Scott+Webster+Resume.Pdf

Scott+Webster+Resume.Pdf

Scott Webster 321-427-8422 64 Catalpa Trace [email protected] Covington, LA 70433 www.ScottWebsterPortfolio.com SKILLS • Xbox360, Kinect, PS3, PC, XBLA, PSN, Wii, WiiWare, Xbox, iOS, Android. • 3D game engine development – Unreal3, Unity, Torque, Ogre-ODE, XNA, custom engines • C/C++, C#, Objective C, ActionScript, OpenGL, DirectX, CG, Java, Perl, 68000 Assembly • Perforce, DevTrack, Flash, SVN, Go Build System, Scaleform, Visual Studio, Xcode, MonoDevelop EXPERIENCE Remote Programmer : iPhone, iPad, Android: High5Games Aug 15 – • Platform feature integration, engine tool creation, bug fixing and worked independently from home. Cars: Fast as Lightning: iOS, Android: Gameloft Dec 14 – Aug 15 • Responsible for the studio's technical direction, staffing and schedules. • Lead a team of 9 programmers across 2-3 simultaneous projects. Ice Age Village: iOS , Android: Gameloft Mar 14 – Dec 14 • Server-based social events and promotions, including competitions and collaborations. • Tools for monetization directors to create social events by region and calendar schedules. Wreckateer: XBLA, Kinect : Iron Galaxy May 11 - May 12 • Implemented Avatar Superstar System (new multi-game system from Microsoft) • UI integration, Leaderboards, Achievements, Save/Load and most Xbox TCR's Bioshock Infinite: Xbox360, PS3, PC : Iron Galaxy Jan 12 – April 12 • Added support for multi-monitor set-ups with AMD Eyefinity, Nvidia Surround and others • Added Steam CRC and DRM protection, with other Steam related features. Bioshock 2, DLC 3 & 4: PC : Iron Galaxy Dec 10 – May 11 • Integrated DLC and patch changes from Xbox360 to PC. • Fixed bugs with original game release involving PC specific issues. Street Fighter 3: Third Strike: Online Edition: XBLA, PSN : Iron Galaxy Oct 10 – Nov 10 • Implemented the Pause feature, the old arcade code was not designed to pause. You Don't Know Jack!: Xbox 360, PS3, Wii : Iron Galaxy Mar 10 – Oct 10 • Scaleform integration, Online game structure, matchmaking, lobbies and online interrupts. Bomberman: Battlefest: XBLA, PSN, WiiWare : Pi Studios April 09 – Feb 10 • Created a Memory Manager and Performance Tracker used in multiple Pi Studio titles. • Rewrote all networking code from mirrored authority to client-server authority. Hero (Canceled): Xbox 360, PS3: Midway Games Sept 07 – Feb 09 • Designed and implemented an AI system utilizing existing and third party software. NBA Ballers: Chosen One: Xbox 360, PS3 : Midway Games Dec 07 • Created run-time tools related to tweaking cloth variables for designers and artists. EDUCATION Florida Interactive Entertainment Academy, Orlando Fl Aug 06 – Dec 07 • Masters of Science in Interactive Entertainment University of Central Florida, Orlando, FL Aug 02 – May 06 • Bachelor of Science in Computer Science, with University Honors ADD. INFO • Underwater Photographer • Eagle Scout, Boy Scouts of America.

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