Rock Paper Scissors

Rock Paper Scissors

I 0 I Note that the expected payout is a weighted average of payouts 1 1 1 1 1 I What is the expected payoff of ( 3 ; 3 ; 3 ) against ( 2 ; 0; 2 )? Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 I 0 I Note that the expected payout is a weighted average of payouts Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 1 1 1 1 1 I What is the expected payoff of ( 3 ; 3 ; 3 ) against ( 2 ; 0; 2 )? I Note that the expected payout is a weighted average of payouts Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 1 1 1 1 1 I What is the expected payoff of ( 3 ; 3 ; 3 ) against ( 2 ; 0; 2 )? I 0 Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 1 1 1 1 1 I What is the expected payoff of ( 3 ; 3 ; 3 ) against ( 2 ; 0; 2 )? I 0 I Note that the expected payout is a weighted average of payouts 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 to play rock I By removing pure strategies that lower the average 1 1 I Best strategy against ( 2 ; 0; 2 ) is I A best response to a strategy will consist of pure strategies that have the same (high) expected payout 1 1 I How can we raise the expected payout against ( 2 ; 0; 2 )? Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 to play rock I A best response to a strategy will consist of pure strategies that have the same (high) expected payout I By removing pure strategies that lower the average 1 1 I Best strategy against ( 2 ; 0; 2 ) is Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 1 1 I How can we raise theS expected -1, 1 1, payout-1 0, 0 against ( 2 ; 0; 2 )? to play rock I A best response to a strategy will consist of pure strategies that have the same (high) expected payout 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 1 1 I Best strategy against ( 2 ; 0; 2 ) is Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 1 1 I How can we raise theS expected -1, 1 1, payout-1 0, 0 against ( 2 ; 0; 2 )? I By removing pure strategies that lower the average to play rock I A best response to a strategy will consist of pure strategies that have the same (high) expected payout 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 1 1 I Best strategy against ( 2 ; 0; 2 ) is Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 1 1 I How can we raise theS expected -1, 1 1, payout-1 0, 0 against ( 2 ; 0; 2 )? I By removing pure strategies that lower the average 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 to play rock I A best response to a strategy will consist of pure strategies that have the same (high) expected payout 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 1 1 I Best strategy against ( 2 ; 0; 2 ) is Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 1 1 I How can we raise theS expected -1, 1 1, payout-1 0, 0 against ( 2 ; 0; 2 )? I By removing pure strategies that lower the average 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 to play rock I A best response to a strategy will consist of pure strategies that have the same (high) expected payout 1 1 I Best strategy against ( 2 ; 0; 2 ) is Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 1 1 I How can we raise theS expected -1, 1 1, payout-1 0, 0 against ( 2 ; 0; 2 )? I By removing pure strategies that lower the average 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 I A best response to a strategy will consist of pure strategies that have the same (high) expected payout to play rock Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 1 1 I How can we raise theS expected -1, 1 1, payout-1 0, 0 against ( 2 ; 0; 2 )? I By removing pure strategies that lower the average 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 1 1 I Best strategy against ( 2 ; 0; 2 ) is I A best response to a strategy will consist of pure strategies that have the same (high) expected payout Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 1 1 I How can we raise theS expected -1, 1 1, payout-1 0, 0 against ( 2 ; 0; 2 )? I By removing pure strategies that lower the average 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 1 1 I Best strategy against ( 2 ; 0; 2 ) is to play rock Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 1 1 I How can we raise theS expected -1, 1 1, payout-1 0, 0 against ( 2 ; 0; 2 )? I By removing pure strategies that lower the average 1 1 1 I u((1; 0; 0); ( 2 ; 0; 2 )) = 2 1 1 I u((0; 1; 0); ( 2 ; 0; 2 )) = 0 1 1 1 I u((0; 0; 1); ( 2 ; 0; 2 )) = − 2 1 1 I Best strategy against ( 2 ; 0; 2 ) is to play rock I A best response to a strategy will consist of pure strategies that have the same (high) expected payout I Each player asks \if the other players stuck with their strategies, am I better off mixing the ratio of strategies?" I If pi is a best response to p−i , the payouts of the pure strategies in pi are equal I Note that pure Nash equilibria are still Nash equilibria Nash Equilibrium I Mixed strategies (p1;:::; pn) are a Nash equilibrium if pi is a best response to p−i I If pi is a best response to p−i , the payouts of the pure strategies in pi are equal I Note that pure Nash equilibria are still Nash equilibria Nash Equilibrium I Mixed strategies (p1;:::; pn) are a Nash equilibrium if pi is a best response to p−i I Each player asks \if the other players stuck with their strategies, am I better off mixing the ratio of strategies?" I Note that pure Nash equilibria are still Nash equilibria Nash Equilibrium I Mixed strategies (p1;:::; pn) are a Nash equilibrium if pi is a best response to p−i I Each player asks \if the other players stuck with their strategies, am I better off mixing the ratio of strategies?" I If pi is a best response to p−i , the payouts of the pure strategies in pi are equal Nash Equilibrium I Mixed strategies (p1;:::; pn) are a Nash equilibrium if pi is a best response to p−i I Each player asks \if the other players stuck with their strategies, am I better off mixing the ratio of strategies?" I If pi is a best response to p−i , the payouts of the pure strategies in pi are equal I Note that pure Nash equilibria are still Nash equilibria I 0 1 1 1 I When both players use ( 3 ; 3 ; 3 ) I Test this: what is the payoff of a pure strategy against 1 1 1 ( 3 ; 3 ; 3 )? I What should the (unique) Nash equilibrium be? I Note that the expected payoff for each player is 0 (the game is fair) Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 I 0 1 1 1 I When both players use ( 3 ; 3 ; 3 ) I Test this: what is the payoff of a pure strategy against 1 1 1 ( 3 ; 3 ; 3 )? I Note that the expected payoff for each player is 0 (the game is fair) Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 I What should the (unique) Nash equilibrium be? I 0 I Test this: what is the payoff of a pure strategy against 1 1 1 ( 3 ; 3 ; 3 )? I Note that the expected payoff for each player is 0 (the game is fair) Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 I What should the (unique) Nash equilibrium be? 1 1 1 I When both players use ( 3 ; 3 ; 3 ) I 0 I Note that the expected payoff for each player is 0 (the game is fair) Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 I What should the (unique) Nash equilibrium be? 1 1 1 I When both players use ( 3 ; 3 ; 3 ) I Test this: what is the payoff of a pure strategy against 1 1 1 ( 3 ; 3 ; 3 )? I Note that the expected payoff for each player is 0 (the game is fair) Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 I What should the (unique) Nash equilibrium be? 1 1 1 I When both players use ( 3 ; 3 ; 3 ) I Test this: what is the payoff of a pure strategy against 1 1 1 ( 3 ; 3 ; 3 )? I 0 Rock Paper Scissors I Consider Rock Paper Scissors: R P S R 0, 0 -1, 1 1, -1 P 1, -1 0, 0 -1, 1 S -1, 1 1, -1 0, 0 I What should the (unique) Nash equilibrium be? 1 1 1 I When both players use ( 3 ; 3 ; 3 ) I Test this: what is the payoff of a pure strategy against 1 1 1 ( 3 ; 3 ; 3 )? I 0 I Note that the expected payoff for each player is 0 (the game is fair) Theorem (Nash) Suppose that: I a game has finitely many players I each player has finitely many pure strategies I we allow for mixed strategies Then the game admits a Nash equilibrium I Can we guarantee a mixed Nash equilibrium? Nash Equilibrium I We saw that there are not always pure Nash equilibrium Theorem (Nash)

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    53 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us