Idiomatic Patterns and Aesthetic Influence in Computer Music Languages

Idiomatic Patterns and Aesthetic Influence in Computer Music Languages

Idiomatic Patterns and Aesthetic Influence in Computer Music Languages ANDREW MCPHERSON and KORAY TAHİ ROĞ LU Queen Mary University of London, School of Electronic Engineering and Computer Science, UK. Email: [email protected] Aalto University, School of Arts, Design and Architecture, Finland. Email: [email protected] It is widely accepted that acoustic and digital musical design of any tool favours certain types of thinking, instruments shape the cognitive processes of the performer certain modes of interaction, certain outcomes over on both embodied and conceptual levels, ultimately influencing others. It is this non-neutrality in the context of music the structure and aesthetics of the resulting performance. programming languages which we explore in this article. In this article we examine the ways in which computer music In musical interaction, as in many artistic fields, languages might similarly influence the aesthetic decisions constraints can be a powerful creative motivator. of the digital music practitioner, even when those languages are Magnusson (2010: 65) describes the process of learning designed for generality and theoretically capable of ‘“ ” implementing any sound-producing process. We examine the a digital musical instrument as getting a feeling for ’ basis for querying the non-neutrality of tools with a the instrument s constraints, rather than engaging with particular focus on the concept of idiomaticity: patterns of its affordances’. Even the simplest of digital musical instruments or languages which are particularly easy or natural instruments (DMIs) can nonetheless give rise to wide to execute in comparison to others. We then present variations in style (Gurevich, Marquez-Borbon and correspondence with the developers of several major music Stapleton 2012), and comparative studies have found programming languages and a survey of digital musical that adding more degrees of freedom to a DMI might instrument creators examining the relationship between paradoxically reduce the scope of a performer’sexplo- idiomatic patterns of the language and the characteristics of ration (Zappi and McPherson 2018). On the one hand, the resulting instruments and pieces. In an open-ended creative constraints of acoustic instruments were often seen as domain, asserting causal relationships is difficult and potentially inappropriate, but we find a complex interplay inspiring while in DMIs they were more often seen between language, instrument, piece and performance that as frustrating, perhaps out of the feeling that the suggests that the creator of the music programming language instrument should be capable of anything. On the should be considered one party to a creative conversation other hand, Magnusson and Hurtado Mendieta (2007) that occurs each time a new instrument is designed. found that imposing constraints in music software was sometimes desirable, but that respondents drew a con- trast between musically ‘directive’ software (ProTools, Cubase, GarageBand) and ostensibly open-ended 1. INTRODUCTION music programming languages such as Csound, Super- Since the advent of electronic sound production, a Collider, ChucK, Pure Data (Pd) and Max. strain of idealistic discourse has posited that the This last point merits scrutiny. Unquestionably, lan- new technology could create any sound imaginable guages such as Pd and SuperCollider that construct (Théberge 1997). Such claims have been made of early sounds from first principles present a wider space of recording, analogue synthesis and digital synthesis, and possibilities with fewer limitations compared to digital they feature prominently in the marketing of novel digi- audio workstations. But are these tools really less tal musical instruments (McPherson, Morreale and directive? To what extent, despite their hypothetical Harrison 2019). Indeed, utopian predictions accompany potential to express any imaginable sonic outcome, the introduction of many new technologies. Whether might these languages be nonetheless inscribed with the claims about music technology are intended as literal their own specific aesthetic values and ideologies? or metaphorical, historical hindsight shows that the How might we discover these ideologies? range of sounds producible by early analogue electronics In this article we examine these questions through was in fact highly limited. Regarding control and inter- the lens of idiomaticity. We focus on new digital action possibilities, future retrospectives may show that musical instruments: instruments intended for live our current digital instruments are likewise narrowly performance which involve a software component cre- constrained. Still, even if we were to achieve the utopian ated in a music programming language. Many but not vision of a boundless space for musical exploration, we all of these instruments also include a hardware inter- would still be left with the question of what possibi- face, but in this article we primarily examine the lities musicians would choose to explore within it. The idiomatic patterns suggested by the software. We do Organised Sound 25(1): 53–63 © The Author(s) 2020. This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. doi:10.1017/S1355771819000463 Downloaded from https://www.cambridge.org/core. IP address: 170.106.202.226, on 26 Sep 2021 at 10:18:27, subject to the Cambridge Core terms of use, available at https://www.cambridge.org/core/terms. https://doi.org/10.1017/S1355771819000463 54 Andrew McPherson and Koray Tahiroğlu not directly consider fixed media composition, but repertoire of gestures and techniques has been established many of the ideas in the article may apply equally can the individual variations between performances begin to software-based electroacoustic music beyond the to develop the potential for ‘expression’ or style. realm of digital musical instruments. Challenges to idiomaticity are also found in both ’ In essence, we argue that DMI designers actions acoustic and digital performance practice, including will be shaped by what a given language makes most jazz guitarist Kurt Rosenwinkel’s ‘voluntary self- apparent, natural or easy to do, regardless of its (lack sabotage’ or retuning his guitar to challenge his typical of) constraints. Through a review of the literature and improvisation patterns (de Souza 2017)tothepoten- correspondence with the creators of commonly used tially engaging effect of incorporate disfluent character- computer music languages, we will seek to understand istics into digital instruments (Bin, Bryan-Kinns and some of the baseline assumptions and models inherent McPherson 2018). Idiomaticity in traditional practice in each language. Next, through a survey of DMI cre- is sometimes linked to virtuosity, but virtuosity too ators, we will look for influences of the particular is often challenged in digital instrument practice programming language on the aesthetic perspective (Gurevich and Trevino˜ 2007; Morreale, McPherson of the instrument. We conclude with some reflections and Wanderley 2018). on what aspects of a language might determine its Idiomaticity need not be limited to embodied prac- idiomatic patterns and how we might view the rela- tionship between language creator and instrument tice. For example, live coding performances involve designer. different kinds of feedback and decision-making than traditional instrumental performance (Goldman 2019), but certain structures will nonetheless be more 2. IDIOMATICITY AND INFLUENCE natural to the chosen language than others. Nash (2015) applies the Cognitive Dimensions of Notation Musicians will speak of a passage of music being framework (Green and Petre 1996) to two music soft- idiomatic to an instrument. The idiomaticity of a pas- ware environments, examining each on dimensions sage can be contrasted with its difficulty. Huron and such as viscosity (resistance to change), visibility (ease Berec (2009: 115) explain that an idiomatic passage of viewing) and hidden dependencies. In considering ‘ is one that of all the ways a given musical goal or what is idiomatic in a musical programming language, effect may be achieved, the method employed by the we should consider, as Nash (2015) does, that these ’ composer/musician is one of the least difficult .In dimensions may not have a single global quantity the realm of instrument design, an analogy can be across a language, but that they might apply differently drawn to Jordà’s musical instrument efficiency, defined depending on the particular idea or structure being as the ratio of musical output complexity to input expressed in the language. complexity, while correcting for the diversity of con- trol (Jordà 2005: 187). Idiomaticity appears in many musical contexts. In 2.1. The latent influence of tools improvisation, patterns which are natural to the body–instrument relationship tend to form the basis Sergi Jordà (2005) brings in a discussion that ‘music of musical material (Sudnow 1978; de Souza 2017). instruments are not only in charge of transmitting Composers often study how to write idiomatically human expressiveness like passive channels. They for instruments, and many virtuosic showpieces are are, with their feedback, responsible for provoking written idiomatically so that their apparent musical and instigating the performer through

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