
US-China Education Review A 1 (2011) 54-62 Earlier title: US-China Education Review, ISSN 1548-6613 Web 2.0 Tools in High School in Portugal: Creating Screencasts ∗ and Vodcasts for Learning Aurora Maria Moreira Rocha, Clara Pereira Coutinho Minho University, Braga, Portugal In this article, we present an experiment carried out in an 11th grade class in the curricular subject of DG (descriptive geometry). In a context where failure is more in the national exam, as well as in the discipline’s attendance, the main objectives that motivated the implementation of this educational experience, were, on the one hand, to increase the interests and motivations of students for learning DG and, on the other hand, to prepare them for the final national exam. The project consisted of the development of multimedia applications based on the concept of podcast/vodcast/screencast—the geomcast. These applications were created by the teacher and students (in small groups), whose objective was to enable students to review the discipline’s curriculum contents in any place or at any time, from the Internet, iPods or mobile phones, whenever the memory needs to be refreshed, since these multimedia applications were always available in the class blog. Keywords: DG (descriptive geometry), Web 2.0, national exam, podcast, screencast, vodcast Introduction We cannot remain indifferent to the changes we have been watching in the educational scope, marked by the development of the new ICT (information and communication technologies). It is necessary to rethink the practices, methods and pedagogic strategies used by the teachers, in order to contribute to the innovation in the classroom. The issue regarding the importance of the curricular integration of the ICT is a recurrent subject regarding the educational policies, at a national and international level. For this purpose, the ISTE (International Society for Technology in Education) published in June of 2008, a report which presents the new National Educational Technology Standards (Nets-T, 2008) destined to teachers. In the referred document, new recommendations were made, directed to teachers in a sense to render them responsibility for their role as creators of pedagogic experiences that involve the use of technologies for learning and teaching. The Portuguese government has also been showing an increasing concern with the issue regarding the ICT’s curricular integration in the teaching/learning process. In that sense, in September of 2007, the Technological Plan for Education (ME (Ministry of Education), 2007) was created, which stated that the path towards the knowledge society imposes a change in the traditional teaching and learning methods and an investment in adequate pedagogic tools, contents and materials. According to the referred document, the actions to be implemented are structured in accordance with the three main axis of action—technology, contents and training. The axis ∗ This research article was been published in the SITE 2009 proceedings (Available at http://site.aace.org). Aurora Maria Moreira Rocha, Ph.D. candidate, Institute of Education, Minho University. Clara Pereira Coutinho, Ph.D., assistant professor, Institute of Education, Minho University. WEB 2.0 TOOLS IN HIGH SCHOOL IN PORTUGAL 55 “contents” are particularly important in the context of the investigation we aim to carry out, since the applications which sustain them are essential for the change of the pedagogic practices, favoring the use of more interactive and constructivist teaching methods, contributing to creating a lifelong learning culture. The DG (descriptive geometry) is responsible for the study of spatial forms, and it is also a work tool necessary and essential in several professions, such as the case of the architect, who uses DG when he/she needs to graphically solve a problem on objects in a given space. It is a discipline which develops the reasoning, the geometric rigor, and the spirit of initiative and organization. Throughout the years, several experiments have been carried out with the purpose to solve the difficulties that the students reveal in understanding abstract elements, such as points that have no dimensions. One of the ways that has been experimented by most of the teachers, to help the relation between the geometrical objects and their representation, is model construction. These models can be as simple as an opened book, simulating the projection plans, and an eraser simulating a point or a pencil simulating a straight line. However, these models—3D applications and software which help to visualize the problem always present limitations, which begin in an insufficient simulation and, consequently, have appeared, in order to solve these difficulties. There are also several resources available in the Web but, as we could notice in our experiment with students, they revealed that they did not feel comfortable when using them, since many of these applications require previous knowledge of the curricular contents, not adapting to a teaching method that was supposed to be more personalized and adapted to the style and development of each student. In the sense of introducing, in a creative and productive way, the highly popular Web 2.0 environments in the teaching/learning process of DG, we decided to implement a project in which the students developed multimedia applications, based on the podcast/screen cast concept—the GeomCast. It was carried out in a collaborative work logic, where the students got involved in a common task, on which the contribution of each person depends and is dependent of the contribution of the peers (Davis, 1993), and in a constructionism logic, since the students, with the help of the digital technologies, create artifacts and, by doing so, create their own knowledge: “Constructivism is the idea that knowledge is something you build in your head. Constructionism reminds us that the best way to do that is to build something tangible—outside of your head—that is personally meaningful” (Papert, 1990). The creation of these multimedia applications will allow students to review the curricular contents in any given place or at any time, from the Internet, iPods or mobile phones and to prepare themselves, in this way, for the national exam of DG. Meanwhile, from the moment these multimedia applications are made available in the class blog, to be used by themselves, their colleagues and also by all the cybernauts that may need to study the DG’s contents provided in the podcast, we can consider that the work developed is in conformity with the principles of the communal constructivism proposed by Holmes, Tangney, Fitsgibbon, Savage, and Mehan (2001), since the apprentices build knowledge that can be reverted in benefit of the community. According to Ramos et al. (2003), the communal constructivism can be defined: As an approach in which the students not only learn through the construction processes of knowledge within its context and through the emergent social interactions in the learning context (social constructivism) but also in situations of active involvement in the processes of knowledge construction for the others. This is, to learn with others and learn for the others, breaking up with conventional boundaries of learning and curriculum. (n. p.) In fact, by rendering the available contents in the Web, the students leave a record that can be useful for 56 WEB 2.0 TOOLS IN HIGH SCHOOL IN PORTUGAL others to learn with their experiences. By stimulating this kind of attitude, we contribute for the student to consider the school as a place where he actively participated, leaving his testimony, his trail, his brand and not as a mere place of passage (Holmes et al., 2001). Web 2.0 and the Podcast According to Coutinho (2007; 2008), we should regard the Web 2.0 as a synonym of a new look over the innovative potential of the Internet, which implies a more active participation of all the users, in the name of a plural intelligence, shared or collective, strengthening the concept of information transformation and of collaboration among the internauts, the sites and virtual services. We have changed from consumers to true producers, while users that contribute to the structuring and construction of the content. Also known as social and collaborative Web, the Web 2.0 shows all of us teachers and educators a new path to follow, marked by the flexibility of the learning process, by the individual capacity to change and edit contents, by the possibility to establish more ambitious objectives, and by the definition of new personal strategies, interpersonal and collaborative for the construction of knowledge, through experiments carried out with tools from the new generation Internet, such as blogs, wikis, messengers and sites like MySpace, Pandora, Youtube, Flickr and Wikipedia (Hart, 2007). The Web 2.0 opens to education a whole space of informality and playfulness which motivates children, youth and adults for the construction of enriched learning and for the development of competences essential to all of the informed citizens of the 21st century, such as being intervenient, producing contents, having critical ability, communicating in the Web, working in collaboration and participating in communities which are distant, but with common interests. In a synthesis of the studies carried out over the Web 2.0 subject, Coutinho (2008) concluded that, in general terms, the Web 2.0 tools may constitute vehicles for the development of numberless learning facts and competences which, in formal contexts, would become many times boring and not motivating. However, the author verifies that the blogs are the tools mostly used in the Portuguese schools, requiring empirical investigation to evaluate the potential of other technologies, namely, the podcast, which constitutes the object of study of the present investigation. The term “podcasting” was coined in early 2004 by Ben Hammersley (2004), an English journalist of The Guardian, to refer to the radio interviews that Christopher Lydon (Retrieved from http://blogs.law.harvard.
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages9 Page
-
File Size-