of Colorado) Jakob Nielsen (Nielsen Norman Group) Don Norman (Nielsen Norman Group and Northwestern University) Dan Olsen (Brigham Young University) Gary Olson (UC Irvine) Sharon Oviatt (Oregon Health and Science University) Full text available at: http://dx.doi.org/10.1561/1100000008 Editorial Scope Foundations and Trends R in Human{Computer Interaction will publish survey and tutorial articles in the following topics: • History of the research Community • Online communities • Design and Evaluation • Games • Ergonomics/Human Factors • Communication technologies • Cognitive engineering and • Interdisciplinary influence performance models • The role of the social sciences in HCI • Predictive models of interaction • MIS and HCI • User-centered design processes • Graphic design • Participatory design • Artificial intelligence and the user • Graphic design interface • Discount evaluation techniques • Architecture and the role of the • Design and interaction physical environment • Ethnography • Advanced topics and tends • Theory • Information visualization • Models of cognition • Web design • Empirical methods of evaluation • Assistive technologies • Qualitative methods of design • Multimodal interaction and evaluation • Perception and the user interface • Technology • Specific user groups (children, elders, • Programming the graphical user etc.) interface • Sensor-based or tangible interaction • Input technologies • Ubiquitous computing • Output technologies • Virtual reality • Computer supported cooperative • Augmented reality work • Wearable computing • History of CSCW in HCI • Design and fashion • Organizational issues • Privacy and social implications Information for Librarians Foundations and Trends R in Human{Computer Interaction, 2008, Volume 2, 4 issues. ISSN paper version 1551-3955. ISSN online version 1551-3963. Also avail- able as a combined paper and online subscription. Full text available at: http://dx.doi.org/10.1561/1100000008 Foundations and Trends R in Human{Computer Interaction Vol. 2, No. 4 (2008) 279{373 c 2009 P. Cesar and K. Chorianopoulos DOI: 10.1561/1100000008 The Evolution of TV Systems, Content, and Users Toward Interactivity Pablo Cesar1 and Konstantinos Chorianopoulos2 1 CWI, The Netherlands, [email protected] 2 Department of Informatics, Ionian University, Corfu, Greece, [email protected] Abstract Interactive TV research spans across a rather diverse body of scientific subfields. Research articles have appeared in several venues, such as multimedia, HCI, CSCW, UIST, user modeling, media and communi- cation sciences. In this study, we explore the state-of-the-art and con- sider two basic issues: What is interactive TV research? Can it help us reinvent the practices of authoring, delivering, and watching TV? For this purpose, we have reviewed the research literature, as well as the industrial developments and identified three concepts that provide a high-level taxonomy of interactive TV research: (1) content editing, (2) content sharing, and (3) content control. We propose this simple taxonomy (edit{share{control) as an evolutionary step over the estab- lished hierarchical produce{deliver{consume paradigm. Moreover, we demonstrate how each disciplinary effort has contributed to and why the full potential of interactive TV has not yet been fulfilled. Finally, Full text available at: http://dx.doi.org/10.1561/1100000008 we describe how interdisciplinary approaches could provide solutions to some notable contemporary research issues. `Interactive Television is an oxymoron. On the other hand, television provides the most common ground in our culture for ordinary conversation, which is arguably the most enjoyable interaction a person has. We should try to leverage the power of television while creating some channel back from the audience to provide con- tent, control or just a little conversation.' * * Although we have tried to summarize previous research as much as possible, we still find that the quote by Dan O'Sullivan (Interactive Telecommunication program, New York University, Tisch School of the Arts) has been the most comprehensive definition of interactive television, so far. Retrieved from: http://itp.nyu.edu/∼dbo3/proj/#tele (July 2008). Full text available at: http://dx.doi.org/10.1561/1100000008 Contents 1 What is Interactive Television 1 1.1 Framework and Delimitation of Scope 3 1.2 Methodological Considerations 5 1.3 Timelines and Basic Concepts 9 1.4 Reaching Its Full Potential 17 1.5 Lessons Learned and Open Research Issues 26 2 Editing Content 29 2.1 Authoring Tools Principles 30 2.2 Content and Metadata Modeling 32 2.3 3D Interfaces 36 2.4 Cooperative Editing 38 2.5 Summary: Viewer As a Content Editor 40 3 Sharing Content 43 3.1 Beyond Hierarchical Content Distribution 44 3.2 Sharing Content Between Users and Devices 46 3.3 Interfaces Between People 47 3.4 Sharing Experiences 51 3.5 Summary: Viewer As a Node in the Network 52 ix Full text available at: http://dx.doi.org/10.1561/1100000008 4 Controlling Content 57 4.1 Beyond Fixed TV Channels 58 4.2 Automation and Personalization 59 4.3 Interfaces Between Devices 62 4.4 Cooperative Viewing 68 4.5 Summary: Viewer As a TV Director 71 5 Directions for Further Research 75 6 Conclusion 79 Acknowledgments 83 Bios 85 References 87 Full text available at: http://dx.doi.org/10.1561/1100000008 1 What is Interactive Television The user activities that surround television creation, distribution, and viewing have been interactive long before the digitization of televi- sion systems. For example, viewers compete mentally against quiz show participants. Moreover, viewers react emotionally to TV content, they record and share TV content with friends and discuss about shows either in real-time, or afterward. Currently, the digitization of TV sys- tems and TV content has only increased the opportunities for interac- tivity. A major question that should be answered before we describe the details of this research area is: \what is interactive TV (iTV)?" Despite the widespread use in industry and academia, the term \iTV" is still quite ambiguous. For a long time, the answer to the question \what is iTV" has been dependable on the discipline or the industry concerned, which might have been one source of ambiguity when the respective disciplines had to coordinate: (1) iTV as infrastructure: A telecom engineer assumes digital broadcast, return channel, or broadband Internet infrastruc- ture (e.g., IPTV); 1 Full text available at: http://dx.doi.org/10.1561/1100000008 2 What is Interactive Television (2) iTV as user terminal:

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