Epic Pathfinder Handbook

Epic Pathfinder Handbook

Pathfinder Epic-Level Handbook, v1.6 Introduction ...............................................................2 Spellcraft ........................................................ 34 Chapter 1 - Basics .......................................................3 Stealth ............................................................ 34 Chapter 2 - Universal Advancement Rules.................4 Survival ........................................................... 34 Chapter 3 - Class Features .........................................5 Swim ............................................................... 35 Epic Class Progression ...........................................6 Use Magic Device ........................................... 35 Universal Class Features ........................................7 Chapter 5 - Epic Feats .............................................. 36 Alchemist ...............................................................8 Alchemical Feats ................................................. 38 Barbarian ...............................................................9 Channeling Feats ................................................. 41 Bard .....................................................................10 Combat Feats ...................................................... 47 Cavalier ................................................................11 General Feats ...................................................... 62 Cleric....................................................................12 Item Creation Feats ............................................. 69 Druid ....................................................................12 Ki Feats ................................................................ 71 Fighter .................................................................13 Magic Feats ......................................................... 75 Gunslinger ...........................................................14 Metamagic Feats ................................................. 82 Inquisitor .............................................................15 Morale Feats ....................................................... 90 Magus ..................................................................16 Rage Feats ........................................................... 94 Monk ...................................................................17 Skill Feats ............................................................ 97 Oracle ..................................................................18 Summoning Feats ............................................. 100 Paladin .................................................................19 Wild Feats ......................................................... 103 Ranger .................................................................20 Chapter 6 - Epic Magic Items ................................. 106 Rogue ..................................................................21 Creating Epic Magic Items................................. 106 Sorcerer ...............................................................22 Epic Armor ........................................................ 106 Summoner ...........................................................23 Epic Armor and Shield Base Price ................. 106 Witch ...................................................................24 Epic Armor and Shield Special Ability Descriptions Wizard .................................................................25 ..................................................................... 107 Spells per Day / Spells Known .............................26 Specific Epic Armor and Shields ................... 111 Advanced Companions ........................................28 Epic Weapons ................................................... 113 Archetypes ..........................................................29 Epic Weapon Base Price ............................... 113 Prestige Classes ...................................................30 Epic Weapon Special Ability Descriptions .... 113 Multiclassing .......................................................30 Specific Epic Weapons.................................. 123 Mythic Characters ...............................................30 Epic Rings .......................................................... 126 Chapter 4 - Epic Skills ...............................................31 Epic Ring Descriptions .................................. 126 Skill Descriptions .................................................31 Epic Rods ........................................................... 128 Acrobatics .......................................................31 Epic Rod Descriptions ................................... 128 Appraise..........................................................31 Epic Scrolls ........................................................ 133 Bluff ................................................................31 Epic Staffs .......................................................... 134 Climb...............................................................31 Epic Staff Descriptions .................................. 134 Craft ................................................................32 Epic Wondrous Items ........................................ 136 Diplomacy .......................................................32 Epic Wondrous Item Descriptions ................ 136 Disable Device ................................................32 Chapter 7 - Epic Spellcasting .................................. 168 Disguise ..........................................................32 Metamagic Feats ............................................... 168 Escape Artist ...................................................32 True Dweomers ................................................ 170 Fly ...................................................................32 Creating Spells .............................................. 170 Handle Animal ................................................32 Creating Epic Spells ...................................... 170 Heal ................................................................33 What About Wish? ....................................... 170 Intimidate .......................................................33 Time ............................................................. 171 Knowledge ......................................................33 Example Epic Spells ...................................... 171 Linguistics .......................................................33 Chapter 8 - House Rules ........................................ 179 Perception ......................................................33 Naming Magic Items ......................................... 179 Perform ..........................................................33 Death and Dying ............................................... 179 Profession .......................................................33 Spell Power and Magic Item Crafting ................ 180 Ride .................................................................33 Metamagic and Magic DCs ............................... 181 Sense Motive ..................................................34 Sleight of Hand ...............................................34 1 Introduction INTRODUCTION In 1997, Renton, WA-based Wizards of the Coast—a their ferocity, and the sundry magical gear necessary for that company then famous primarily for the collectible card game level of play. Magic: the Gathering—purchased failing Dungeons & Dragons This book was never formally updated to D&D 3.5, instead publisher TSR and there-by irrevocably changed the history of receiving a small, online-only errata update late in 2003 that table-top role-playing. They launched D&D 3rd edition in 2000 addressed a few of the book's issues. With the changeover to to critical acclaim, resurrecting gaming groups the world over. Pathfinder, the materials available have fallen even further Under the aegis of their d20 Open License, they consolidated behind the times. Though there has been some talk of creating the fractured gaming market and returned D&D to its historic epic-level rules for Pathfinder by Paizo staff, they confirmed in place as the industry's standard bearer. 2012 that they would instead be pursuing a 'mythic' ruleset Unfortunately, though revolutionary for its time, 3rd that will allow for increasing power in tandem with the edition is acknowledged for having many faults that have been standard 20 levels. addressed over the intervening decade. First was Wizards' To that end, I have taken it upon myself to use the D&D own D&D 3.5 released in 2003. Then came their controversial 3rd edition rules, the 3.5 errata, and my own knowledge of decision in 2005 to scrap the entire d20 system and move to Paizo's system to create an epic-level guide for Pathfinder. I 4th edition, which was released in 2008. With updates for the will be limiting this book to character advancement, feats, beloved d20 system drying up, many players began creating skills, spells, magic items, monsters, and some house rules their own hodgepodge of official and house rules, creating a used in my own games; there will be little or no material on sort of 'D&D 3.75' that differed from one group to the next. setting. If you ever have questions about any information Then, in 2009 there came the Pathfinder system, produced by herein contained, I suggest you consult the online Pathfinder Redmond, WA-based Paizo

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