Fire Effects Chart Fire Defense Chart

Fire Effects Chart Fire Defense Chart

La Bataille d’Austerlitz FIRE EFFECTS CHART FRENCH AND ALLIES LINE COLUMN SQUARE GENERAL ORDER SKIRMISH Ligne x4 PRINTED x4 PRINTED NP Légère x4 PRINTED x4 PRINTED x4 Grenadiers de Oudinot x4 PRINTED x4 PRINTED x4 Tirailleurs du Corse et du Po x3 PRINTED x3 PRINTED x5 Grenadiers à pied de la Garde et RIG x5 PRINTED x5 PRINTED NP Chasseurs à pied de la Garde x5 PRINTED x5 PRINTED x5 RUSSIAN LINE COLUMN SQUARE GENERAL ORDER SKIRMISH Musketeer x2 PRINTED x4 PRINTED NP Egerskii x3 PRINTED x4 PRINTED x2 Grenadiers x3 PRINTED x5 PRINTED NP Lifeguard x4 PRINTED x6 PRINTED NP Lifeguard Egerskii x4 PRINTED x4 PRINTED x5 AUSTRIAN LINE COLUMN SQUARE GENERAL ORDER SKIRMISH Musketeer x4 PRINTED x3 PRINTED NP Jäger 1 x3 PRINTED x3 PRINTED x5 Fusilier x4 PRINTED x4 PRINTED x3 1. Rifle Armed, not halved at 2 hex range. FIRE DEFENSE CHART 1 2 2 CLEAR WOODS VILLAGE SPECIAL 4 FORMATION 2 2 2, 3 REDOUBT MARSH PHEASANTRY CHAPEL STRUCTURE Column/Road 6 Column Line 9 Square 6 5 20 INFANTRY Inside Earthwork 20/6 Skirmish Order 14 16 16 General Order 16 16 Disorder 8 16 16 20 PGD 14 16 16 20 Column/Road 6 Column Line 8 8 CAVALRY Skirmish Order 12 14 14 General Order 14 14 Disorder 8 14 14 PGD 16 20 20 Limbered 6 10 10 20/6 6 ARTILLERY Unlimbered 16 20 20 20/16 w/Infantry 7 6 14 14 20/6 1. See also Fire Defense Modifier Chart in series rules. 2. Entering these hexes requires formed units to enter General Order. 3. Artillery does not receive the Point Blank Range benefit and uses its Long Range Fire Value for Fire Attacks against Special Structures. Infantry Fire Attacks against Special Structures are halved. 4. Units inside the Redoubt are not considered to be in General Order. Fire Defense to the left of the ‘/’ is when the Fire Attack is exclusively across the Redoubt’s front hexsides, otherwise the value to the right is used. (E5.1). 5. Reduced to 4 if more than 9 increments in the hex. 6. Artillery in Disorder is either unlimbered or limbered for the purposes of this chart. 7. Use whenever infantry and artillery stacked together are the target of a Fire Attack. 8. Cavalry Skirmish Order only applies to players using the Règlements de l’An XXX. NOTE: Units fired on exclusively across Wall hexsides add +2 to their Fire Defense. La Bataille d’Austerlitz MOVEMENT CHART INFANTRY 1 1 TERRAIN INFANTRY CAVALRY ARTILLERY SKIRMISHER LEADERS 2 COMPANIES Clear, Marsh 1 1 1 1 1 Woods, Pheasantry 3 2 4 4 1 1 Village, Chapel 3 3 5 3 2 2 Special Structure 4 2 NP NP 1 1 Road or Bridge 5 ½ ½ ½ ½ ½ Slope Up 6 +2 +2 NP +1 +1 Slope Down 6 +2 +4 NP Wall 6 +1 +2 NP +1 +1 Ditch 6 +3 +6 NP +2 +2 Redoubt 7 3 NP 3 1 1 Lake NP NP NP NP 2 1. Infantry battalions in Skirmish Order and cavalry in Skirmish Order pay the cost of terrain for infantry and cavalry respectively. 2. Infantry companies in Skirmish Order use this column. 3. Entering this terrain requires formed units to enter General Order. 4. Includes the Sokolnitz Castle. 5. Roads negate the movement cost of the terrain they cross provided the hexes are connected by a road and the units are in Road Column. 6. Cost is in addition to the cost of the other terrain in the hex being entered and is only applied when crossing the terrain feature. 7. Units may not enter a Redoubt through its front hexsides. The numbers shown are for entering through the rear hexsides. Cavalry units may Charge and Mêlée these hexes, but may not enter them either during movement or Advance after Charge. NOTE: Cavalry in Skirmish Order only applies to players using Le Règlement de l’An XXX. SQUARE FORMATION CHART FRENCH SQUARE DISORDER ROUT 4 Hexes 11-66 3 Hexes 11-62 63-66 2 Hexes 11-53 54-66 Adjacent 11-41 42-55 56-66 Garde Impériale -9 Grenadier -6 Légère -3 AUSTRIAN SQUARE DISORDER ROUT 4 Hexes 11-66 3 Hexes 11-54 55-66 2 Hexes 11-41 42-61 62-66 Adjacent 11-33 34-43 44-66 Unit in Column -6 RUSSIAN SQUARE DISORDER ROUT 4 Hexes 11-56 61-66 3 Hexes 11-45 46-66 2 Hexes 11-34 35-62 63-66 Adjacent 11-31 32-45 46-66 Lifeguard -6 Grenadier -4 Egerskii -2 APPLICABLE TO ALL Personality in the hex -6 Square Check triggered by light cavalry +3 Square Check triggered by lancers +6 If the stack forming Square is in Line formation +3 If in the Charge Zone of a Grand Charge. Applies only to the Règlements de l’An XXX +6 La Bataille d’Austerlitz STACKING CHART WOODS SPECIAL CLEAR / MARSH PHEASANTRY REDOUBT STRUCTURES 7 VILLAGE/CHAPEL Any 1 Regiment, Any 1 battalion, Any 1 Battalion, Any 1 Battalion, INFANTRY 18 Column, Line, Square 10 General Order 6 Increments OR 6 General Order 3 Skirmish 1,2 3 Skirmish 1,2 1 battery 2 Any 1 Regiment, Any 1 Regiment, CAVALRY 18 Column 3, Line Not Permitted 5 Not Permitted 10 General Order 18 Skirmish 1,2 3 Limbered Any 1 Battalion, Any 1 battery, ARTILLERY 4 3 Unlimbered Not Permitted 5 6 Increments OR 10 Combined 1/6 Combined 1 battery 2 1. For infantry battalions in Skirmish Order in two hexes with more than 6 increments, the extra increments (greater than 3/hex) are ignored. Cavalry units in Skirmish Order, regardless of increments, are always deployed in two hexes. References to units in two hexes apply only to the Règlements de l’An XXX. 2. Units in Skirmish Order may move through other units or have other units move through them, but they may never remain stacked with other units. 3. For the Règlement de l’An XXX only 4 increments of cavalry may stack per hex while in Column of Companies formation. 4. When stacked with infantry, one Increment of artillery is equal to 6 Increments of infantry. 5. Cavalry and artillery may traverse these hex types at the cost indicated if the hexsides they enter and exit from are crossed by a road or trail, but may not remain in this hex type at the end of their movement. 6. Artillery units may enter on a trail or road if in Road Column. There are no such cases on the Auerstädt maps. 7. Includes the Sokolnitz Castle. DEPOT LOCATIONS French: Any road leading off the west map edge. Coalition: Any road leading off the east map edge. La Bataille d’Auerstaedt La Bataille d’Austerlitz CAVALRY RECALL CHART ADDITIONAL MELEE MODIFIERS NATIONALITY SUCCESS CONDITION MODIFIER Infantry assaulting across a Ditch hexside Disorder French 1-5 (E5.2.3) Austrian 1-5 Cavalry charging across a Wall hexside x ½ Russian 1-4 (E5.9.3) Cavalry charging when visibility in the Fog CONDITION MODIFIER x ½ If stacked with a leader with a cavalry Mêlée is 3 hexes or less (E7.7) -1 Bonus If stacked with a Cavalry Leader of Special -2 Ability ADDITIONAL MORALE MODIFIERS CONDITION MODIFIER French unit within 4 hexes of the Imperial +12 ARTILLERY LIMBERING CHART Guard Band (E7.3) FRENCH LIMBERS Guard Automatic CAVALRY SKIRMISHER HARASSMENT Foot 1-3 (12.10.7) Horse 1-5 TERRAIN TYPE DEFENSE FACTOR AUSTRIAN LIMBERS Clear, Swamp 2 Horse 1-5 MODIFIERS TO BASIC DEFENSE FACTOR Foot 1-2 Units is Cavalry Skirmishers +1 RUSSIAN LIMBERS Horse Automatic Unit is Retreating Before Combat +2 Unit is conducting Involuntary Light 1-2 +1 Movment Position 1 CONDITION MODIFIER If stacked with a leader with an artillery -1 FOG EFFECTS CHART bonus Roll one die to determine visibility. The result on the die If stacked with an artillery leader of special -3 equals number of hexes of visibility. ability 1 CONDITION MODIFIER If stacked with a Maréchal de l’Empire or -2 7 AM Turn or Later +1 Bagration, Constantine or Kutuzov 8 AM Turn or Later +2 9 AM Turn or Later +3 ADDITIONAL 1. These modifiers are not cumulative. The fog lifts entirely beginning with the 10 AM turn. ROLL TO CLOSE MODIFIERS EFFECTS CONDITION MODIFIER Artillery cannot target hexes beyond the limit of visibility. If the assaulting stack is assaulting up a Cavalry which Charges during turns with visibility of 3 -6 slope (E5.4.2) hexes or less conduct a Short Charge (multiple Mêlée If the assaulting stack is assaulting across a Value by ½). -6 wall hexside (E5.9.2) Prior to 10 AM the printed MP of cavalry is reduced by 3. Prior to 10 AM the printed MP of horse artillery is reduced by 2. ADDITIONAL ROLL TO STAND MODIFIERS CONDITION MODIFIER If the target of an Assault exclusive by units +6 assaulting up a slope (E5.4.2) If the target of an Assault exclusive by units +6 assaulting across a wall (E5.9.2) .

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