Motion Compression for Telepresent Walking in Large Target

Motion Compression for Telepresent Walking in Large Target

Norbert Nitzsche Motion Compression for [email protected] Department of Electrical Telepresent Walking in Large Engineering and Information Target Environments Technology Institute of Automatic Control Engineering Technische Universita¨t Mu¨nchen 80290 Mu¨nchen, Germany Abstract Uwe D. Hanebeck [email protected] Telepresent walking allows visits to remote places such as museums, exhibitions, Department of Electrical architecture, or industrial sites with a high degree of realism. While walking freely Engineering and Information around in the user environment, the user sees the remote environment through Technology the “eyes” of a remote mobile teleoperator. For that purpose, the user’s motion is Institute for Computer Design and tracked and transferred to the teleoperator. Without additional processing of the Fault Tolerance motion data, the size of the remote environment to be explored is limited to the Universita¨t Karlsruhe size of the user environment. This paper proposes an extension of telepresent 76128 Karlsruhe, Germany walking to arbitrarily large remote or virtual spaces based on compressing wide-area motion into the available user space. Motion compression is a novel approach and Gu¨ nther Schmidt does not make use of scaling or walking-in-place metaphors. Rather, motion com- [email protected] pression introduces some deviation of curvature between user motion and teleop- Department of Electrical erator motion. An optimization approach is used to find the user path of minimum Engineering and Information curvature deviation with respect to a given predicted teleoperator path that fits Technology inside the boundaries of the user environment. Turning angles and travel distan- Institute of Automatic Control ces are mapped with a 1:1 ratio to provide the desired impression of realistic self- Engineering locomotion in the teleoperator’s environment. The effects of the curvature deviation Technische Universita¨t Mu¨nchen on inconsistent perception of locomotion are studied in two experiments. 80290 Mu¨nchen, Germany 1 Introduction Visiting remote environments from your living room is a convenient al- ternative to being physically present on scene. Doing so requires a mobile tele- operator that moves under user control in the remote environment. It is equipped with a pair of cameras that transfers the perceived stereoimage stream to the user’s current location. The user’s perception of locomotion is incomplete when remaining station- ary with respect to the user environment while controlling the teleoperator’s locomotion. It is also well known that users quickly get lost in complex remote environments because of inaccurate path integration. This is due to missing proprioceptive cues, that is, the “feeling” of locomotion. Proprioception is essential for the spatial perception of a remote environment and, hence, a pre- requisite for navigation and wayfinding (Darken, 1999). Greater realism is achieved by allowing the user to walk about the user envi- ronment. The motion of the teleoperator in the remote environment is then Presence, Vol. 13, No. 1, February 2004, 44–60 controlled by the user’s physical motion, which is sensed by some kind of © 2004 by the Massachusetts Institute of Technology tracking system. The images of the remote environment as perceived by the 44 PRESENCE: VOLUME 13, NUMBER 1 Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/105474604774048225 by guest on 02 October 2021 Nitzsche et al. 45 Figure 2. Example of motion compression. The user is walking along the convoluted path in the user environment (left). By visual Figure 1. Telepresent walking. The user controls locomotion in the perception, the user has the impression of walking along the intended target environment (real or virtual) by walking in the user environment. path in the target environment (right). 2 Related Work teleoperator are displayed to the user. As a result, the user has the impression of physically walking through A great variety of approaches to teleoperated loco- the remote environment (Figure 1). motion of mobile robots can be found in the literature. However, the available user space is usually much A good overview is given by Fong and Thorpe (2001). smaller than the considered remote environment. Space Many current systems allow the user to control robot restrictions either result directly from the size of the locomotion by means of high-level commands such as user environment or are caused by the limited range of target positions or desired paths, with the robot more the tracking system. Both severely limit the size of the or less autonomously executing these commands. It is remote space that can be visited. not the goal of these systems to provide the user with a This paper introduces a new paradigm, called motion realistic sensation of self-motion in the target environ- compression (MC), that allows strolling through an ar- ment. bitrarily large remote environment by actually walking Direct interfaces for teleoperated locomotion as con- in a much smaller user environment. This is achieved by ventionally used employ hand controllers like joysticks transforming remote environment motion to a corre- to control teleoperator velocities while visual feedback is sponding motion in the available user space (Figure 2). provided from cameras mounted on the teleoperator. This transformation does not make use of scaling and is Such setups create the impression of driving the mobile selected such that degradation of realism is minimized. teleoperator. MC is not limited to the control of the locomotion of Paulos and Canny (1998) use an Internet interface to a mobile teleoperator. In fact, it can readily be applied control a mobile teleoperator equipped with a digital to locomotion in large virtual environments. In the re- camera, microphone, and speakers. Their goal is to cre- mainder of this paper, both remote real environments ate “tele-embodiment”—that is, the user identifies with and virtual environments will be called target environ- the teleoperator. However, in our opinion, the locomo- ments. The teleoperator and the virtual representation of tion interface and the kinematics of the mobile teleop- the user in a virtual target environment (avatar) will erator prohibit a realistic impression of self-motion. both be denoted as proxies. Locomotion in large virtual environments is also ad- Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/105474604774048225 by guest on 02 October 2021 46 PRESENCE: VOLUME 13, NUMBER 1 dressed in a variety of research projects. In many cases, podo-kinesthetic sensation. Kolev, Mergner, Kimming, the focus is on designing realistic interfaces trying to and Becker (1996) found a detection threshold of create a “perfect” sensation of self-motion. Examples 1.2°/s for rotational velocities detectable with the ves- are 2D treadmills (Iwata, 1999; Darken, Cockayne, & tibular system. At an assumed walking speed of 1.0 Carmein, 1997) or the tracking of physical user loco- m/s, this value corresponds to a calculated curvature motion (Welch et al. 2001; Nitzsche, Hanebeck, & detection threshold of 1/50 mϪ1. However, this and Schmidt, 2001). Other researchers employ more-ab- most other investigations concerning the human sensa- stract metaphors to move through virtual environments. tion of self-motion have always tried to separate the var- Tracking physical in-place walking and stepping mo- ious stimuli to study their individual contribution. In tions and extracting the user’s intended locomotion is contrast, motion compression makes use of a certain described by Slater, Usoh, and Steed (1994). LaViola, amount of inconsistency between these stimuli, thus, Feliz, Keefe, and Zeleznik (2001) implemented a Step their effects must be studied collectively. WIM (world in miniature) to allow users to travel large distances by tapping on target locations in a reduced view of the virtual environment projected on the floor. 3 Basic Concept of Motion Compression The work reported on by Razzaque, Kohn, and Whit- ton (2001) is similar to motion compression as it is A user who is wearing a head-mounted display based on the inconsistency between visual and proprio- (HMD) and whose physical head motion is tracked in ceptive perception of self-motion. However, this six degrees of freedom (DOF) can be immersed into a method relies on predefined target paths with a suffi- target environment by providing visual cues consistent cient number of on-the-spot direction changes. By am- with the detected head motion. The user receives the plifying angular motion primarily during these changes impression of walking in the target environment. MC of direction, turning angles are not mapped with a 1:1 extends this most realistic locomotion interface to target ratio as in our approach. environments much larger than the available size of the The discussion of advantages and disadvantages of the user environment. various locomotion interfaces is continuing (Ruddle & The basic concept of MC is to guide the user on a Jones, 2001) and indicates that a universal solution is path in the user environment (user path), which is a not available yet. transformed version, that is, an image of the path the The effects of the various stimuli conveying informa- tion about self-motion on the human navigation and proxy travels in the target environment (target path) orientation capabilities have been studied by many re- (Figure 3). The user’s visual sensation is consistent with searchers. The results of Bakker, Werkhoven,

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