Brett Z Rubin [email protected] Lead, User Interface, Tools and Generalist Engineer

Brett Z Rubin Brett@Brettzrubin.Com Lead, User Interface, Tools and Generalist Engineer

Brett Z Rubin [email protected] Lead, User Interface, Tools and Generalist Engineer Newport Beach, CA 92660 www.brettzrubin.com Summary: • 11 years professional game industry experience • 12 shipped game titles • Strong C/C++, debugging and profiling skills • Low-level systems and cross-platform programming • Understanding of good interface and workflow design • Commitment to process, communication and collaboration Skills: Languages Software Platforms • C/C++ • Microsoft Visual Studio, • PlayStation 2 (PS2) • UnrealScript, Kismet, Material SNSystems, CodeWarrior • Xbox Editor • Unreal Engine 3 • GameCube (GCN) • ActionScript 2.0/3.0 • Adobe Flash, Adobe Flex, • PlayStation Portable (PSP) • HTML, CSS, JavaScript, XML, FlashDevelop • Windows PC SQL, PHP • Adobe Photoshop • Flash • C# • Web: WAMP, Wikimedia, • Web • x86 Assembly Joomla, WordPress, Firebug, • Xbox 360 • PS2 MIPS Assembly Firefox, IE, Safari, Chrome • PlayStation 3 (PS3) • MAXScript • Version Control: Perforce, • Dreamcast • VBA TortoiseSVN, AlienBrain, VSS, • Arcade Code Collaborator • IncrediBuild • Bug tracking: Mantis, Bugzilla, PR-Tracker, Buggit • Microsoft Office • WinRAR, FileZilla Experience: inXile entertainment, Newport Beach, CA 2006 – 2010 Lead Engineer | Fantastic Contraption | www.fantasticcontraption.com • C++, Flash, MFC, PHP, SQL • Led team of programmers to expand license into the direct download market • Integrated Facebook and Twitter code to reach the social media community • Redesigned code and appearance of UI to bring popular IP to PC Senior Engineer | Line Rider | www.linerider.com • Used object oriented programming to introduce additional riders and cinematics to famous IP • Beta 3 and Halloween 2010 versions User Interface Team Lead | Hei$t | PC, Xbox 360, PS3 • C++, UnrealScript, Kismet, Material Editor, Photoshop, Yahoo! Widgets • Led small team to design and implement UI for open world squad based game on Unreal 3 Freelance 2008 – Present Selection of Clients: • Web Developer | Women In Games International | www.womeningamesinternational.com • Web Developer | Heather Logas | www.beforeyoucloseyoureyes.com • Web Developer | Design Direct Deliver | www.designdirectdeliver.com • Web Developer | OutsourceRM | www.outsourcerm.com • C++ and Flash Developer | Jenkat Games | Shoe-B-Doo, Corner Pocket, Discombobulated, Mr. Biscuits: The Case of the Ocean Pearl High Voltage Software, Inc., Hoffman Estates, IL 2001 – 2006 Senior Programmer | Leisure Suit Larry: Island Tale, 50 Cent: Bulletproof G Unit Edition | PSP • Created mini-game system for rapid development and completed 18 in two weeks • Reprogrammed memory allocation sequence of third party engine to fit within 32MB retail mode Certification and Localization Lead Engineer | Charlie and the Chocolate Factory, Leisure Suit Larry: Magna Cum Laude 2, Zathura, Codename: Kids Next Door, Operation V.I.D.E.O.G.A.M.E., Leisure Suit Larry: Magna Cum Laude | PS2, Xbox, GCN, PC • Architected and led small team in coding cross-platform certification and localization solution • Educated producers and developers in certification shortcuts and pitfalls • Created tools for configuration and target-platform preview of certification technology • Documented certification technology design, schedule, progress, personnel and resources • Partnered with publishers to expedite certification and localization Engineer | Hunter the Reckoning: Redeemer, Hunter the Reckoning: Wayward, Disney’s Stitch: Experiment 626 | PS2, Xbox • Coded I/O systems: controller input, vibration, sound effects, memory card • Optimized memory usage by aligning class data members and reducing memory fragmentation Midway Games, Inc., Chicago, IL 1999 – 2001 Junior Pipeline Engineer | Blitz 20-02 | PS2, Dreamcast • Wrote art pipeline tools for texture mipmapping, data swizzling, geometry stripping and DMA packing Junior Engineer | Blitz 20-02, Slugfest 20-03, Red Card Soccer 20-03 | PS2, Arcade • Coded system which used Adobe After Effects output to create animated interface screens • Spearheaded standardization of interface across all sports titles to brand Midway Sport Asylum Education: Bachelor of Science in Computer Science, University of Wisconsin–Madison, Madison, WI Brett Z Rubin Page 2 .

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    2 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us