Introduction This is the 7th Edition of the Benoit Principle Tabletop Roleplaying Game, which emulates a somewhat wacky version of Fallout. Play at your own risk. Official Character Sheet Traits & Perks Official Item List Starting Bonuses Critical Tables Unarmed Attacks & Weapon Arts Big Book of Psychics Big Book of Spells Mutation Tables Recipe List Customization List Bestiary Loot List Table of Contents Table of Contents 2 Glossary of Terms 14 Character Creation: Outline 17 Race 17 Traits 17 Character Points 17 Special Skills 17 Tag Skills 18 Level 18 Starting Bonus 18 Starting Money 18 Gear 18 Finalization 18 Character Creation: Concept 19 Attributes (S.P.E.C.I.A.L) 19 Skills 19 Traits 19 Perks 19 Karma 20 Statistics 20 Immunities 20 Secondary Statistics 20 Character Creation: Race 21 Racial Differences 21 Human 22 Wastelander 23 Vault Dweller 24 Ghoul 25 Ghoul 26 FEV Ghoul 27 Born Ghoul 28 Super Mutant 29 Alpha Super Mutant 31 Beta Super Mutant 32 Vault 87 Super Mutant 33 Prototype Super Mutant 34 Deathclaw 35 Deathclaw 36 Hairy Deathclaw 37 Robot 38 Humanoid 40 Mr. Handy 41 Protectron 42 Robobrain 43 Sentry Bot 44 Assaultron 45 Eyebot 46 Dog 47 Dog 47 Ghoulish 49 Mutant Hound 50 Abomination 51 Human Abomination 52 Ghoul Abomination 53 Super Mutant Abomination 54 Deathclaw Abomination 55 Dog Abomination 56 Brahmin Abomination 57 Zetan Abomination 58 Brahmin 59 Two-Headed Brahmin 60 One-Headed Brahmin 61 Zetan 62 Synth 63 1st Generation 64 2nd Generation 65 3rd Generation 66 Character Creation: Traits 67 Character Creation: Attributes 68 Character Points 68 Strength (STR, ST) 69 Perception (PER, PE) 69 Endurance (END, EN) 69 Charisma (CHA, CH) 70 Intelligence (INT, IN) 70 Agility (AGI, AG) 70 Luck (LCK, LK) 70 Character Creation: Statistics 71 Statistics 71 Action Points (AP) 71 Carry Weight (CW) 71 Critical Chance (CC) 71 Critical Failure (CF) 71 Combat Sequence (CS) 72 Death Threshold (DT) 72 Dodge Chance (DC) 72 Healing Rate (HR) 72 Hit Points (HP) 72 Implant Endurance (IE) 73 Interruption Rate (IR) 73 Melee Damage (MD) 73 Mutation Chance (MC) 73 Regeneration Rate (RR) 74 Immunities 75 Disease Immunity 75 Gas Immunity 75 Knockdown Immunity 75 Magic Immunity 76 Poison Immunity 76 Psychic Immunity 76 Radiation Immunity 76 Secondary Statistics 77 Level 77 Experience Points 77 Perk Rate 78 Skill Points Per Level 78 Karma 78 Character Creation: Skills 79 Tag Skills 79 Skill List / Skill Families 79 Weapon Skills 80 Small Guns 80 Guns 80 Big Guns 80 Energy Weapons 80 Melee Weapons 80 Unarmed 81 Throwing 81 Stealth Skills 82 Traps 82 Sneak 82 Steal 82 Lockpicking 82 Outdoorsman Skills 83 Survival 83 Cooking 83 Wilderness Lore 83 Animalism 83 Healing Skills 84 First Aid 84 Doctor 84 Chemistry 84 Herbalism 84 Mechanical Skills 85 Computer Science 85 Repair 85 Robotics 85 Electronics 86 Weaponsmith 86 Armorsmith 86 Explosives 86 Speech Skills 87 Barter 87 Intimidation 87 Charm 87 Deception 87 Leadership 88 Gambling 88 Miscellaneous Skills 89 Athletics 89 Pilot 89 Investigation 89 Detection 89 Looting 90 Special Skill(s) 91 Psychics 91 Magics 92 Musical Talent 92 Artistic Talent 92 Esotericism 93 Character Creation: Equipment 94 Starting Caps 94 Purchasing Damaged Gear 94 Starting Bonuses 95 Additional Goodies 95 Official Item List 95 Basic Rules: Aptitude & Success 96 Attributes 96 Critical Success & Failure 96 Skills 97 Aptitude 97 Degrees of Success 97 Basic Rules: Combat 98 The Purpose of Combat 98 Sequence 98 Aggressor Bonus 98 Surprise Round 99 Action Points 99 Overloaded Action Points 99 Movement 100 Terrain Modifier 100 Sprinting 100 Inventory Management 101 Quick-Use Pouches 101 Active Dodge 101 Interruption 102 Interruption Modifiers 102 Changing Position 103 Standing 103 Crouched 103 Prone 103 Knockdown 104 Special Weapons 104 Perception Range 104 Effective Range 104 Lighting Conditions 105 Night-Time Modifier 106 Cover Modifier 106 Cover & Position 106 Optional Cover Rules 107 Normal Attack 107 Attack Roll 107 Attack Cancel 107 Burst Shot 108 Burst Shot Mechanics 108 Burst Shot Roll 108 Double Shot 109 Akimbo 109 Two-Handed Guns in Akimbo 109 Powerstance 109 Dual Wield 110 Charge Attack 110 Shoulder Bash 112 Taking Aim 113 Saving Aim Bonus 113 Other Modifiers 113 Two-Handed Weapons 113 Sneak Attack 113 Knockdown Grapple 113 Improvised Weapons 113 Inflicting Damage (Normal Attack) 114 Inflicting Damage (Burst Shot) 115 Inflicting Damage (Radius) 116 Targets in Radius 116 Miss 116 Targeted Attack 116 Targeting Body Parts 117 Regions of the Body 117 The Head 117 The Torso 118 The Legs 119 The Arms 120 Called Attack 121 Called Attacks on Weapons 122 Critical Failures 122 Speech Actions 122 Charm 123 Leadership 123 Intimidation 123 Deception 123 Animalism 123 Melee Actions 123 Grapple 124 Push 124 Trip 124 Steal 124 Knockdowns in Combat 126 Special Unarmed Attacks 126 Weapon Arts 126 Ending Combat 126 Find Cover and Hide 127 Get Some Distance 127 Speech Actions 127 Battle of Words 127 The Art of Conversation 128 Trust 128 Karma 128 Situational Modifier 128 Speech Roll 129 Charm 129 Intimidation 129 Deception 129 Leadership 130 Double Success 130 Critical Success & Failure 130 Bribery 130 Favors 131 Trading & Barter 131 Mercantile Mechanics 132 Barter 132 Barter Roll 133 Condition 133 Trade Goods 133 Trade Mechanics 134 Trade Goods 134 Exports and Imports 134 Availability 135 Barter 135 Extended Skills 135 Criticals with Skills 136 Skill Substitution 136 Attribute Substitution 136 Traps 136 Sneak 137 Lighting Conditions & Cover 139 Vision 139 Noise 139 Movement 140 Sneak Attack Critical 140 Steal 140 Weight Modifier 141 Planting Items 141 Lockpicking 141 Survival 142 Setting up a Camp 143 Scavenging Food & Water 143 Cooking 143 Recipe Cooking 144 Custom Cooking 145 Creating Meals 145 Animalism 145 First Aid 147 Doctor 147 Chemistry 147 Chemistry Recipes 149 Custom Chemistry 149 Herbalism 149 Herbalism Recipes 151 Custom Herbalism 151 Repair 151 Repairing Weapons 152 Repairing Armor 152 Repairing Vehicles 152 Repairing Robots 152 Robotics 152 Building Robots 153 Constructing the Robot 154 Robot Frame 154 Robot Electronics 154 Robot Programming 155 Weaponsmith 155 Custom Weapons 156 Weapon Modification 157 Armorsmith 157 Explosives 158 Mines 158 Gambling 159 Gambling Mechanics 159 Gambling Example 159 Athletics 160 Swimming and Wading 160 Diving 160 Drowning & Suffocation 161 Climbing, Jumping & Falling 161 Easy Obstacles 161 Medium Obstacles 162 Hard Obstacles 162 Additional Modifiers 163 Falling 164 Fall Damage 164 Breaking Limbs 166 Investigation 166 Detection 166 Psychics 166 Psychic Dominances 167 Special Dominances 167 Psychic Powers 167 Passive 168 Standard (Minor or Major) 168 Concentration (Minor or Major) 168 Ultimate 168 Awareness 168 Control 169 Mastery 169 Gaining Control 169 Extended Meditation 170 Psychic Dreams 170 Psychoactive Drugs 170 Gaining Mastery 170 Teachings 171 Using Powers 171 Failure 172 Custom Powers 172 Power Customizer 173 Taking Time 173 Gaining Powers 174 Psychics Skill 174 Psychic Training 175 Magics 175 Spells 176 Spell 176 Attack 176 Buff & Debuff 176 Ritual 176 Casting Spells 177 Spell Drain 177 Using a Medium 177 Learning New Spells 177 Spell Training 178 Trained Spells 178 Spell Memorization 178 Teachings 179 Magics Skill 179 Custom Spells 179 Taking Time 180 School of Magic 180 Generic Magic 181 Blood Magic 181 Soul Magic 181 Crystal Magic 181 Nature Magic 181 Death Magic 181 Musical Talent 181 Artistic Talent 182 Esotericism 182 Life in the Wasteland 183 Armor Statistics 184 Armor Type 184 Clothing 184 Light Armor 184 Medium Armor 184 Heavy Armor 184 Power Armor 185 Weight 185 Encumbrance 185 Vision Penalty 185 Coverage 185 Damage Resistance (DR) 186 Bonus Effect 186 Rarity 186 Crafting Penalty 186 Weapon Statistics 186 Weapon Type 187 Weight 187 Minimum Strength Requirement 187 Minimum Skill Requirement 187 Ammo Type 187 Ammo Capacity 187 Power Drain 188 Damage 188 Range 188 AP Cost 188 Critical Chance 188 Critical Failure 189 Critical Multiplier 189 Knockdown Rating 189 Reload Cost 189 Burst Max 189 Burst Penalty 189 Bonus Effect 190 Rarity 190 Crafting Penalty 190 Karma 190 Karmic Perks 191 Berserker 192 Champion 192 Childkiller 192 Prizefighter 192 Slavery 192 Renown 193 Wanderer 193 Camper 193 Juggernaut 193 Idiot 193 Last Man Standing 193 Reading Books 194 Fire Damage 194 Poison Damage 195 Toxins 195 Acid Damage 195 Equipment Condition 197 Item Condition 197 Breaking Down Obstacles 197 Unarmed Attacks 198 Custom Unarmed Attacks 198 Weapon Arts 198 Custom Weapon Arts 198 Energy, Petrol and Power 199 Gasoline 199 Robot Batteries 199 Random Encounters 199 Encounter Mechanics 200 Sample Encounters 200 Addiction & Overdose 200 Overdose 201 Food, Water & Rest 201 Hunger 201 Hunger & Size 202 Thirst 202 Thirst & Size 203 Rest 203 Radiation Sickness 204 Recovering from Radiation 205 Natural Dissipation 205 Temperature 205 Heat 206 Cold 206 Gas Damage 206 Smoke (Common) 207 Tear Gas (Rare) 207 Mustard Gas (Uncommon) 207 Sleep Gas (Rare) 207 Acid Gas (Epic) 207 Spore (Legendary) 208 Morale Bonus 208 Dread Penalty 209 Mutation 209 Gaining Mutations 209 Mutation Chance 210 Radiation 210 Mutagens 210 FEV 210 Horrid Abomination 210 Size Chart 211 Melee Range 212 Armor Size 212 Sizing Up Armor 212 Sizing Down Armor 212 Vehicles 212 Vehicle Size 213 Vehicle Speed 213 Targeting Vehicle Systems 213 Vehicle Systems 213 Structure 214 Engine 214 Control 214 Drive 214 Tire/Tread 214 Piloting a Vehicle 214 Acceleration & Braking 215 Vehicle Combat 215 Ramming 215 Ramming Characters 215 Nudging Vehicles 216 Ramming Vehicles 216 Crashing 217 Crash Damage 217 Breaking Limbs 217 Situational Modifiers 217 Situational Modifiers on Land 218 Situational Modifiers at Sea 218 Situational Modifiers in Air 219 Weather Modifier (Land, Sea & Air) 219 Injuries 219 Disease 219 Contracting a Disease 220 Recovering from Disease 220 Disease List 220 Bestiary 222 Advancement 223 Experience 223 Skill Points 224 Tag Skills 224 Perks 224 Perk List 225 Special Thanks 225 Version Number 226 Contact Details 226 Glossary of Terms Abomination: A special category for a Race.
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