Watto's Chance Cube Official Tournament Guide

Watto's Chance Cube Official Tournament Guide

Watto’s Chance Cube Official Tournament Guide Official Rules and Card List for standard-format Watto’s Chance Cube tournaments http://www.starwarsccg.org/cube/ Version 7 – Revised 12/2020 2 I. INTRODUCTION and RULES Watto’s Chance Cube is a way to simulate sealed deck play, but with more familiar and powerful cards than a typical sealed deck experience would offer. The same set of cards are used to compromise the draft pool and players also receive a set of 10 “fixed” cards to ensure their decks can be playable. Players then draft from that set card pool (called “the Cube”) instead of the usual sealed product; so rather than getting obscure aliens from Jabba’s Palace or unusable interrupts from A New Hope that sealed drafts typically offer, players are drafting from a card pool that contains Darth Maul, Mara Jade, and other usable cards to create a more balanced and enjoyable experience. The current card list that makes up the cube is below. So, instead of constructing a deck from randomized packs, the decks are constructed using familiar (and often times more useful) cards contained within the Cube. Players do not need to bring any cards to these events, as they will build their deck from the Cube brought by the Tournament Director. The process for drafting cards is below. More information can be found in this forum, or by visiting http://www.starwarsccg.org/cube/. Presently, the Cube features the following: Total draft cards: 290 per side Total fixed cards: 10 per side, six copies of each, 60 total Full cube total cards: 350 per side Additionally, the present version of Watto’s Chance Cube features standard virtual cards (no legacy virtual cards). II. DRAFTING First, players are randomly assigned a side of the Force to play (with each side having an equal number of players). They are then given a set pack of 10 “fixed” cards (listed below). Each player on that side of the Force will receive the same exact 10 cards (so you will need one set of 10 fixed cards for each player to have). Players then set those fixed cards off to the side and begin the drafting process, knowing that at the end of the draft they will be constructing their decks from their drafted cards and also their 10 fixed cards. Drafting typically goes like this: Let's say, for sake of simplicity, that there are 10 total players in the cube event. The 10 players will be split into groups of 5, with one group drafting Light Side and one group Dark Side. Each player is given the corresponding set of 10 ‘Fixed Cards’ that apply to their specific allegiance. The drafting cards are all compiled together and are shuffled up and randomized, then (face-down) divided up into 6 'packs' of 9 cards each will be placed in front of each player. Every player takes a card from their first 'pack' and then passes the pack to their left. This continues until all of cards in that pack are gone. 3 This process repeats, but now passing in the opposite direction, and so on, until all packs have been distributed and all of the cards have been drafted. Deck Building – After the sealed product exchange or booster draft is complete, players are given 10 minutes to construct their 45-card decks. Every player will now have drafted 54 cards. Using these 54 cards and the 10 fixed cards (for a total of 64 cards), each player then creates a 45-card deck. The remaining cards are a sideboard and you can swap cards in and out of your deck from between games. Re-customization – No other cards may be added to a player’s deck from outside the tournament or from trading between players during the tournament, but a player may re-customize their deck between games with cards from the original stock of sealed cards. After playing 2 games with the deck, repeat the process with the opposite side of the Force. III. OBJECTIVES EXPANSION The Objectives Expansion is an optional variation designed for more seasoned players and to help cube play more closely emulate that of constructed play. Instead of receiving the standard pack of fixed cards to add to the cards a player drafts, each player will receive two random expansion packs before beginning the traditional drafting process. Each player will look through and choose one of the two packs and pass the other to the player to their left for them to keep. This will give each player their choice of three themes around which to draft and built their deck. There are 15 Objective Packs per designation with most containing ten cards in each pack. Each pack that includes an objective will have all the necessary component's to play its objective (with an attempt for an option to flip the objective) and will also include commonly played locations associated with that decktype. Generally speaking, each pack includes the objective, 3-5 locations, stuff required for flipping, and 0-3 support cards. 4 DARK SIDE CARD LIST FIXED CARDS (6 sets of 10 cards – 60 total) Rendili Tatooine: Mos Espa Docking Bay Cloud City: Downtown Plaza Tatooine (Prem) Cloud City: East Platform (Docking Bay) Tatooine: Mos Espa Fondor Executor: Docking Bay Jabba’s Palace: Audience Chamber Prepared Defenses LOCATIONS (15) Blockade Flagship: Bridge Mustafar: Vader’s Castle Blockade Flagship: Hallway Nal Hutta Cloud City: Security Tower (V) Starkiller Base Dathomir: Maul's Chambers Starkiller Base: Docking Bay Gall Starkiller Base: Shield Control Jakku Tatooine: Jabba’s Palace Kashyyyk Tatooine: Jabba’s Palace Mustafar CHARACTERS (118) 4-LOM With Concussion Rifle Colonel Davod Jon 4-LOM With Concussion Rifle (V) Colonel Jendon Admiral Chiraneau Commander Brandei (V) Admiral Motti (V) Commander Desanne Admiral Ozzel Commander Merrejk Admiral Piett Commander Nemet (V) Aemon Gremm With Percussive Cannon Corporal Drelosyn Agent Kallus Count Dooku Asajj Ventress With Lightsabers Darth Maul, Lone Hunter Asajj Ventress With Lightsabers Darth Vader (V) Aurra Sing With Blaster Rifle Darth Vader With Lightsaber B2 Super Battle Droid Darth Vader With Lightsaber Bala-Tik Darth Vader, The Emperor’s Enforcer Bane Malar Death Trooper Baron Soontir Fel Dengar With Blaster Carbine (V) Baron Soontir Fel Director Orson Krennic Bib Fortuna (Ep1) Djas Puhr (V) Boba Fett (V) Dr. Chelli Lona Aphra Bossk (V) Dr. Evazan & Ponda Baba Brangus Glee DS-181-3 Cad Bane DS-181-4 Captain Peavey DS-61-5 Captain Phasma Eighth Brother Captain Yorr Emperor Palpatine Chokk Emperor Palpatine, Forseer 5 Ephant Mon Mara Jade With Lightsaber Fifth Brother Maul FN-2199 (Nines) Mitt’hraw’nuruodo General Grievous Moff Gideon General Hux Myn Kyneugh (V) General Veers (V) Nute Gunray (V) Grand Admiral Thrawn Officer Evax Grand Admiral Thrawn (V) OOM-9 Grand Moff Tarkin (V) Ortugg (V) Grand Moff Tarkin (V) Outer Rim Scout Greedo (V) OWO-1 With Backup Grotto Werribee P-59 Guri P-60 Hondo Ohnaka Prince Xizor IG-88 With Riot Gun Probot Jabba The Hutt (V) Quiggold Jango Fett Ree-Yees (V) Janus Greejatus Savage Opress Jodo Kast Sebulba (V) Kir Kanos (V) Sergeant Barich Kylo Ren Sergeant Narthax With E-Web Blaster Kylo Ren With Lightsaber Seventh Sister Lady Proxima Sidon Ithano Lieutenant Arnet Snoova Lieutenant Dopheld Mitaka Stormtrooper Patrol Lieutenant Grond Stormtrooper Patrol Lieutenant Watts Supreme Leader Snoke Lord Maul With Lightsaber The Grand Inquisitor Lord Sidious Vanee Lt. Poldin Lehuse Velkin Tezeri (V) Maarek Stele, The Emperor’s Reach Vigo (V) Major Marquand Wooof (V) Major Turr Phennir Ysanne Isard Mara Jade With Lightsaber Zam Wesell STARSHIPS (40) Accuser Elis In Hinthra Avenger Emperor's Personal Shuttle Binder Falleen’s Fist Black 6 Finalizer Blockade Support Ship First Order Special Forces TIE Boba Fett In Slave 1 (V) First Order Special Forces TIE Bossk In Hound's Tooth (V) Flagship Executor Chimaera Imperial-Class Star Destroyer Colonel Jendon In Onyx 1 Invisible Hand Conquest (V) Jabba's Space Cruiser (V) Dengar In Punishing One Judicator 6 Kylo Ren's Command Shuttle Saber 2 Mara Jade In VT-49 Decimator Saber 3 Maul’s Sith Infiltrator Saber 4 Meson Martinet Slave One, Symbol Of Fear Onyx 1 Stinger (V) Onyx 2 Tyrant Onyx 2 (V) Vader’s Personal Shuttle (V) Saber 1 Vader's Custom TIE (V) Saber 1 Zuckuss In Mist Hunter VEHICLES (11) AAT Assault Leader Tempest Scout 1 Blizzard 1 Tempest Scout 2 Blizzard 2 (V) Tempest Scout 3 (V) Blizzard Scout 1 (V) Tempest Scout 5 Marquand In Blizzard 6 Tempest Scout 6 Tempest 1 WEAPONS (16) Crimson Dawn Blaster Naboo Blaster Crimson Dawn Blaster Naboo Blaster Crimson Dawn Blaster Naboo Blaster Dark Jedi Lightsaber (V) Ponda Baba's Hold-out Blaster Dark Jedi Lightsaber (V) SFS L-s 9.3 Laser Cannons Dark Jedi Lightsaber (V) SFS L-s 9.3 Laser Cannons Laser Cannon Battery Stun Blaster Laser Cannon Battery Thermal Detonator DEVICES (2) Comlink Deflector Shield Generator (V) INTERRUPTS (53) A Dark Time For The Rebellion (V) Ghhhk & Those Rebel’s Won’t Escape Us Alter I Can't Shake Him (V) Alter (V) Imbalance & Kintan Strider Any Methods Necessary Imperial Artillery Close Call (V) Imperial Artillery Combat Readiness (V) Imperial Barrier Control Imperial Barrier Dark Jedi Presence Imperial Command Dark Maneuvers Imperial Command Dark Strike Lana Dobreed & Sacrifice Elis Helrot Masterful Move Force Field (V) Masterful Move Force Field (V) Monnok Force Push (V) Point Man (V) Ghhhk Point Man (V) 7 Projective Telepathy Stunning Leader Sense & Uncertain Is The Future Surface Defense (V) Sense (Prem) Tarkin's Orders Sense (Prem) TIE Sentry Ships (V) Short Range Fighters & Watch Your Back! Trample Short Range Fighters & Watch Your Back! Twi'lek Advisor Sith Fury (V) We Must Accelerate Our Plans Slip

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