Star Wars Legion Rules Reference

Star Wars Legion Rules Reference

RULES REFERENCE VERSION 1.5.1 Effective 09.12.2019 NEW RULES ENTRIES Card Effect Clone Trooper Droid Trooper Inconspicuous Scatter Smoke X Wheel Mode AI: Action Counterpart Generator X Jedi Hunter Scouting Party Soresu Mastery New additions to Block Disengage Immune: Range 1 Makashi Mastery Secret Mission Surge Token existing entries are Calculate Odds Distract Weapons Scale Smoke Token Versatile marked in Blue. USING THIS RULES THE GAME ROUND REFERENCE A game of STAR WARS: LEGION is played over six rounds. Each round consists of three phases. This document is the definitive source for all STAR WARS: LEGION rules. Before using this document, players should read and understand the rules presented in the Learn to Play COMMAND PHASE booklet. As questions arise during gameplay, the players should Players perform the following steps: refer to this document. The majority of this Rules Reference is the glossary, which 1. Select Command Card: Each player secretly selects a provides players with detailed game rules and clarifications command card from their hand and places it facedown on the listed in alphabetical order by topic. Additionally, players will table. Then, both players simultaneously reveal their cards. find comprehensive rules for army building and setup, along with additional terrain rules. 2. Determine Priority: The player whose card has the fewest number of pips has priority. This reference contains nine sections: 3. Issue Orders: Starting with the player who has priority, each player nominates a friendly commander and issues CARD ANATOMY PAGE 4 orders with that commander. The number of orders to be issued is indicated on the orders section of the chosen This section provides an illustrated breakdown of each type of command card. card in the game. ARMY BUILDING PAGE 5 4. Create Order Pool: Each player creates an order pool that consists of all of their order tokens that they did not place This section describes how players can assemble an army from on the battlefield while resolving their command card. their units and upgrades to play a standard game. SETUP PAGE 6 ACTIVATION PHASE This section details each step performed when setting up a Starting with the player who has priority, players take turns standard game of STAR WARS: LEGION. activating units by following these steps: ADDITIONAL TERRAIN RULES PAGE 8 1. Choose Unit: The player either chooses a unit with a faceup order token or draws a random order token from their order This section describes many of the common types of wargaming pool and chooses a unit with a matching rank that does not terrain and provides rules for using them in games. have an order token. VERTICAL MOVEMENT PAGE 10 2. Activate Unit: The player activates the chosen unit, This section provides rules that allow miniatures to scale performing up to two actions and any number of free sheer surfaces. actions with that unit. GLOSSARY PAGE 11 3. Place Order Token: The player places the unit’s order token The majority of this reference is the glossary. This lists detailed facedown on the battlefield near the unit leader. rules and clarifications alphabetized by topic. END PHASE ERRATA PAGE 75 This section contains amendments to printed materials. Players refresh the battlefield by following these steps: 1. OPTIONAL RULES PAGE 78 Discard Command Cards: Each player discards their revealed command card; it cannot be used again this game. This section describes how to play a larger game and how to play a game with unlimited rounds. 2. Remove Tokens: Players remove all aim, dodge, and standby tokens, as well as one suppression token from each unit. INDEX PAGE 78 3. This section provides a comprehensive list of topics and the Update Order Pool and Promote: Each player places one of locations to find them in this reference. their order tokens on each of their undefeated units’ cards with a matching rank. If all of a player’s commanders were defeated, they must promote a unit leader from one of their trooper units to be a commander Rules Reference 4. Advance Round Counter: The player who has the round counter sets it so the next highest number is displayed. Then, that player passes the round counter to 2 their opponent. •C-3PO COMPONENTS HUMAN-CYBORG RELATIONS •C-3PO1 MADE TO SUFFER Calculate Odds (Choose a friendly 15 trooper unit at range 1 and in line of sight. It gains 1 aim, 1 dodge, and 1 suppression token.) DROID TROOPERDuring the war between the •Luke Skywalker Galactic Republic Distract and the (Choose an enemy trooper unit at range HERO OF THE REBELLION 1 Separatist1–2 Alliance, and in line the ingeniousof sight. Until the end of the round, you lose inconspicuous and when that unit performs an 160 Jump 1 (Perform a move during which R2-D2 and the dolorous C-3PO attack, it must attack you, if able.) you ignore terrain that is height 1 or lower. often wound up taking on critical This is treated as a move action.) objectivesCounterpart: that sent them R2-D2 to the (While building an army, this •Darth Vader TROOPER heart of the battle. R2-D2 always DARK LORD OF THE SITH mini must be added to an R2-D2 unit.) Dice S Charge ORD (After you perform a move action, you may leapt at the chance to save the day, no EYW ON K perform a free melee attack action.) WEAP CLUMSYmatter KICK the danger—much to C-3PO's (While attacking a unit Deflect (While defending, if you spend a dodge chagrin! 2 Impact 3 , change up to results.) token, you gain "� : ”; if it’s a ranged attack, the that has armor : attacker suffers 1 wound for each � rolled.) 3 results to (While attacking, cancel 6 Immune: Pierce (Pierce cannot be used against you.) Pierce 3 © LFL © FFG up to 3 results.) ANAKIN’S LIGHTSABER LUKE’S DL-44 BLASTER PISTOL 3 IMPACT 2, PIERCE 2 PIERCE 2 © LFL © FFG Counterpart Cards Unit Cards Assault Battle Lines Stormtrooper © LFL © FFG © LFL Movement Tools © LFL © FFG © LFL © LFL © FFG Stormtroopers only. Add 1 stormtrooper mini. 3 UNITS Though slower to organize, a coordinated offense can be decisive. 11 Battle Cards Upgrade Cards Command Cards Smoke Token Four-Part Range Ruler Panic Token Suppression Tokens Surge Round Counter Dodge Token Condition Tokens Standby Token Token Aim Token Immobilize Poison Token Token Order Tokens Ion Token Objective Tokens Vehicle Damage Tokens Unit ID Tokens Charge Tokens Rules Reference Active and Inactive Shield Tokens Victory Tokens Wheel Mode Token 3 Red and Blue Graffiti Tokens Wound Tokens Commander Token Deployment Marker CARD ANATOMY UNIT CARD (VEHICLE) UNIT CARD (TROOPER) Unit Name Unit Name Unit Rank Unique Dot Subtitle Unit Rank Faction Faction AT-RT # of Minis •Luke Skywalker # of Minis 1 HERO OF THE REBELLION 1 Points Value Points Value 55 Armor (While defending, cancel all Defense Die 160 Jump 1 (Perform a move during which Defense Die results.) you ignore terrain that is height 1 or lower. Unit Type Upgrade Bar Unit Type This is treated as a move action.) Climbing Vehicle (You are treated as a trooper GROUND VEHICLE TROOPER for the purposes of vertical movement.) 6 Wound Threshold Upgrade Bar Charge (After you perform a move action, you may 6 Wound Threshold Unit Keywords Expert Climber (While clambering, do not roll perform a free melee attack action.) Resilience Courage defense dice or suffer wounds.) 4 Deflect (While defending, if you spend a dodge 3 Unit Keywords token, you gain "� : ”; if it’s a ranged attack, the : Surge Chart : Surge Chart attacker suffers 1 wound for each � rolled.) Weapon Name Weapon Name Speed Immune: Pierce (Pierce cannot be used against you.) Speed LGUKERAPPL’S INGLIGHTSA CLAWBSER LAUKE-300’S BBLLASTERASTER RIFLE ANAKIN’S LIGHTSABER LUKE’S DL-44 BLASTER PISTOL Weapon Range Weapon Range Weapon Dice Weapon Dice Weapon Keywords Weapon Keywords IMPACT 1 IMPACT 2, PIERCE 2 PIERCE 2 COMMAND CARD TROOPER CARD WEAPON UPGRADE Card Title Pips Card Title Card Title New Ways to Motivate Them HH-12 Stormtrooper AT-RT Rotary Blaster DARTH VADER Commander © FFG © LFL Weapon Dice © FFG © LFL Weapon Dice Weapon Range Exhaust Icon Weapon Range Restriction Restriction Stormtroopers only. AT-RT only. Add 1 HH-12 stormtrooper mini. Effect Fixed: Front (The defender must Effect Cumbersome (You cannot use this be inside your front arc.) weapon and move during the same activation.) Impact 3 © LFL © FFG © LFL (While attacking a unit that has armor, change up to 3 Upgrade Type results to results.) Points Value Upgrade Type Points Value 34 30 Orders 2 TROOPERS When a friendly non-Darth Vader trooper Effect unit with a faceup order token activates, it may suffer 1 wound to perform 1 free action. GAME EFFECT THE GOLDEN RULES The term “game effect” refers to any instance, application, or The golden rules are fundamental concepts on which all trigger during a game of STAR WARS: LEGION of any game other rules are built. rule, battle card effect, command card effect, unit ability, weapon keyword, or any card text. Anything that occurs within • If something in this reference contradicts the the structure of the game rules and everything that is a result of Learn to Play booklet, the Rules Reference card text is a game effect. takes precedence. • If an effect on a card or another component CARD EFFECT contradicts rules found in the Learn to Play booklet The term “card effect” refers to any effect that originates from or Rules Reference, that component takes precedence. the text of a card, such as a unit card, upgrade card, command card, or battle card. Keywords, such as unit abilities, weapon • If a card effect uses the word “cannot,” that effect keywords, and card actions, are card effects; while the rules for is absolute and cannot be overridden by other these keywords are described in this Rules Reference, a keyword game effects.

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