1 Advanced Heroes Unlimited Book IV: Mutant Animals Design: Marco Ferraro Copyright © 1990, 2005 and 2018 Palladium Books Inc. & Kevin Siembieda; all rights reserved world wide. No part of this work may be sold, distributed or reproduced in part or whole, in any form or by any means, without written permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental. Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, Phase World®, The Palladium Fantasy Role-Playing Game®, Megaverse®, Nightbane®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. Heroes Unlimited, Beyond the Supernatural, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc. and Kevin Siembieda. Nightlands™, Heroes Unlimited™, Villains Unlimited™, Powers Unlimited™, Aliens Unlimited™, Beyond the Supernatural™, Boxed Nightmares™, Dead Reign™, Warpath: Urban Jungle™, Ninjas & Superspies™, Mystic China™, Triax™, Arzno™, MercTown™, Mindwerks™, Vampire Kingdoms™, Federation of Magic™, Juicer Uprising™, Phase World™, Wormwood™, Psyscape™, Cyber-Knight™, Glitter Boy™, Juicer™, Mind Melter™, Psi-Stalker™, Coalition States™, Northern Gun™, Dog Boy™, SAMAS™, Wilk’s™, Erin Tarn™, Emperor Prosek™, Naruni™, Naruni Enterprises™, Splugorth™, Mega-Damage™, M.D.C., S.D.C.™, I.S.P.™, P.P.E.™, O.C.C., R.C.C., is a trademark owned and licensed by Palladium Books, Inc. and Kevin Siembieda. 2 Contents Foreword 3 Additional Mutant Animals 4 Foreword I thought the first 3 volumes would be enough to cover everything Heroes Unlimited. Then I saw how much space just the extra mutant animals section would take up, and realized we would need a fourth book. So here we go. What follows are a lot of additional animals missing from After the Bomb and Heroes Unlimited. None of these were written by me. They have been taken from various now defunct websites from around the net. 3 Aardvark Description: Aardvark (Afrikaans for “earth pig”) also called an Antbear, is a burrowing ant-eating mammal. It is found south of the Sahara to the Cape of Good Hope. It lives in burrows and feeds primarily on ants and termites mainly at night. It has chisel-shaped claws to break open termite nests, a tapering tail, and 20 cylindrical rootless teeth. Size Level: 9 Length: 44 inches Weight: 132 to 176 lbs Build: Short Mutant Changes and Costs Total BIO-E: 40 Attribute Bonuses: PS. +2, P.P. +1, P.E. +2 Human Features Hands: 5 BIO-E for Partial or 10 BIO-E for Full Biped: 5 BIO-E for Partial or 10 BIO-E for Full Speech: 5 BIO-E for Partial or 10 BIO-E for Full Looks: None, mule-like ears stick straight out from the head, the round snout is very long, dark fur covered legs, long slender head, thick greyish skin with sparse course hair, and a long naked tail. 5 BIO-E for Partial, ears are large and stick above the head, slender head, colour is ashen or greyish, there is a noticeable snout, hair is patchy and course except on the legs, and there is still a short naked tail. 10 BIO-E for Full, ears are larger than normal and stick out, jaw and lips protrude, upturned nose, small round teeth, hairy legs, pale hairless and tailless body. Natural Weapons 5 BIO-E for Digging Claws on forefeet only that does 1D6 damage, -10% to prowl if None or Partial Biped. Mutant Animal Powers 5 BIO-E for Digging 10 BIO-E for Tunnelling 5 BIO-E for Brute Strength 5 BIO-E for Extra Physical Endurance 10 BIO-E for Extra Physical Prowess 5 BIO-E for Advanced Hearing Vestigial Disadvantages -5 for Diet Insectivore -5 BIO-E for Nocturnal -10 BIO-E for Poor Sight -5 BIO-E for Prey Eyes -5 BIO-E for Reptile Brain Prey -5 BIO-E for Vestigial Tail Aardvark: Muhanga (Purebred) Description: Muhanga is the Swahili name for Aardvarks and for a small group of purebred Aardvark soldiers that have some mysterious connection to Talichiland. They are most often encountered around the Horn of Africa (modern day Somalia, Ethiopia, 4 and Djibouti) down to Tanzania as mercenaries. They easily resemble their Aardvark cousins. They have managed to breed out their poor eyesight while keeping their keen hearing. Size Level: 8 (Size min 7, max 10) Length: 40 inches Weight: 140 lbs Build: Short Mutant Changes and Costs Total BIO-E: 35 Attribute Bonuses: PS. +5, P.P. +1, P.E. +2 Human Features Hands: Full Biped: Full Speech: Partial Looks: Partial, ears are large and stick above the head, slender head, colour is ashen or greyish, there is a noticeable snout, hair is yellow and course except on the legs, and there is a short naked tail. Natural Weapons Digging Claws on forefeet only that does 1D6 damage. Mutant Animal Powers Automatically gets Digging Automatically gets Advanced Hearing 5 BIO-E for Brute Strength 10 BIO-E for Extra Mental Endurance 5 BIO-E for Extra Physical Endurance 10 BIO-E for Extra Physical Prowess Vestigial Disadvantages -5 for Diet Insectivore -5 BIO-E for Nocturnal -5 BIO-E for Reptile Brain Prey -5 BIO-E for Vestigial Tail Albino Sewer Gator (Purebred) Description: For the longest time humans have had the almost genetic need to acquire newborn alligators to keep as pets, when the effect of this instinctive imperative has passed, most would dispose of their now unwanted pet, by sacrificing it to the drainage and sewer systems. The underground network of tunnels has been more than accommodating to the little reptiles with very few predators and a large enough food supply. Over the centuries these poor rejects have evolved and adapted to their new homes. Albino Sewer Gators come in two varieties, the "lesser" or "midget" gators, who reach a maximum height of around 1.5 metres, and the "greater" or "overlord" gators which can reach heights of up to 3 metres; there are also rumour of a third larger offshoot with a more animalistic behaviour, both feared and venerated by the other two types of mutant gators, so far not one of these giants has ever been seen. After The Crash the sewer gators built their civilization expanding the sewer and subway systems of most major cities; it is only natural that these endeavours have brought them into conflict with 5 various underground cities of the moles. Their civilization is mostly tribal, in constant raids and wars with whoever happens to be their neighbours. The Overlords or Greater gators tend to be the ruling elite and bully the smaller gators into servitude. Size Level: Lesser: 8 (Minimum 6, Maximum 10) Greater: 12 (Minimum 8, Maximum 16) Build: Lesser: Short Greater: Long Mutant Changes & Costs Total BIO-E (for Psionics, Size Level and Animal Powers Only!): Lesser: 35 Greater: 15 Attribute Bonuses: Lesser: +2 PS. brute strength, +5 P.E. Greater: +5 PS. beastly strength, +5 P.E. Human Features Hands: Full Biped: Partial Speech: Partial Looks: None. A bipedal albino alligator, with large milky white eyes Natural Weapons Automatically gets Teeth that do 2D4 damage (2D6 for greater sewer gators). Mutant Animal Powers Automatically gets Light Natural Body Armour, A.R.: 9 SDC.: +20, and Hold breath 5 BIO-E for Extra Physical Endurance 10 BIO-E for Extra Mental Endurance Lesser Albino Sewer Gator only 10 BIO-E to replace Light Natural Body Armour for Medium Natural Body Armour, A.R. 11, and SDC.: +40 5 BIO-E for Predator Burst Greater Albino Sewer Gator only 10 BIO-E for Alligator Quick Run, same as mutant Alligator/Crocodile (AtB pg. 77) Vestigial Disadvantages Automatically gets Diet: Carnivore, Nocturnal Metabolism: although not really nocturnal, the mutant sewer gators are not really used to being under direct sunlight, the same penalties apply, except that the character does not feel sleepy during the day. Automatically gets Agoraphobic when confronted with wide open spaces, the character must roll vs Insanity (12) or be overcome with fear, if he fails the saving throw roll reduce number of attacks per melee round, combat bonuses and Spd by half for 2D6 minutes. - 5 BIO-E for taking Colour Blindness - 5 BIO-E for taking Vestigial Tail - 10 BIO-E for taking Reptile Brain: Predator Ape: Baboon Description: There are five species or subspecies of Baboon. All of the different Baboons are very similar differing only in size and minor colour variations. They have long dog- like muzzles, close-set eyes and powerful jaws. Thick fur covers their bodies except on their muzzles. They all have short tails and rough bottoms for sitting comfortably. While they are omnivorous, they prefer a vegetarian diet. Hamadryas males are often twice as large as females with a silver-white fur and large white mane. Females are brown and maneless. Both have red faces. They prefer semi-desert areas, savannahs and rocky area of northeast Africa and southwest Arabia. They are also called Sacred Baboons. 6 Guinea Baboons range over Guinea, Senegal, Gambia, Mauritania and Mali. They are reddish brown with a dark-violet or black face surrounded by a small mane. Olive Baboon also called the Anabas Baboon range from Mali to Ethiopia down to Tanzania. Some isolated troops can be found in mountainous regions of the Sahara. It prefers savannahs, steppes and forest. Their skin is olive-green with a black face. Males have a mane and larger canines. Yellow Baboon is slim body with yellowish-brown fur. Their hairless face is black with white sideburns. They have a long tail almost the length of their body.
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