FINAL COMBAT COMPLETE By Bennett P. Lacy Published by: Britton Publishers [email protected] http://www.brittonpublishers.com Final Combat Complete i Published by Britton Publishers 2008 Bennett P. Lacy Users of this book have limited reproduction rights. They may reproduce any of the forms, counters and templates included in Appendix D. Cover Art: Martin Stier ii Final Combat Complete ToC Table of Contents Preface................................................................................................... xiii Introduction ................................................................................................... xiii Intended Audience ......................................................................................... xiii Equipment Needed ......................................................................................... xiii Author’s Notes and Acknowledgements ........................................................ xiv Section 1. Assuming the Duties of Game Master ................................... 1 The Final Combat Spreadsheet ......................................................................... 1 Section 2. Generating Characters ............................................................ 3 Physical Appearance ......................................................................................... 4 Table 2.1Physical Appearance Calculations .................................................................................... 4 Attributes .......................................................................................................... 4 Table 2.2Character Attributes ......................................................................................................... 5 Saving Throws .................................................................................................. 7 Attribute Modifiers ........................................................................................... 7 Table 2.3Attribute Modifiers........................................................................................................... 7 Enhance a Character’s Attributes ...................................................................... 7 Encumbrance .................................................................................................... 8 Table 2.4Encumbrance ................................................................................................................... 8 Life Points ........................................................................................................ 8 Table 2.5Life Point Bonus .............................................................................................................. 9 Fatigue .............................................................................................................. 9 Exhaustion ........................................................................................................ 9 Coma ................................................................................................................ 9 Troop Quality ..................................................................................................10 Experience Points ............................................................................................11 Table 2.6Troop Quality & Experience .......................................................................................... 11 Table 2.7Experience Award Points ............................................................................................... 11 Generic and Non-Player Characters .................................................................12 Skills and Levels ..............................................................................................12 Table 2.8Skill Levels .................................................................................................................... 12 Table 2.9Description of Skills ....................................................................................................... 13 Section 3. Preparing for the Game ........................................................ 15 Action Chits .....................................................................................................15 Command Chits ...............................................................................................16 Random Event & Off Board Artillery ..............................................................16 Final Combat Complete iii ToC Turn .................................................................................................................16 Round ..............................................................................................................16 Combat Time ...................................................................................................16 Table 3.1Action Costs................................................................................................................... 17 Time Management ...........................................................................................18 Doors ...............................................................................................................18 Section 4. Understanding Morale ......................................................... 19 Morale .............................................................................................................19 Table 4.1Morale Modifiers ........................................................................................................... 20 Take Cover ......................................................................................................20 Table 4.2Morale Failure Results ................................................................................................... 21 Leadership .......................................................................................................21 Rally Broken Troops ........................................................................................21 Field Promotion ...............................................................................................22 Political Commissar .........................................................................................22 Banzai/Human Wave Attack ............................................................................22 Section 5. Moving Your Character ....................................................... 25 Ground Scale (1:1) ...........................................................................................25 Speed ...............................................................................................................26 Table 5.1Speed Attribute Conversion Chart .................................................................................. 26 Fitness & Movement ........................................................................................27 Length of Exposure ..........................................................................................27 Sewer Movement .............................................................................................27 Section 6. Acquiring and Hearing the Enemy ...................................... 29 Table 6.1Reason to Look (RTL) Chart .......................................................................................... 30 Acquisition of Targets......................................................................................30 Table 6.2Target Acquisition (Human) ........................................................................................... 31 Table 6.3Target Acquisition (Vehicle) .......................................................................................... 32 Star-shell ..........................................................................................................33 Quick Glance ...................................................................................................33 Sniper Fire .......................................................................................................33 Hear Other Characters......................................................................................33 Table 6.4Hearing and Detecting .................................................................................................... 34 Section 7. Conducting Combat Operations ........................................... 35 Sequence of Play..............................................................................................35 Small Arms Combat.........................................................................................37 Example of a Firefight .....................................................................................37 iv Final Combat Complete ToC Table 7.1Small Arms Target Modifiers (Aim Attribute) ................................................................ 39 Initiative ..........................................................................................................40 Area Suppression .............................................................................................40 Intervening Cover ............................................................................................40 Snapshot ..........................................................................................................40 Fire Zone .........................................................................................................40 Weapon Ranges ...............................................................................................41
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