
Contents Introduction ...............................................................3 Navigating This Book .................................................3 About Catfolk, Catpeople, and Nekomimi ...................3 Cat Archetypes and Class Options ............................5 Matagot (Wraith Archetype) (Champion) ....................5 Nyancaller (Summoner/Unchained Summoner Archetype) ....................................................................7 Purrsician (Bard Archetype) ......................................8 Class Options .......................................................................8 Alchemist Discovery ...................................................8 Rogue Talents .............................................................9 Warden Reinforcement ...............................................9 Language – Nyanspeak ........................................................9 Basic Talents .............................................................10 Athletics Sphere ..........................................................10 Alteration Sphere ........................................................10 Destruction Sphere .....................................................10 Equipment Sphere .......................................................10 Fallen Fey Sphere .....................................................10 Scout Sphere...............................................................11 Trap Sphere ................................................................11 Advanced Talents ......................................................12 Boxing Sphere ............................................................12 Fate Sphere ................................................................12 Illusion Sphere ............................................................12 Life Sphere ..................................................................13 Mind Sphere ................................................................13 Scoundrel Sphere ........................................................13 Scout Sphere...............................................................13 Feline Player Options ..............................................14 Feats ...................................................................................14 Purring Feats .............................................................16 Catfolk Alternate Racial Traits ..................................19 Traits ...................................................................................19 Cat Wares and Magic Items ....................................20 Equipment and Wares ........................................................20 Magic Items ........................................................................20 Recreational Substances for Cats .......................................23 SampleCatnip Variants ........................................................... 23 file Remarkable Cat Creatures .......................................25 Appendix: Not Just Cats ...........................................27 2 Chapter 1 Introduction The beloved pet, the cat, and the beloved anime trope, the cat- Section 3 - Basic Talents: This section contains a number girl, both exist in a playful and fun space in the tabletop space. of catty talents, including ways to emulate their mobility or Some people enjoy playing a crazy cat lady witch, others want distract them with scratchable posts. to be the crazy cat lady. The Catgirl Handbook is an opportunity to explore both and presents a wide variety of options to fit Section 4 - Advanced and Legendary Talents: This sec- any feline’s fancy. This handbook is a spiritual successor to the tion contains a number of advanced and legendary talents such Jester’s Handbook and focuses on fun and practical content, in- as ways to steal other people’s tiny cats or help people into cluding archetypes, talents, feats, and items to really help any- deep cat naps. one feel like a proper cat or catgirl. Section 5 - Language - Nyanspeak: Learn to speak a not- As a supplement to the Spheres of Power and Might systems, so-secret language of the catfolk. this book requires Ultimate Spheres of Power, Spheres of Might, Section 6 - Feline Player Options: This section contains and Champions of the Spheres. Other sources and spheres supple- new feats and traits, including the new purring feat type, grant- ments may not be marked. ing characters of all kinds the ability to purr. Catfolk and Felines Section 7 - Cat Wares and Magic Items: Learn economics The Catgirl Handbook makes a number of references to the cat- and discover many new wares and items, including legendary folk race (Pathfinder Roleplaying Game Advanced Race Guide). For artifacts and a wide selection of recreational drugs. the purposes of this book and much of the content inside of Section 8 - Remarkable Cats Creatures: This section in- it, any cat, catfolk, creature treated as catfolk, or other being cludes two new cat creatures, the long cat and the small cat. with notable feline heritage, including certain cat-like outsid- ers such as some azata and rakshasa, are considered “felines”. Appendix 1 - Not Just Cats (Explaining the Jokes): This section is for the not so cool cats. Navigating This Book About Catfolk, Catpeople, and Nekomimi Section 2 - Cat Archetypes and Class Options: This sec- tion introduces three new archetypes for the bard, summoner, Catfolk are represented in a number of ways across various and wraith as well as class options. settings. For all their reasons and the wide band of variance, catfolk display many of the same tropes and tendencies as Matagot (Wraith Archetype) (Champion): A malevolent or their bestial heritor, the cat, including certain mannerisms and kind magical cat bringing fortune or catastrophe to their speech patterns which get strongly associated with the iconic “masters”. “catgirl” (or broadly, cat person), a person with strong cat and Nyancaller (Summoner/Unchained Summoner Archetype): Some human features. summoners form a more intimate bond with their eidolon, The range of “just how cat” or “just how human” presents a obsessing over certain cosmetic aspects. wide range which is frequently leveraged as part of worldbuild- Purrsician (Bard Archetype): A skilled musician and even ing, and as part of presenting the fantasy races of a setting. more skillful purrer that is able to weave together melo- The breadth of catfolk in a setting ranges from humanoids dies with their natural proclivity for purring. with mild cat-aesthetics in high-fantasy settings such as Final SampleFantasy’s miqo’te or Fire Emblem’s file laguz, hybrid “beastfolk” 3 featuring strong features of both humanoid and cat origin, back and forth when curious or excited or drooping when such as She-Ra’s Catra, to finally the full beast with man fea- disappointed. tures, such as coins and wares exchanging khajiit from The Elder Scrolls. Sometimes multiple styles of catfolk may exist in Beyond these traits, catfolk vary by appearance and demeanor the same setting, where their presence can be explained by a in many settings and worlds, from largely human-like to fully common ancestor, social tensions, or other such unique inter- bestial, and this range of appearance is often why they are such actions. In such situations, the GM should consider the world- an appealing race. building implications of having multiple variations of catfolk. This handbook is an exploration of many of the techniques A worldbuilding example could be more bestial catfolk being and abilities which catfolk will leverage to emulate their fluffy- shunned from common society, or potentially revered as the pawed ancestors. children of a deity of cats, such as Bastet. More human-like catfolk may be treated differently from their bestial peers. Recognizing these differences can help develop a diverse and vibrant world and even create story opportunities. The common traits for a catgirl, and a catfolk generally include their ears and tail: • Ears: A catfolk often has cat-like ears, which may twitch and wiggle in response to their mood or actions. These cat ears are often functional and serve as a way to convey feel- ings through movement. In some cases, these ears are ves- tigial, causing the catfolk to have both normal and cat ears, either one or both pairs being functional. Additionally, much like a normal cat, a catfolk tends to enjoy receiving scratches or petting behind the ears, although to what ex- tent and by who greatly varies between catfolk. Some only allow their ears to be pet as a sign of deep trust or a close bond. • Fur: Some catfolk take great pride in their fur and often take great care and effort to keep their coats clean and groomed. In some cases, qualities such as color and pattern may also define status within a given catfolk society, in which case, unnatural fur colors, such as pink or purple might be a sign of prophecy or a social rebel- lion through the use of dye. While more hu- man-like catfolk have much less fur than their counterparts, some still take pride in it. • Tail: Tails are important to catfolk as swishey fluffy -ex tensions of their person which often contribute towards their balance, agility, and may even be used to hold things. A catfolk’s control over their tail can be hard to master, and if not mindful, a catfolk’s tail will often make sharp movements which reflect their demeanor, such as swishing Sample file 4 Chapter 2 Cat Archetypes and Class Options Matagot (Wraith Archetype) Unlike normal possession, this ability
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