RE3 Guide Layout

RE3 Guide Layout

It’s been a month since the chaos at the mansion. September. While the Umbrella Corporation quietly conducts its sinister business in the background, the townspeople turn back to their normal lives. Now it’s started again, worse than ever. The T-Virus has spread, polluting the citizens, turning the towns- people into a seething herd of walking dead. No one is safe. None will survive... Resident Evil 3: Nemesis is the third title in Capcom’s saga of terror. It begins just hours before RE2, and exists as a sort of side game (or sequel/prequel, depending on how you look at it). Jill Valentine, special S.T.A.R.S. operative, reprises her role as the hunted. The faceless evil of the Umbrella Corporation is loose on the streets in the form of genetically mutated undead, and Jill is trapped in the city. The object is simple: avoid becoming a zombie entree and get out of Raccoon City! You’ll have difficult decisions to make along the way; decisions that affect the course of the game. This guide explores all possibilities. When a crossroads occurs, the different routes are marked either (1) and (2) or (A) and (B), depending whether the decision occurs as the result of a Live Selection or player preference. This is a deep game with lots of repeat playability. Different modes and a mini-game enhance the action, and make this the most comprehensive RE game ever. this guide downloaded from ignguides.com from this guide downloaded ©1999 All Rights Reserved. First things first. There is a choice between Easy and Hard gameplay on the startup screen. There are several basic differences between the modes. In Easy mode, weapons come early and plentiful. You get an infinite supply of Ink Ribbon, so saving progress is simple (as long as you can make it to a Safe Room). The beasties are a bit easier to kill, and easier to dodge as well. In the Hard Mode, you start with little more than a handgun and a smile. Items are not as plentiful, baddies are tougher to kill. There are fewer Inventory slots at the beginning of the game (although Carlos evens things up later, giving Jill a fanny pack as part of an event). Ammunition is also harder to come by. The advantage of the Hard mode, outside of bragging rights, is the ability to gain special weapon pieces every time you fight and beat the Nemesis. These weapons cannot be gained any other way, and cannot be found in Easy Mode. You will also receive a ranking at the end of the game, and be privy to several character epilogues. Winning in Hard mode unlocks anywhere from 0-5 costumes. In Easy mode, only two will be awarded. Gameplay apes the other RE games for the most part, but this one incorporates several new features, including an enemy dodging system that is a real help. Jill Valentine is a nimble little sprite, and she’s given plenty of opportunity to show off her feistiness. New-fangled dodging is achieved by pressing R1 or R2 the moment before an enemy attacks (if you do not have your weapon drawn). If you already have your weapon in the ready position, hitting X right as the enemy attacks will either dodge or knock the creature back, and Jill will be free to attack. In Easy Mode, the dodge is easier to trigger than in Hard Mode. Another new and useful feature is the quick turn. This comes in handy in evasive endeavors, especially when fleeing the Nemesis. It’s also helpful when enemies are closing on both sides. To execute the move, press down and tap the square button. Fight or flee? If you have a coward complex, get over it! There are plenty of times you will need to (in the immortal words of Monty Python) “Run away!” Running is accomplished by pressing up in concert ignguides.com from this guide downloaded with the square button. Pushing R1 or R2 draws Jill’s weapon. R1 causes Jill to aim her weapon toward an enemy. R2 causes Jill to aim at all targetable objects, including Attack objects (which can be often utilized to enhance damage to enemies). Pushing X while holding either button will fire that weapon. Once pressing an R button, you can aim higher or lower using the directional buttons or left analog stick. Pushing L1 changes targets. Some objects can be modified or climbed on to. To push a movable object, simply stand behind it and hit the up directional button. To get on an object, face the object and press X. To get off of an object, go to the edge and press X. To climb or descend stairs, press up or down on your directional pad when you are facing them. The circle button accesses Jill’s current Inventory list: the items she carries on her person, ready for use. ©1999 All Rights Reserved. On this screen, Jill can mix ammo and Herbs with the Combine feature, learn more about an item by selecting Examine, or Equip a weapon. Jill also stores all the information she collects here, and it can be accessed by selecting the File feature. Pressing the L2 button will bring up the current area map. While in the map display, pushing Select will access other area maps (if available). X will zoom out for a better view of the big picture. Yellow indicates an unlocked door, red means locked. During certain points of the game, Jill will be faced with a new feature called a “Live Selection.” Choosing different options can radically affect the storyline for significant portions of the game. However, the areas will have to be defeated in order. This guide explores all options. Look for the Live Selection choice, then follow the (A) or (B) sections to determine the action required by selecting a specific option. this guide downloaded from ignguides.com from this guide downloaded ©1999 All Rights Reserved. RE3 doesn’t skimp on the enemies. There is a veritable smorgasbord of baddies, and they’re all out for your blood. Luckily, they behave in similar ways: they signal their attacks, and there is often a pause before they spring. This leaves Jill opportunities to dodge. Different enemies are susceptible to different kinds of ammo. It takes a little repetition to determine which rounds work best on which creatures. One thing is universal: when you see blood, be it red or green or purple, you know that baddie is on the escalator to Hell. Here’s a short overview of what you can expect: Zombies: The recently deceased are up and about, and coming to a neighborhood near you. Yes, the latest victims of the T-Virus are loose in Raccoon City and hungry for human flesh. They’re all over town and like to spring out at unsuspecting victims from behind doors and through fires. They usually announce their presence by groaning and wailing, and loudly shuffling their feet. Zombies are relatively slow and often can be avoided by running around them. They attack by grabbing on to you and biting. When you’re above or below them, they can also spray green vomit at you. When in groups, they handicap themselves by schooling (like so many guppies). When this happens, it’s easy to slaughter a gaggle of them with a close shotgun blast. Aim for the head. They attack with arms outstretched, and are easy to telegraph, so dodging is fairly easy. Zombies can be taken out with a couple of shotgun blasts (or one to the head), one magnum round, or a barrage of handgun hits. Zombie Dogs: That pesky T-Virus has even infested man’s best friend. Zombie dogs are weaker than actual zombies (they can be put down with a close-range shotgun blast), but they are quicker and more well-hidden. Dodge first, then when Mad Rover is in the air, pick him off with a couple shots to the bread basket. Once you discover their locations, zombie dogs are relatively harmless. Crows: More of an annoyance than anything, crows do little more than fly around and peck at you. You can pick ignguides.com from this guide downloaded them off if you want to, but usually they are easy enough to avoid by simply running by. Sliding Worms: No more than glorified leeches, these bloodsuckers exist in the shallow water of sewers. Running around them makes the most sense. Worms are most easily dealt with by weaving while running . If they do latch on to you, they do very little damage. Spiders: Arachnophobes beware! The Spiders in RE3 are bigger than VW Beetles and hairier than George “The Animal” Steele. They lurk on walls and ceilings and attack with their front legs, or spit poison on you (often from above). Luckily, they are also fairly slow, easy to spot and can be managed with one or two shotgun hits. When they die, they drop young everywhere, and these little Spiders pester you until you leave the area. Baby spiders can be killed with one hit, but it’s easier to simply run away. Leaving the room makes them disappear for good. ©1999 All Rights Reserved. Drain Deimos/ Brain Suckers: These grotesque beings are close cousins . Both look as if they’ve been thrown together with an amateur geneticist’s hobby kit: barely spackled together with enough slime to exist. They appear interchangeably in the game. Both Deimos and Suckers scuttle around on floors and walls and attack with their many claws.

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