Primary Handball Rule Sheet

Primary Handball Rule Sheet

Primary Handball Rule Sheet Teams Teams 7-a-side, 6 outfielders and 1 goal keeper Rolling substitutions Players (other than the goalkeeper) cannot enter the goal area (semi-circle in front of goal). Court Markings 7m Goal throw area line 6m radius Defending Can Can initiate contact to track attacker Block the ball using hands and arms Intercept the ball Cannot Cannot hit a player = free throw (free pass for player, opposing player must be 3m away from pass). Cannot hold onto a player = free throw Cannot strike or pulling back attackers throwing arm = free throw Cannot stop a legitimate scoring opportunity by illegal means ie contact, holding, pulling back etc. = 7m throw Cannot block or kick the ball using feet = free throw Cannot pull or hit the ball out of the opponent’s hands Dangerous play = free throw Land in possession of the ball after jumping = turnover Cannot step into the goal area = 7m throw (penalty throw from 7m line) Continues onto next page … Attacking Can Travel 3 steps with the ball before bouncing - At least one bounce after ever 3 steps If bouncing the ball travel as far as you want Bounce, catch the ball with one hand Jump into the goal area to shoot, must release the ball before landing. Pass the ball with one or two hands Cannot Once dribbling the ball, cannot stop then dribble again (double dribble) = turnover Bounce or catch the ball with 2 hands during dribbling = turnover Hold the ball (stationary or without bouncing) for more than 3 seconds = turnover Enter the goal area with possession (feet land after a jump before releasing the ball) = goalkeeper throw Charge or run into opponent (incident were attacker deemed to have initiated or caused contact) = turnover Passive play – keeping possession with no attempt to score = turnover at referee’s discretion. Goal Keepers Can make stop the ball with any part of the body when in the goal area Can use any part of the goal area to defend the goal. Can leave the goal area to join in with play, but cannot bring the ball out to do so Cannot take the ball back into the goal area from outside Allowed up to 4m line when defending 7m throw (penalty) Start and Restart Possession decided by a coin toss Play starts with a centre pass Restart from centre after a goal scored – possession changes hands Ball passes over the sideline = sideline throw for whichever team did not touch the ball last. Ball played over the back line by an attacker = goal keeper throw, GK throws ball out from within goal area Ball played over the back line by a defender = corner, attacking player places one foot on corner side-line and throws ball in to teammate. .

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