
Ecosystem infrastructure for smart and personalised inclusion and PROSPERITY for ALL stakeholders Gamification Guidelines and Prototypes Project Acronym Prosperity4All Grant Agreement number FP7-610510 Deliverable number D201.3 Work package number WP201 Work package title System Architecture and Unified- Listing/Marketplace Authors Andreas Stiegler Status Final Dissemination Level Public Delivery Date 27/01/2016 Number of Pages 53 Keyword List Gamification, Accessibility, Game Design, Usability Version History Revision Date Author Organisation Description 1 25/01/2016 Andreas Stiegler HdM Init from GoogleDoc after internal review and 2 revisions: Reviewer 1: Till Riedel, KIT Reviewer 2: Christian Knecht, Uni Stuttgart Ecosystem infrastructure for smart and personalised inclusion and PROSPERITY for ALL stakeholders www.prosperity4all.eu Table of Contents 1 Abstract - What this document is about .................................................................. 2 1.1 Scope ........................................................................................................................... 2 2 State of the Art: Gamification ................................................................................. 3 3 Key Principles of Gamification ................................................................................ 4 3.1 Gamification should always be optional ..................................................................... 5 3.2 Gamification aims to build intrinsic motivation .......................................................... 7 3.3 Gamification requires goals ......................................................................................... 8 4 The Problem: Gamification and Accessibility ..........................................................10 5 Gamification in Prosperity4All ...............................................................................13 5.1 Bubbles ...................................................................................................................... 13 5.1.1 Gamifying the development process ................................................................. 15 5.2 Developer Space ........................................................................................................ 17 6 Game Design Patterns ...........................................................................................19 6.1 Action Space .............................................................................................................. 20 6.2 Reward ....................................................................................................................... 21 6.3 Challenge ................................................................................................................... 22 6.4 Development ............................................................................................................. 23 6.5 Discovery ................................................................................................................... 24 7 Tutorials and Coaching ..........................................................................................25 7.1 Games Examples ........................................................................................................ 25 7.1.1 Tetris ................................................................................................................... 25 7.1.2 Starcraft II ........................................................................................................... 26 7.1.3 Diablo III.............................................................................................................. 27 7.1.4 Counter-Strike .................................................................................................... 28 7.1.5 Portal 2 ............................................................................................................... 29 7.1.6 World of Warcraft .............................................................................................. 30 7.1.7 Guildwars 2 ......................................................................................................... 31 7.1.8 Elite: Dangerous ................................................................................................. 32 Ecosystem infrastructure for smart and personalised inclusion and PROSPERITY for ALL stakeholders www.prosperity4all.eu 7.1.9 World of Warships.............................................................................................. 33 7.1.10 Super Mario Bros ................................................................................................ 34 7.1.11 Super Metroid .................................................................................................... 35 7.1.12 Axiom Verge ....................................................................................................... 36 7.1.13 Civilization V ....................................................................................................... 37 7.1.14 Dota 2 ................................................................................................................. 38 7.1.15 Heroes of the Storm ........................................................................................... 39 7.2 Coaching by example ................................................................................................. 40 7.2.1 Stack Overflow ................................................................................................... 40 7.2.2 Visual Studio Achievements ............................................................................... 42 7.2.3 Coderwall............................................................................................................ 43 7.2.4 GitHub ................................................................................................................ 44 7.3 Video Tutorials ........................................................................................................... 45 7.3.1 Video 1: Introduction to Gamification and Accessibility .................................... 45 7.3.2 Other Videos ....................................................................................................... 46 7.4 Presentations ............................................................................................................. 47 7.4.1 Accessibility and Games ..................................................................................... 47 7.4.2 Usability in Games .............................................................................................. 48 7.4.3 Gamification in the Development of accessible software ................................. 50 7.4.4 Gamification and Accessibility ........................................................................... 51 8 Appendix: Scientific Publications ...........................................................................52 8.1 HCII 2014 Paper ......................................................................................................... 52 8.2 HCII 2015 Paper ......................................................................................................... 52 9 References ............................................................................................................53 Ecosystem infrastructure for smart and personalised inclusion and PROSPERITY for ALL stakeholders www.prosperity4all.eu List of Figures Figure 1: Simple business process .............................................................................................. 4 Figure 2: Screenshot of Stack Overflow ..................................................................................... 6 Figure 3: Screenshot of YouTube ............................................................................................. 11 Figure 4: Screenshot of Bubbles ............................................................................................... 14 Figure 5: Screenshot of Bubbles with enabled config buttons ................................................ 15 Figure 6: Quests in Bubbles ...................................................................................................... 16 Figure 7: Screenshot of the Developer Space .......................................................................... 18 Ecosystem infrastructure for smart and personalised inclusion and PROSPERITY for ALL stakeholders www.prosperity4all.eu 1 Abstract - What this document is about This document covers two important aspects: it serves as an introduction to gamification combined with accessibility and it documents the Prosperity4All gamification approach by listing the relevant contributions, tutorials and examples of digital games. As such, the document can serve as a little handbook on how to take aspects of gamification into account during the development of applications for the GPII - or for any other project. Note that this is a living document that will be extended throughout the project, in particular the “Games Examples” section. Starting 2016, we will send out updates to the project team on a regular basis. 1.1 Scope In Prosperity4All, there are two primary use cases of gamification: • Developing accessible gamification methods • Gamifying the development process of accessible software The fundamental task to bring gamification into application for accessible software development is obviously to derive gamification methods which actually combine with accessibility constraints. We
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages57 Page
-
File Size-