Warning! Violence, War, Magic & the Supernatural The fictional world of Rifts® is violent, deadly and filled with aliens, war and supernatural mon- sters. Other-dimensional beings often referred to as “demons” torment, stalk and prey upon humans. Alien life forms, monsters, robots, gods and demigods, as well as magic, insanity, and combat are all as- pects of this book. Some parents may find the violence, magic and supernatural elements of the game inappropriate for young readers/players. We suggest parental discretion. Please note that none of us at Palladium Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence. An epic sourcebook for the Rifts® series. Compatible with the entire Palladium Books® Megaverse® 1 Dedication This book is dedicated to the late, great Elizabeth Mackay, a warrior woman as strong as any Shemarrian. Friend, “second mother,” and the greatest cheerleader an aspiring writer could ever ask for, she will continue to be missed. May her memory shine brighter than the light of the sun, stars and moon. – Josh Sinsapaugh, 2009 Special Thanks I have to acknowledge the contribution that John Pemberton unknowingly made to this manuscript when he invented my beverage of choice all those years ago. Am I being silly? Probably. But without that caffeine this book wouldn’t exist. Silliness aside, an even bigger thanks goes out to Kevin Siembieda, the folks at Palladium Books, and all of the freelance artists for their work on this book, and just for being a group of awesome guys and gals. And of course, thanks to my friends and family. I don’t care what anybody says, you guys are all right in my book. – Josh Sinsapaugh, 2009 The cover,byApollo Okamura, depicts a Shemarrian Warrior on her Monst-Rex. Both are ready for battle. PDF Edition – February 2017 No part of this publication may be scanned, OCRed, reproduced or distributed in any way for electronic publication on the web/in- ternet or any other medium. Copyright 2009 Palladium Books Inc. & Kevin Siembieda All rights reserved, worldwide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental. Rifts®, The Rifter®, Phase World®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Splicers®, Coalition Wars®, After the Bomb®, RECON®, Nightbane®, and Palladium Books® are registered trademarks owned and licensed by Palladium Books Inc. and Kevin Siembieda. A.R.C.H.I.E. Three, Bio-Wizard, Black Faerie, Body Fixer, ‘Bot, ‘Borg, ‘Burb, Brodkil, Chaos Earth, Chi-Town, Chromium Guardsman, City Rat, Coalition States, CS, Combat Cyborg, Coming of the Rifts, Crazy, Cyber-Doc, Cyber-Knight, Dead Boy, Dog Boy, Dinosaur Swamp, Dyval, Eastern Wildlands, E-Clip, Emperor Prosek, Erin Tarn, Federation of Magic, Free Quebec, Glitter Boy, Great Cataclysm, Headhunter, Horune, Horune Pirates, Juicer, Kittani, Ley Line Walker, Lord Dunscon, Madhaven, Magic Zone, Manistique Imperium, Mind Melter, Minion War, Minions of Splugorth, Monst-Rex, Monst-Crane, Mystic Knights, Naruni, Naruni Enterprises, NEMA, Northern Eagle Military Alliance, Northern Gun, New West, Psi-Stalker, Psyscape, Knights of the Order of the White Rose, Rifts Earth, Shemarrian, Shemarrian Nation, Shifter, Skelebot, Stormspire, Splynn Dimensional Market, Splugorth, Splugorth Slavers, Techno-Wizard, Tolkeen, True Atlantean, Tattooed Man, Undead Slayer, Vampire Kingdoms, Rifts® Game Mas- ter Guide, Rifts® Book of Magic, Rifts® Dark Conversions, Rifts® Atlantis, Wilk’s, Witchling, Xiticix, Mega-Damage, M.D.C., S.D.C., I.S.P., P.P.E., and other names, titles, initials, characters, character likenesses and slogans are trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Palladium Online: www.palladiumbooks.com Rifts® Shemarrian Nation™ Sourcebook is published by Palladium Books® Inc., 39074 Webb Court, Westland, MI 48185-7606. Printed in the USA. 2 Palladium Books® Presents: Rifts® Shemarrian Nation™ Written by: Josh Sinsapaugh Much Additional Text & Ideas: Kevin Siembieda & Jason Marker Editors: Alex Marciniszyn Jason Marker Wayne Smith Kevin Siembieda Proofreader: Julius Rosenstein Cover Painting: Apollo Okamura Interior Artists: Mark Dudley Newton Ewell Michael Gustovich Kevin Long Allen Manning Brian Manning Michael Mumah Apollo Okamura Michael Phillippi Benjamin Rodriguez Jeff Russell Art Direction: Kevin Siembieda Typography and Layout: Wayne Smith Based on the characters, world setting, RPG rules, text, concepts and Megaverse® created by Kevin Siembieda. Special Thanks to Josh Sinsapaugh for his contributions in expanding the mysterious, deadly and duplici- tous world of the Shemarrians, to Mike Mumah, the Manning Brothers and Mark Dudley for their dynamic art- istry, Apollo Okamura for a dynamic cover, Eric Campion for pitching in behind the scenes while we were working on this book, and to my warrior staff: Shemarrian War Chief Kathy Simmons, and “the guys,” Wayne, Alex, Jason and Julius. – Kevin Siembieda, 2009 3 Contents Standard Sensor Package ················31 A Few Words from the Author ···············7 Combat Computer ···················31 The Shemarrian Nation ··················7 Speech ························32 From Obscurity to Infamy ·················7 Skill Programs ·····················32 Declaration of Sovereignty ···············7 Automatic Self-Destruct Mechanism ··········32 Free Quebec’s Assessment ···············8 Considered to be Alien Technology ···········32 The Coalition States’ Assessment ············8 The Third Eye ·····················32 Most People Don’t Care ·················8 The All Seeing A.R.C.H.I.E. Three ···········32 Traveling through the “Shemarrian Nation” ·········9 Shemarrian War Mounts & Animals ············33 Ruins of the past ····················9 The dark face of Shemarrian identity ···········33 Life under Shemarrian Rule ···············9 The Shemarrian Warrior ·················35 True dangers ·····················10 War Parties ······················35 The Mysterious Shemarrians ··············12 Shemarrian Warrior Stats ···············36 Who are the Shemarrians ·················12 Shemarrian Berserker ···················37 Little is known about Shemarrians ···········12 Shemarrian Berserker Stats ···············39 Horse culture nomads ·················12 Shemarrian War Chief ··················40 Shemarrian Warrior Society ··············12 Shemarrian War Chief Stats ··············40 Warriors born ·····················13 Shemarrian War Goddess ·················42 The Shemarrian Warrior Caste ·············14 Shemarrian War Goddess Stats ·············44 Inconsistencies and mystery ··············14 Hand of God Electromagnetic Pulse ··········45 Additional “Facts,” Rumors & Lies ···········15 Fusion Blocks ·····················45 Rumors & Lies about Shemarrians ············17 Rare Shemarrian Castes ·················46 The real truth about Shemarrians ············19 Male Shemarrian Hunter ·················46 The Great Deception ···················20 Male Shemarrian Hunter Stats ·············48 There is no Shemarrian Nation ·············20 Shemarrian Pariah ····················50 When a plan comes together ···············21 Shemarrian Pariah Stats ················52 Archie’s Core of Operations ···············22 Shemarrian Spinster ···················52 Archie’s Secret Facilities ·················22 Shemarrian Spinster Stats ···············54 The Allegheny Mountain Facility ············22 Shemarrian Weaponry ·················55 Chesapeake Seaport ··················22 Shemarrian 6000 Rail Gun ···············56 Manufacturing Center Number Two ··········22 Shemarrian 4000 Rail Gun ···············56 Shemarrian Tribes ···················23 Shemarrian Assault Rifle ················57 Shemarrian Forces ····················23 Shemarrian .30-06 Hunting Rifle ············57 Typical Shemarrian Squads ················24 She-LPP80 Laser Pulse Rifle ··············58 Anti-Slaver Squads ··················24 She-PB20 Particle Beam Rifle ·············58 Escort Squads ·····················25 She-PLR25 Plasma Rifle ················59 Covert Ops Squads ··················25 She-IP30 Ion Pistol ··················59 Patrol Squads ·····················25 Shemarrian Vibro-Blades ·················60 Reconnaissance Squads ················25 Berserker “Cleaver” Vibro-Axe ············62 Supply Corps/Rapid Deployment Squad ········26 Shemarrian War Steeds & Animals ···········63 Seek and Destroy Squads ···············26 The Monst-Rex ······················63 Shemarrian War Parties ················26 The Monst-Rex “Pack Mule” ···············67 The Shemarrian Androids ················27 The Monst-Crane ·····················69 The Shemarrian Mind ···················28 The Shemarrian Wolf ···················73 Ignorance is power, at least for Archie ·········28 Genuine Imitation ····················75 The Mysterious Shemarrians ··············29 New Cyberworks/Archie Robots ·············76 Shemarrian Programming ·················30 AA-03 Avian Spy ····················76 Shemarrian Neural Intelligence ··············30 The R’Mar Alien ·····················78 Standard Shemarrian Design Characteristics ········31 R’Mar Detachable Head Probe ·············81 Realistic Skin, Hair & Blood ··············31 Shemarrians and
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