Development of a DWARF-Based Display Component for 3D Scences on the Ipaq - Systementwicklungsprojekt

Development of a DWARF-Based Display Component for 3D Scences on the Ipaq - Systementwicklungsprojekt

Development of a DWARF-based display component for 3D scences on the iPAQ - Systementwicklungsprojekt - Marco Feuerstein Lehrstuhl für Angewandte Softwaretechnik Institut für Informatik Technische Universität München [email protected] November 12, 2002 Summary • Setup a development environment for the iPAQ • Find a suitable VRML browser • Port it to the iPAQ • Write a VRML Service, which connects the VRML browser to the DWARF Middleware ‡DWARF Service for displaying 3D graphics on the IPAQ Marco Feuerstein November 12, 2002 2 Outline • Introduction – The SHEEP System • Requirements Analysis • Related Work – VRML – GCJ • System Design • Implementation • Problems with the iPAQ • Conclusion Marco Feuerstein November 12, 2002 3 Introduction - The SHEEP system • SHEEP: The Shared Environment Entertainment Pasture • The SHEEP system is a multimodal multiplayer game • Game is centered around a table with a beamer-projected landscape • Players use intuitive interaction technologies (beamer, head- mounted display, (touch) screen, speech, gesture) • Based on DWARF • Interaction through DWARF services (the leaves of the tree) Marco Feuerstein November 12, 2002 4 Requirements Analysis • Functional requirements: – Display of graphics in 3D – Synchronization of changes in a displayed scene with the environment • Nonfunctional requirements: – Velocity and efficiency of the system ‡ Short waiting time for users – Convenient and easy manipulation of displayed objects ‡ Adequate User Interface • Pseudo requirements: – Hardware: Compaq iPAQ, StrongARM processor • No FPU ‡ Floating point emulator • No 3D acceleration – Operating system: Linux – DWARF: Connection to the DWARF middleware Marco Feuerstein November 12, 2002 5 Related Work - VRML • VRML: Virtual Reality Modeling Language – Language for describing 3D image sequences – VRML browsers or viewers needed to view VRML scenes • EAI: External Authoring Interface – Annex to VRML – API in Java – dynamic, interactive communication with VRML browser ‡ manipulation of VRML scenes VRML Browser Java Java Virtual Applet / EAI Scene graph Machine Application Marco Feuerstein November 12, 2002 6 Related Work - Browser Review VRML Platform VRML EAI Performance Browser Conformance Support VRwave All Very bad Yes Very bad OpenVRML All Basic No Bad (Lookat) functionality FreeWRL Linux/Unix, Basic Yes Ok Mac OS/X functionality ‡ FreeWRL best choice Marco Feuerstein November 12, 2002 7 Related Work - GCJ • GCJ - The GNU Compiler for Javatm • First public release: 1999 • GCJ is capable of compiling: – Java bytecode to native machine code – Java source code directly to native machine code • Linking of compiled applications with the GCJ runtime, libgcj, which provides – the core class libraries – a garbage collector – and a bytecode interpreter • Possibility to invoke GCJ compiled Java code from a C++ application • GCJ can be configured as a cross-compiler Marco Feuerstein November 12, 2002 8 System Design VRML View gets – Position/ orientation data of objects as DWARF events (from tracked items) – Method calls to add/remove objects (from UI Controller) Marco Feuerstein November 12, 2002 9 Implementation - The How Goal: Connect the VRML View to FreeWRL ‡ FreeWRL’s EAI in Java ‡ Java slow, native code more performant ‡ Native compilation using GCJ ‡ Native compilation on iPAQ slow ‡ Cross-compilation using GCJ Marco Feuerstein November 12, 2002 10 Implementation – The Details Marco Feuerstein November 12, 2002 11 Problems with the iPAQ • Limited number of packages for Familiar Linux ‡ Installation of Intimate (Debian) Linux • Limited amount of disk space ‡ PCMCIA hard disk, NFS • Kernel bugs • Adjustments for compilation of FreeWRL • Debugging of the build process for the cross- compiler for ARM (‡HOWTO) • …And: When I got the iPAQ, someone has changed the password, so I had to reinstall everything from SCRATCH… Marco Feuerstein November 12, 2002 12 Problems with the iPAQ Marco Feuerstein November 12, 2002 13 Conclusion • Future work for Adapter/Manipulator: – Refactoring of Manipulator – Integration of XML Parser/Configuration – Implementation of Eventsender • iPAQ powerful enough for simple, but not for graphics-intensive applications ‡ Next generation iPAQ! Marco Feuerstein November 12, 2002 14 End • Thank you for your attention! • Many thanks to everyone who was supporting my work (three little DWARFs, Franz, Ming-Ju J) • Any questions? Marco Feuerstein November 12, 2002 15.

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