HARP Lite™ 1 Credits Designers: Tim Dugger & Heike A. Kubasch; name” Clark, Ben Cox, DaNita “Mahalla” Editors: Heike A. Kubasch, Tim Dugger; Crawford, Jonathan Dale, Carolyn Dennis, Patrick Additional Developers & Material: Chris Farley, Matt Fitzgerald, Hunter Fowler, Keith Adams, Gavin Bennett, Nicholas H.M. Caldwell, Grainge, Bruce Gulke, Teri Gulke, Dan Harris, Bruce Neidlinger, John Seal, Brad Williams; Richard Henderson, Michael “Daeryn” Hollis, Mark “Zelnam” Long, Jessica “Izzy” Long, David Special Contributions: Chris Adams, Gavin “Devan” Malabar, Joe Martin, Tracy McCormick, Bennett, Bjørn T. Bøe, Nicholas H.M. Caldwell, Trevor “Tor” Payne, Dave Prince, John Ross, John Brent Knorr, Bruce Neidlinger, Andrew Ridgway, “GM” Seal, Karen J. Setze, Josh Siegel, Aaron John Seal, Brad Williams, Peter Wrede, Special Smalley, David Smalley, Shaun Steere, Zack Thanks to all the fans on the ICE forums, and Troute, Stephen Watts, Scott Welker, David Sami Pyörre and his Everchanging Book of Weyth, Melissa Weyth, Jody Willson, Jesse Wood, Names (EBoN), a shareware random name Russell Wood, Phil “Yukohno” Wright; generator used to generate many of the names in ICE Staff— this product. It can be downloaded from http:// ebon.pyorre.net; President: Heike A. Kubasch; CEO: Bruce Neidlinger; Cover Art: Ciruelo: “Fafner”; Managing Editor: Heike A. Kubasch; Interior Art: Toren “MacBin” Atkinson, Peter Editing, Development, & Production Staff: Heike Bergting, David Bezzina, Matt Foster, Eric Hotz, A. Kubasch, Bruce Neidlinger, Tim Dugger, Mike Jackson, Jeff Laubenstein, Pat Ann Lewis, Lori Dugger; Larry MacDougall, Jennifer Meyer, Colin Web Mistress: Monica L. Wilson; Throm, Kieran Yanner; Corporate Mascots: Gandalf T. Cat, Rajah T. Art Direction: Jeff Laubenstein; Cat, Phoebe T. Cat, Ember T. Cat; Pagemaking: Sherry Robinson; ICE Cheering Section & Moral Support: Karl & Proofreading: THE Helga Kubasch, John Seal, Howard Huggins, Nicholas Claudia & Alexandra HM Caldwell, Bill Aulum, Elke Lubbert, Inge Dieckman, Lori Dugger, Bendfeldt, Peggy, Cristoph Sheldon Greaves, Denise & Helen Bendfeldt, Judy & Greaves, Sorcha O. Hagan, Hasmukh Shah, John Ross, Bruce Neidlinger; Gavin Bennet, Bjørn Bøe, Brad Williams, Brent Knorr, Playtesters: Chris “the GM” the Guild Companion Adams, David Bate, Nate (www.guildcompanion.com), Beam, Michael “Roq” Berns, and all ICE fans every- Bill Burchitt, Mario M. where: Thanks for keeping Butter, Roxanne D. Butter, the faith! Nicholas HM Caldwell, Special Dedication: To Quinton Carroll, Rick Alex Easley, one great “Uh...Borum, yeah that’s my gamer and a loyal fan. Copyright © 2003/2005 by Aurigas Aldeberon LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman St, Charlottesville, Virginia, 22902. Stock #3000L 2 TABLE OF CONTENTS 1. CHARACTER CREATION OVERVIEW ....... 4 10. MAGIC & SPELLS ...................... 60 The Source of Magic .................................................. 60 2. PROFESSIONS ............................... 6 Magic ........................................................................... 60 Cleric of Belarus ........................................................... 6 Spell Casting ............................................................... 61 Fighter........................................................................... 7 Base Casting Requirements ........................................ 61 Mage ............................................................................. 7 Skill Rank Requirements for Spell Casting .............. 61 Rogue ............................................................................ 7 Scaling Spells .............................................................. 62 Gaining Levels .............................................................. 7 Casting Time ............................................................... 62 3. CHARACTER STATISTICS ................... 8 Counterspells .............................................................. 62 Generating Stats ........................................................... 8 Casting Spells in Combat .......................................... 63 Stat Bonuses & Development Points........................... 8 Resisting Spells ........................................................... 63 Increasing Stats ............................................................ 8 Spell Spheres ............................................................... 63 Spell Descriptions ...................................................... 63 4. RACES & CULTURES ...................... 10 Anonymous Spell* ...................................................... 63 Racial Characteristics .................................................. 10 Universal Sphere ......................................................... 64 Racial Descriptions ..................................................... 10 Cleric Sphere ............................................................... 66 Additional Character Information ............................. 13 Mage Sphere................................................................ 71 Cultures ....................................................................... 14 ONSTERS Adolescent Skill Ranks ................................................ 15 11. M ................................ 75 Creatures & Monsters ................................................. 75 5. SKILLS .......................................16 Descriptions ................................................................ 77 The Master Skill List ................................................... 17 Monster Ability Descriptions ..................................... 81 Skill Descriptions ........................................................ 17 12. TREASURE ................................ 82 6. TALENTS & OTHER OPTIONS .......... 27 Reading the Treasure Codes ....................................... 82 Master Talent List........................................................ 27 Magic Items ................................................................. 82 Talents .......................................................................... 28 Money .......................................................................... 84 Fate Points ................................................................... 29 Mundane Treasure ...................................................... 84 Training Packages ....................................................... 30 13. GAMEMASTER GUIDELINES ............86 7. EQUIPMENT & MONEY ................... 32 Awarding Experience Points ....................................... 86 Monetary Units ........................................................... 32 Types of Experience Points ......................................... 86 Encumbrance .............................................................. 32 Goal Difficulty............................................................. 87 Master Item & Equipment Lists ................................. 32 Determining Goal Difficulty ...................................... 87 8. ADVENTURING ............................ 36 CHARACTER SHEET ............................ 89 Resolving Maneuver Rolls .......................................... 36 NDEX Dice Rolling Conventions ........................................... 36 I .......................................... 90 Light & Vision ............................................................. 44 Light Sources ............................................................... 44 Injury, Healing, & Death ............................................ 44 Non-Magical Healing ................................................. 45 Magical Healing .......................................................... 45 Death ........................................................................... 45 9. COMBAT .................................... 46 Combat Overview ....................................................... 46 The Combat Round .................................................... 47 Determining Initiative ................................................ 47 Combat Basics ............................................................. 48 Armor .......................................................................... 49 Shields.......................................................................... 52 Combat Actions .......................................................... 52 Ranged Weapons ......................................................... 52 Resolving Combat ....................................................... 53 Reading the Critical Tables ......................................... 53 Critical Tables .............................................................. 55 3 1 Character Creation Overview CHARACTER CREATION OVERVIEW Creating your first HARP character is simple! By Character Creation Tip: Assigning Your Stats following the six easy steps below, your character will be Professions have “key” stats, reflecting the complete and ready for play in no time. You will need a attributes that are most prized to the profession. pair of ten-sided dice, pencils, scratch paper, and a copy of For instance, Strength is highly valued by Fighters. the HARP character sheet. You can photocopy the sheet at When assigning your generated values to your stats, the back of this book or download several free versions of it is a good idea to have already developed an idea the sheet at the HARP website, which can be found at: of what you would like
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