Expanded Bard Spell List His Document Introduces New Spells for Bards

Expanded Bard Spell List His Document Introduces New Spells for Bards

Expanded Bard Spell List his document introduces new spells for bards. Every effort has been made to balance these spells against officially published spells in the Player's Handbook and Xanathar's Guide to Everything. The spells are grouped by spell level and then presented in alphabetical order Tby the name of the spell. Bard Spells Cantrips (0 Level) Level 4 Annoyance Biting Remarks Coin Trick Hero's Ballad Conjure Instrument Lover's Lament False Strike Over My Dead Body Little Ditty Psalm of Salvation Lullaby Redirect Ribaldry Silver Tongue Level 5 Song of the Damned Fair Play Torch Song Power Chord Soothe the Savage Beast Level 1 Borrowed Skill Level 6 Censor Amphitheatre Cry Havoc Ill Wind Distraction Power Word Sleep Fool's Gold Sticky Fingers Level 7 Ventriloquism Omission Siren's Song Level 2 Alert Level 8 Alluring Dance Knock 'Em Dead Arcane Amplification Radiant Canticle Dancer's Grace Mumble Level 9 Dreadful Dirge Secretkeeper Otherworldly Charm Stash Level 3 Credits All That Glitters DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Fortune's Fool Forgotten Realms, Ravenloft, Eberron, the dragon Mimicry ampersand, Ravnica and all other Wizards of the Coast Moonlight Serenade product names, and their respective logos are trademarks of Outlandish Lie Wizards of the Coast in the USA and other countries. This Requiem for the Dead work contains material that is copyright Wizards of the Coast Sunlight Serenade and/or other authors. Such material is used with permission Witty Rejoinder under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Paul Bruton/Nearsighted Games and published under the Community Content Agreement for SampleDungeon Masters Guild. file Formatted with The Homebrewery, available at homebrewery.naturalcrit.com Expanded Bard Spells 1 Cantrips Annoyance Conjure Instrument Enchantment cantrip Conjuration cantrip Casting Time: 1 action Casting Time: 1 bonus action Range: 30 feet Range: Self Components: V, S Components: V, S Duration: 1 round Duration: Concentration, up to 10 minutes You point and shout at a creature within range. That creature You hold out your hand and cause a musical instrument of a must make a Charisma saving throw. On a failed saving type you choose to materialize in your hand. This spell does throw, that creature may not make an attack or spell attack not summon any particular instrument, but rather creates a against any target that is not you until the end of their next new instrument with each casting. The instrument must be turn. If the target casts a spell or makes an attack that has an small enough for you to hold in your hand (such as a flute, area of effect, they must direct their spell or attack such that lute, or horn), and you must have at least one hand free to you are included in the area of effect. conjure the instrument. You may use this instrument as a A creature who has been affected by this spell at least once spell focus for your bard spells. in the last 10 minutes has advantage on its saving throw. On your turn, you may play the instrument as an action to A creature who is immune to being charmed isn't affected target one creature of your choice that can hear your by this spell. perfomance. That creature must make a Wisdom saving throw. On a failed save, the first time that creature must Coin Trick make a Wisdom, Intelligence, or Charisma saving throw Transmutation cantrip before the end of your next turn, it must roll a d4 and subtract the number rolled from its saving throw. Casting Time: 1 bonus action When the spell ends, the conjured instrument dissolves Range: Touch into ether, leaving no trace behind. Components: S (a coin, which you imbue with magic) Duration: 10 minutes False Strike Divination cantrip You touch a coin and imbue it with a small amount of magical energy. For the spell's duration, whenever you or another Casting Time: 1 action creature flips this coin, you are able to manipulate the Range: 30 feet magical energy within the coin to decide which side of the Components: S coin lands facing up. Duration: Concentration, up to 1 round You may use your action to launch the imbued coin at a creature within 60 feet that you can see. Make a spell attack You extend your hand and point a finger at a target in range. against that creature. The coin flies in a straight line at the Your magic grants you a brief insight into the target's mind. creature and deals 1d4 force damage on a successful hit. The On your next turn, that creature has disadvantage on its first damage for this attack increases when you reach 5th level attack roll against you, provided that the spell hasn't ended. (2d4), 11th level (3d4), and 17th level (4d4). Using the coin to attack in this way ends the spell. Little Ditty This spell does not physically alter the coin in any way, Abjuration cantrip though a detect magic spell or similar effect can identify the magical energy imbued in the coin. When the spell ends, the Casting Time: 1 action magical energy in the coin instantly dissipates and becomes Range: Self (30-foot radius) undetectable. Components: V, S You may only affect one coin with this spell at any given Duration: Concentration, up to 1 minute time. If you cast this spell on a second coin, the magic imbued in the first coin instantly dissipates. You sing or play a short, pleasant tune that inspires friendly creatues within range who can hear your song. For the duration, the first time an affected creature makes a Wisdom, Intelligence, or Charisma saving throw, that creature may roll 1d4 and add it to their saving throw. Once a creature has used this benefit, it can't benefit from this spell again for 10 Sampleminutes. file Cantrips 2.

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